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*** SEPARATIST CRASH FIX ***

SeamusLightSeamusLight Registered Users Posts: 10
edited May 2016 in Crashes & Performance
My Cordoba campaign was crashing around turn 24 due to Frankish separatists taking a minor faction's settlement. I finally got it fixed, and here's how I did it:

I downloaded SaveParser, (https://sourceforge.net/projects/saveparser/)
put the correct paths in the .ini using Notepad,
copied the offending save,
loaded it into SaveParser,
located the Frankish Separatists (44), and reduced their strength in the Edit section
File>SaveAs over the old save

Tell me how all of your fare.

Post edited by SeamusLight on

Comments

  • CrotouCrotou Junior Member Registered Users Posts: 55
    I also used SaveParser to edit the save file of my Pictish campaign. I localised the Roman Separatists, gave their settlement to another faction and the bug vanished.

    Sometimes, you can also just remove the fog of war with a mod (browse the workshop) and pass the turn to get rid of the crash.
  • RoninX2807RoninX2807 Germany / JapanRegistered Users Posts: 13
    Crotou said:

    I also used SaveParser to edit the save file of my Pictish campaign. I localised the Roman Separatists, gave their settlement to another faction and the bug vanished.

    Sometimes, you can also just remove the fog of war with a mod (browse the workshop) and pass the turn to get rid of the crash.

    Huh, how exactly did you give their settlement to another faction?
    Creator of SaveParser
  • CrotouCrotou Junior Member Registered Users Posts: 55
    I used EditSF. When using SaveParser, if you are browsing the regions, you can right click on it and then click on "open in EditSF". Then, in the parameters of said region, you can change the ID of the owning faction.

    How to use SaveParser :
    http://www.twcenter.net/forums/showthread.php?637771-SaveParser-Editor-for-Total-War-savegames-v1-15-0-1

    I will try to find an explanation of how to change region's owner by using EditSF.
  • RoninX2807RoninX2807 Germany / JapanRegistered Users Posts: 13
    Crotou said:

    I used EditSF. When using SaveParser, if you are browsing the regions, you can right click on it and then click on "open in EditSF". Then, in the parameters of said region, you can change the ID of the owning faction.

    How to use SaveParser :
    http://www.twcenter.net/forums/showthread.php?637771-SaveParser-Editor-for-Total-War-savegames-v1-15-0-1

    I will try to find an explanation of how to change region's owner by using EditSF.

    Well, I know how to use SaveParser (because I made it ;) ), but region owner change does not work properly, at least with the way I thought.
    Creator of SaveParser
  • CrotouCrotou Junior Member Registered Users Posts: 55
    lol Yeah, I read your sig' after posting but I thought my explanation would be useful to anyone reading this thread. :P
  • RoninX2807RoninX2807 Germany / JapanRegistered Users Posts: 13
    Crotou said:

    lol Yeah, I read your sig' after posting but I thought my explanation would be useful to anyone reading this thread. :P

    Anyway, thanx for using it.
    Did you find a proper way to change region ownership?
    If yes, a detailed description would be nice.
    But I have to say, I haven't experienced this crash in AoC so far... my game is at turn 111, although no separatists appeared, maybe that's why.
    Creator of SaveParser
  • CrotouCrotou Junior Member Registered Users Posts: 55
    edited May 2016
    You're welcome.

    I gave the Eastern Roman Separatists' settlement to the Sassanids.

    To do that, I :
    - opened the save file by using SaveParser
    - browsed the factions to identify the Sassanids ID
    - browsed the regions to find the ERS' settlement
    - right-clicked to open it in EditSF
    - changed the owner's ID to the Sassanids' one

    I then loaded my campaign and saw it had worked.

    I can't do screenshots right now as I am not using my computer. I will be able to do that tomorrow evening if needed.
  • RoninX2807RoninX2807 Germany / JapanRegistered Users Posts: 13
    Crotou said:

    You're welcome.

    I gave the Eastern Roman Separatists' settlement to the Sassanids.

    To do that, I :
    - opened the save file by using SaveParser
    - browsed the factions to identify the Sassanids ID
    - browsed the regions to find the ERS' settlement
    - right-clicked to open it in EditSF
    - changed the owner's ID to the Sassanids' one

    I then loaded my campaign and saw it had worked.

