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Anyone want to take a final guess as to the BM vs LM DLC?

XxXScorpionXxXXxXScorpionXxX Registered Users Posts: 4,178
edited June 25 in General Discussion
Most of it has been leaked/hinted here and there so I'm going to make an attempt at a final roster.

LM

Legendary Lord
Oxyotl

Lords
Cham Skink Lord

Heroes
Skink Oracle

Units
Cham Skink Stalkers
Coatl
Troglodon

RoR's
Coatl, Cham Skink Stalkers, Cold One Riders

BM

Legendary Lord
Taurox

Lords
Doombull

Heroes
Wargor

Units
Tuskgor Chariot
Tuskgor Heard
Ghorgon
Jabber

RoR's
Centigors, Ghorgon, Jabber

FLC Lord
Ghorros Warhoof

Access FLC
Great Bray Shaman
Request scorched body textures, poisoned dying animations for infantry's skeletons, a blood slider that allows us to control how much blood appears in battle and make proper death animations for all ethereal units so they vanish for Blood for the Blood God 3.
Post edited by XxXScorpionXxX on
«13

Comments

  • TheTrueLordAndyTheTrueLordAndy Registered Users Posts: 792
    I agree with everything you listed being the most likely except the FLC lord.

    I am calling it the FLC lord will be a Dwarf and Thorek Ironbrow specifically.

    They want to get as many people as possible playing Warhammer 2 leading up to the release data of WH3, so having new lords for the most races that will attract the most players is the best strategic thing for them to do.
  • Rob18446Rob18446 Registered Users Posts: 2,290
    Yeah pretty much exactly the list I was thinking of too, hopefully we also get a TW access gift of the Great Bray Shaman as well
  • SnakeMajinSnakeMajin Registered Users Posts: 154
    That's a safe bet. Less units but quite a load of centerpieces to make up for it.

    I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.

    Ghorros is likely as FLC, should the unit cards leak be proven true. And yeah, as said above, Great Bray Shaman is a perfect fit for FLC (Total War Access or whatever) as they don't really fit Taurox but would fill an important gap in BM armies. But the question is what could we expect with Ghorros as a "big bonus" for Call of the Beastmen owners ? Drycha came with quite a unique roster.

    I really don't know if Legendary Heroes should also be expected. We'll have to wait and see because with that many centerpieces it would be quite a surprise.

    FLC Dwarf is unlikely. After Drycha, odds are they will offer a FLC Lord for the Beastmen with stuff for Call of the Beastmen owners. From a marketing point of view, it would work as an incentive (for people that don't have them) to buy both WH1 and Call of the Beastmen. While a Dwarf would "just" require WH1.
  • DraxynnicDraxynnic Registered Users Posts: 10,968

    I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.

    Why wouldn't Coatls work as agents?

    According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.

    Need anything else?
  • jamreal18jamreal18 Senior Member Registered Users Posts: 12,774

    I agree with everything you listed being the most likely except the FLC lord.

    I am calling it the FLC lord will be a Dwarf and Thorek Ironbrow specifically.

    They want to get as many people as possible playing Warhammer 2 leading up to the release data of WH3, so having new lords for the most races that will attract the most players is the best strategic thing for them to do.

    Dwarf for free?

    Why would CA make them free in Mortal Empire if they can improve them in W3?
  • MiniaArMiniaAr Registered Users Posts: 1,402
    Ok final predictions:

    LM
    Oxyotl
    Chameleon skin hero: range only and unmounted while skink chief is more hybrid and has mounts. Same dynamic as Glade Captain/waystalker.

    Coatl
    Troglodon
    Stalkers

    BM
    Taurox
    Doombull lord
    Wargor hero

    Jabberslythe
    Tuskgor Charriot
    Ghorgon

    TWA character for BM: Great Bray Shaman
    FLC "no strings attached" (skaven chieftain equivalent): Chakax legendary hero or equivalent Temple guard guardian hero (unmounted melee hero). Should have been the ancient Krox role but temple guard could do.

    Call of the Beastmen update
    Ghorros Warhoof
    Ghorros faction characters (Malevolent tree spirits equivalents)
    Centigor chieftain lord
    Centigor Gorehoof hero
    "Armoured Centigor" or equivalent unit.

  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 6,478
    Is there ANY indication that CA is departing from the usual 3 new units for each side?
  • DraxynnicDraxynnic Registered Users Posts: 10,968

    Is there ANY indication that CA is departing from the usual 3 new units for each side?

    No, but there's also no indication that they're not doing so. It's not like it would be unprecedented, after all.
  • TheTrueLordAndyTheTrueLordAndy Registered Users Posts: 792
    edited June 25

    Is there ANY indication that CA is departing from the usual 3 new units for each side?

    Probably not Coatl, Jabberslythe, Ghorgon and to a slightly lesser extent the troglodon will all need new animations so don't think there would be much room in the budget for more than 3.
  • TheWattmanTheWattman Junior Member Registered Users Posts: 1,093

    Is there ANY indication that CA is departing from the usual 3 new units for each side?

    Its never been a "usual" 3 units per race. That was just Twisted & Twilight with its heavy focus on legendary heroes.

    Warden & Paunch was Lord + 5 units + Mistwalkers + ROR for HE, Hero + 6 units + ROR for Greenskins

    Hunter & Beast was Lord + 4 units + ROR for Empire, Lord + 4 units + ROR for LM

    Prophet & Warlock was Lord + 3 units + MANY ROR for Skaven, Lord + 6 units + ROR for LM
  • Horus89Horus89 Registered Users Posts: 212
    LM:
    Oxyotl
    Skink Oracle

    Coatl
    Troglodon
    Stalkers

    BM:
    Taurox
    Doombull
    Wargor
    Ghorgon
    Jabberslythe
    Tuskgor Charriot

    FLC:
    Kroxigor Hero (TWA.)
    +
    Ghorros Warhoof
    Great Bray-Shaman
    Khorngors
    Tzaangors
    Pestigors
    Slaangors
    Bestigor Herd weapons variants

  • SnakeMajinSnakeMajin Registered Users Posts: 154
    edited June 25
    Draxynnic said:

    I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.

    Why wouldn't Coatls work as agents?

    According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.

    Need anything else?
    Pretty convincing, fair enough !

    I guess I have an issue with Coatls not being Humanoid to some extent, as they'd not fit what I'm used to see as the regular Hero/Lord mould.
  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 6,478

    Is there ANY indication that CA is departing from the usual 3 new units for each side?

    Its never been a "usual" 3 units per race. That was just Twisted & Twilight with its heavy focus on legendary heroes.

    Warden & Paunch was Lord + 5 units + Mistwalkers + ROR for HE, Hero + 6 units + ROR for Greenskins

    Hunter & Beast was Lord + 4 units + ROR for Empire, Lord + 4 units + ROR for LM

    Prophet & Warlock was Lord + 3 units + MANY ROR for Skaven, Lord + 6 units + ROR for LM
    RoRs are literally recolours... The VAST majority of LPs have had a total of 3 new units for each side. THe only time that more has been included, has been when the units in question weren't all that expensive to include..

    If we are indeed getting Jabber, Ghorgon, and Coatl, then there isn't much budget left for the rest of the units.

    A pessimistic/minimalist list would be:

    Taurox
    Jabberslythe
    Ghorgon
    Tuskgor Chariot

    Oxyotl
    Coatl (either as a Hero choice or just a unit)
    Stalkers
    Troglodon

    Doombull Lord choice as FLC

    Optimistically, the Doombull will be added through the DLC and a Wargor hero choice will be added as the FLC.
  • BonutzBonutz Registered Users Posts: 4,812
    LM

    Oxyotl
    Chameleon Stalker (L)
    Tetto’eko (LH)
    Skink Oracle with Troglodon mount (H)
    Chameleon Stalkers
    Troglodon
    Coatl

    BM

    Taurox
    Doombull (L)
    Wargor (H)
    Gors with halberds
    Tuskgor Chariots
    Ghorgon
    Jabberslythe

    TW Access

    Great Bray Shaman

    FLC Lord

    Boris Todbringer with Middenland Units
    I have come here to chew bubblegum and kick ass...and I’m all out of bubblegum.
  • AethelstanAethelstan Registered Users Posts: 332
    I think this list is spot on. The only thing I would add is halberd Bestigors. They appear next to Taurox in the steam screenshot and seem to have lost their ROR colouration, meaning they could be a standard variant.