    I can't do screenshots right now as I am not using my computer. I will be able to do that tomorrow evening if needed.

    Ah yes, this was my very first attempt, too - but for Rome2. The region would be superficialy displayed for new owner, but the new owner AI did not recognize it properly by ignoring it (no building aso.) But for this bug it may help.
    Creator of SaveParser
  • CrotouCrotou Junior Member Registered Users Posts: 55
    Yep, I don't really know if the Sassanids REALLY owns it in terms of IA but what is sure is that the game didn't crash anymore by ending my turn. :smiley:
  • Derfel82Derfel82 Registered Users Posts: 122
    What's the name of "no FoW" mod?
  • CrotouCrotou Junior Member Registered Users Posts: 55
    edited May 2016
    It is called "No campaign map fog of war".

    Once activated, it basically gives to all your new spies an infinite line of sight, thus revealing the entire map.

    How to reveal the map :
    - Activate the mod then launch the game and load your campaign
    - Recruit a spy and move it a little bit if the map does not refresh instantly

    How to get the FoW back :
    - turn off the mod
    - load your campaign
    - disband your spy
    - end the turn
  • gervbafdswgervbafdsw Registered Users Posts: 4
    edited April 2017
    Hello.
    I just found this thread. Although I haven't found yet a solution to it, Finding out abut the infamous bug of the Eastern Roman Separatists, I opened it in SavePaser editor, which revealed to me that it comes from the fact of them stocking gargantuan amounts of immobilized armies until the game can't handle them anymore and then fatally crashes at any given point (in my case about turn 165).

    It is actually like a cancer, growing horrendously somewhere in the map.
    I accompany my exposition with some captures to illustrate my point.












    Can you see them in the corner of French Bretania, piling themselves like fleas?
    And so, to avoid the crash, you need to get rid of that infamous spam, though I don't still know how to do it.
    I hope my information can help clarify it for anyone who has this problem and get in the way of a fixture.

    Regards
  • stetay2stetay2 Registered Users Posts: 1
    gervbafdsw this is spot on i loaded map and can see the blocks of them loads i was on go 180 did you find a way round it i tryed del them but game wont load on one save now
  • gervbafdswgervbafdsw Registered Users Posts: 4
    stetay2 said:

    gervbafdsw this is spot on i loaded map and can see the blocks of them loads i was on go 180 did you find a way round it i tryed del them but game wont load on one save now

    Hi there stetay2
    Sorry about the late reply, I wasn't notified your post. In fact, I couldn't find a real way around it neither by savegames editing. That poisones the file for me too, and I also tried it a lot of times. But nothing to do.

    So the only solution I could essay (and wich worked) was to give one of my guys inmense movement rate (by altering the general's escorts unit stats with the PackFileManager) and combat power, then hunting the rats Eastern Roman Separatists one by one. Rough but effective. That kinda worked- they never did it again (and if they tried they would get bitten again).

    Yeah, I now it's not the kind of solution one wants but... at least it works, if there is nothing better...

    I hope this helps out those who read this in need for it.
  • EtcabezonEtcabezon Registered Users Posts: 1
    For a few days i get stucked on my Theme of Sicily campaign because a CTD caused by the Saxon Separatists.

    I tried to use the solutions listed here, such as the strenght reduction, but the bug still apeared a few turns later. I can't move the armies with SaveParser, and the settlements' owners are locked in the program. So i found a mixed solution, i deleted the fog of war with a mod, take a screenshot of the separatist regions, loaded a previous save and send an army to take them.

    Why i have to load an old save? Because the saveparser bugged my save, i received CTDs starting battles, or exit to Windows.

    Until now, it worked perfectly. Wish me luch to anhilate this bastards. And forgive me for my broken english, i just wanted to help and thanks you all.
  • ThirdWorldGamerThirdWorldGamer Registered Users Posts: 1
    So to anyone getting this bug, if you are unable to fix with the most common solutions (that being reduce strength through save parser or remove fog of war with a mod) do as gervbafdsw said, set the movement & action points of your armies to something big with save parser (i added a 0), reduce the strength of the faction causing the bug, and hunt them all down.
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