    This change would help BM out a little vs armoured SEMs, plus it would cost CA literally nothing except the price of a new unit card.
    Now then, what's going on 'ere? I'll have no more o' this!
  • Xerxes52Xerxes52 Registered Users Posts: 808
    I'll throw my predictions into the pile:

    Lizardmen:

    LL - Oxyotl

    Lord - Chameleon Skink Chief

    Hero - Kroxigor Hero

    Units - Chameleon Stalkers, Coatl, Troglodon

    Beastmen:

    LL - Taurox

    Lord - Doombull

    Hero - Wargor

    Units - Tuskgor Chariot, Jabberslythe, Ghorgon

    TW Access - Great Bray Shaman

    FLC - Honestly no idea; toss up between Boris, Ghorros, or Josef Bugman.
  • TheWattmanTheWattman Junior Member Registered Users Posts: 1,093

    RoRs are literally recolours... The VAST majority of LPs have had a total of 3 new units for each side. THe only time that more has been included, has been when the units in question weren't all that expensive to include..

    If we are indeed getting Jabber, Ghorgon, and Coatl, then there isn't much budget left for the rest of the units.

    A pessimistic/minimalist list would be:

    Taurox
    Jabberslythe
    Ghorgon
    Tuskgor Chariot

    Oxyotl
    Coatl (either as a Hero choice or just a unit)
    Stalkers
    Troglodon

    Doombull Lord choice as FLC

    Optimistically, the Doombull will be added through the DLC and a Wargor hero choice will be added as the FLC.

    Lets consider the costs here though. Much on the Lizardmen side are redesigns, recoloured Chameleons and a somewhat modified Carnosaur. Only new stuff is the Coatl. Should be more room there for either Skink Bows or Culchans, otherwise it would be a very shallow one.

    Tuskgors are remodeled Razorgors and the Ghorgon has the basic rigging from the Cygor. Doombull is one of the cheapest things possible to make. Wargor is also very cheap being just a hero beastlord. Only the Jabberslythe requires really thorough work here. I say 4 units and Lord+Hero (Chameleon and either Kroxigor or Skink Oracle hero) and atleast 3 units + Lord+Hero is perfectly reasonable here.

    FLC update would be: Ghorros, Centigor Lord + Hero, Preytons, Ramhorn Siege Beast, Brays, Bovigors

    LM FLC: Chakax

    BM Access FLC: Great Bray Shaman.
  • MiniaArMiniaAr Registered Users Posts: 1,402
    No indication we'll get more than 3 units per side. If we indeed get Coatl, Troglodon, Ghorgon and Jabberslythe, I think that's already on the very high end of new additions via lord Pack.
  • Rob18446Rob18446 Registered Users Posts: 2,290

    RoRs are literally recolours... The VAST majority of LPs have had a total of 3 new units for each side. THe only time that more has been included, has been when the units in question weren't all that expensive to include..

    If we are indeed getting Jabber, Ghorgon, and Coatl, then there isn't much budget left for the rest of the units.

    A pessimistic/minimalist list would be:

    Taurox
    Jabberslythe
    Ghorgon
    Tuskgor Chariot

    Oxyotl
    Coatl (either as a Hero choice or just a unit)
    Stalkers
    Troglodon

    Doombull Lord choice as FLC

    Optimistically, the Doombull will be added through the DLC and a Wargor hero choice will be added as the FLC.

    Lets consider the costs here though. Much on the Lizardmen side are redesigns, recoloured Chameleons and a somewhat modified Carnosaur. Only new stuff is the Coatl. Should be more room there for either Skink Bows or Culchans, otherwise it would be a very shallow one.

    Tuskgors are remodeled Razorgors and the Ghorgon has the basic rigging from the Cygor. Doombull is one of the cheapest things possible to make. Wargor is also very cheap being just a hero beastlord. Only the Jabberslythe requires really thorough work here. I say 4 units and Lord+Hero (Chameleon and either Kroxigor or Skink Oracle hero) and atleast 3 units + Lord+Hero is perfectly reasonable here.

    FLC update would be: Ghorros, Centigor Lord + Hero, Preytons, Ramhorn Siege Beast, Brays, Bovigors

    LM FLC: Chakax

    BM Access FLC: Great Bray Shaman.
    Think you're massively overestimating the scope of the FLC content, Drychas "new" units were all existing models in the game, just recoloured and having any riders removed, no were near the scale of even the Preyton
  • MiniaArMiniaAr Registered Users Posts: 1,402
    Yeah we're not getting Preytons and Ramhorns as an FLC updated unit. The only unit added in the RotWE update wre the melee Glade Riders, so at most we'll get an equivalent. I thought about the Tuskgor charriot here, but "some sources" point to the fact that it will be a DLC unit.

    For the FLC Lord, I agree that the most likely candidate is Ghorros and that he could have special Centigor characters not that hard to add, same as Drycha who got special Forest spirits characters. But new units I'm not counting on them at all.
  • TheWattmanTheWattman Junior Member Registered Users Posts: 1,093
    Rob18446 said:

    Think you're massively overestimating the scope of the FLC content, Drychas "new" units were all existing models in the game, just recoloured and having any riders removed, no were near the scale of even the Preyton

    Well lets keep in mind there wasn't that much more that could be done with Wood Elf content that would fit Drycha's theme now would it? Remaining 8th edition content was only the Shadowdancer and many of the monsters from 4th edition wouldn't have been that thematic and it just so happens that some of them were already in in different forms. Besides, CA tends to shy away from certain swarm units.

    Beastmen have much more to build on along the lines I mentioned. Centigor upgrades, Brays being Ungors without horns, Preyton a reskinned Terrorgeist. Not that much work really. Ramhorn is the one new thing here.
  • Rob18446Rob18446 Registered Users Posts: 2,290
    edited June 25

    Rob18446 said:

    Think you're massively overestimating the scope of the FLC content, Drychas "new" units were all existing models in the game, just recoloured and having any riders removed, no were near the scale of even the Preyton

    Well lets keep in mind there wasn't that much more that could be done with Wood Elf content that would fit Drycha's theme now would it? Remaining 8th edition content was only the Shadowdancer and many of the monsters from 4th edition wouldn't have been that thematic and it just so happens that some of them were already in in different forms. Besides, CA tends to shy away from certain swarm units.

    Beastmen have much more to build on along the lines I mentioned. Centigor upgrades, Brays being Ungors without horns, Preyton a reskinned Terrorgeist. Not that much work really. Ramhorn is the one new thing here.
    It's less about the potential though and more to with the actual workload, they're already putting out a full DLC, the largest faction rework yet and at least a FLC LL, the likelihood of them having the resources left to even make a bunch of large scale reskins is unlikely.

    Also unlike Drycha who needed an altered roster to fit with her character there's zero need for Ghorros to have any different units compared to a regular BM lord
  • FossowayFossoway Registered Users Posts: 4,961
    I have my fingers crossed for the Great Bray-Shaman. I'm really worried they won't include him. They've never released a FLC generic lord via TW access, right?
  • DjauDjau Registered Users Posts: 8,591
    Lizardmen:
    ---------------
    Legendary Lord: Oxyotl
    Lord: Coatl
    Hero: Skink Oracle
    Legendary Hero: Tetto'eko
    Mount: Troglodon
    Units: Chameleon Stalkers, Feral Troglodon, Culchan Riders
    RoR: Chameleon Stalkers, Feral Troglodon, Culchan Riders

    Beastmen:
    --------------
    Legendary Lord: Taurox
    Lord: Doombull
    Hero: Wargor
    Legendary Hero: Ghorros Warhoof
    Units: Jabberslythe, Ghorgon, Tuskgor Chariot
    RoR: Centigors, Jabberslythe, Ghorgon

    FLC Lord: Moonclaw
    Total War Access FLC: Great Bray Shaman
    Albion would make the perfect Total War Warhammer 3 pre-order; with Hengus the Druid and Bran MacKerog as Legendary Lords.

    We're paying full price for a Chaos Warrior of Tzeentch without any actual Tzeentch markings or changes to the model? Change this now CA, #JusticeForTzeentch #TLM
  • Rob18446Rob18446 Registered Users Posts: 2,290
    Amonkhet said:

    Lizardmen:
    ---------------
    Legendary Lord: Oxyotl
    Lord: Coatl
    Hero: Skink Oracle
    Legendary Hero: Tetto'eko
    Mount: Troglodon
    Units: Chameleon Stalkers, Feral Troglodon, Culchan Riders
    RoR: Chameleon Stalkers, Feral Troglodon, Culchan Riders

    Beastmen:
    --------------
    Legendary Lord: Taurox
    Lord: Doombull
    Hero: Wargor
    Legendary Hero: Ghorros Warhoof
    Units: Jabberslythe, Ghorgon, Tuskgor Chariot
    RoR: Centigors, Jabberslythe, Ghorgon

    FLC Lord: Moonclaw
    Total War Access FLC: Great Bray Shaman

    There's unlikely to be any LH this time round tbh, in the last pack it made sense because both LH had a strong connection with their respective LLs, I doubt they're just going to randomly tack a pair on for the sake of it.
  • RikRiorikRikRiorik Registered Users Posts: 11,042
    I don't know how much I've missed from apparently leaked stuff but if both the Troglodon and the Coatl are on the Lizardmen side of things I'd start fearing for the Single Entity Monster count on the Beastmen side. My enormous disbelief at the inclusion of the Ghorgon and Jabberslythe in the face of those other two being included would however not come close to matching my ginormous enthusiasm.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • AxiosXiphosAxiosXiphos Junior Member Registered Users Posts: 7,212
    Draxynnic said:

    I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.

    Why wouldn't Coatls work as agents?

    According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.

    Need anything else?
    Lorefully they would; thematically the wouldn't. Agents gain weapons, items and traits as they progress - none of these really make sense for the Coatl. It will be something like the Zoats more likely.
  • FossowayFossoway Registered Users Posts: 4,961

    Draxynnic said:

    I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.

    Why wouldn't Coatls work as agents?

    According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.

    Need anything else?
    Lorefully they would; thematically the wouldn't. Agents gain weapons, items and traits as they progress - none of these really make sense for the Coatl. It will be something like the Zoats more likely.
    Single-entity flying monsters with bound spells, more like. The one we caught a glimpse in the trailer was pretty big and alone.
  • MiniaArMiniaAr Registered Users Posts: 1,402
    Fossoway said:

    I have my fingers crossed for the Great Bray-Shaman. I'm really worried they won't include him. They've never released a FLC generic lord via TW access, right?

    No generic lord via TW Access, but generic Heroes yes: Skaven Chieftan and Wood Elves glade Captain in the last update.

    Thus I would say it's plausible, based on the fact that the Great Bray Shaman would be a promoted Bray Shaman while the Glade Captain and Skaven Chieftain were demoted Glade Lady and Skaven Warlord respectively.

    Alternatively, Wargor could be a TWA hero and not be a part of the DLC, with only the Doombull as the generic DLC character for BM. This would leave out the Great Bray Shaman, which is not great but a real possibility sadly.
  • SnakeMajinSnakeMajin Registered Users Posts: 154
    I don't necessarily expect LH. But when you come to think of it, wouldn't that be now or never for Tetto'eko ? Obviously as LH ?

    Because, due to Troglodons coming now, it's now or never for Oracles. And if they do bring Oracles, he fits the theme. I also could see him as the one that could predict where Chaos forces will spawn for Oxyotl to tacle them.

    Besides, I don't see CA just giving him a Palanquin mount with the Troglodon around. But as FLC LH or LL in game 3, I'm not sure he'd be able to have a Troglodon mount.

    It's hard to tell the workload needed for him and Chakax.
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