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My Take on Thematic Army Compositions - Warriors of Chaos (Current)

GoldfishLordGoldfishLord Registered Users Posts: 459
edited June 2021 in General Discussion
Hello everyone. Take this post with a hefty grain of salt, as the Warriors of Chaos will certainly be updated within TWW3's lifetime. Like the previous posts, these compositions are intended for single-player and are made to incorporate as much of the roster as possible while also assigning units that are as thematic as said roster allows for.

1) Archaon the Everchosen

Archaon on Dorghar
Chaos Sorcerer (Fire) on Barded Chaos Steed
Aspiring Champions
Chosen x3
Chosen (Great Weapons) x3
Chaos Chariot x2
Chaos Knights (Lances) x3
Swords of Chaos
Chaos Spawn x2
Wyrd Spawn
Chaos Trolls (Armoured) x2

Because he is mounted on a horse, Archaon becomes the cavalry lord. I gave him the standard chariots instead of the gorebeast ones to avoid being too doomstacky, even though for Chaos, a doomstack is lore-accurate. He got a fire sorcerer for obvious reasons, but let me explain the trolls. They're awkward; they have 30 less leadership than the lowest unit melee unit in the army. That said, if they are going to fit with any of the three lords, it should be Archaon, because he puts out pretty good leadership bonuses. If you put him in with the Chaos Trolls and the Aspiring Champions, then it's a nice, sustainable mix. The Chaos Spawn can serve a different role elsewhere, potentially even unsupported, because they won't rout.

2) Prince Sigvald the Magnificient

Sigvald
Chaos Sorcerer (Shadows) on Manticore*
Exalted Hero on Manticore (Armoured)
Mirror Guard
Chaos Marauders x4
Chaos Marauders (Great Weapons) x4
Marauder Horsemasters x4
Chaos Giant x2
Chaos Feral Manticore x2

I'll probably get fought on this one, but hear me out. The Mirror Guard are Sigvald's unit. I changed the wizard type based on LennoxPoodle's suggestion. Sigvald provides significant bonuses for Marauders, so I took that and went with a Norscan theme for the bulk of the army, giving him the horsemasters for his ranged units despite starting with a hellcannon. The Chaos giants are Norsca-like as well, so if they fit for any of the three LL's, it seemed like Sigvald was the one to go with. As for the manticores, I took inspiration from Sigvald's Slaneesh alignment and the fact that Slaneesh favors elven souls. As I consider manticores to be a dark elf unit primarily, I thought that it would be a nice nod to Sigvald's character to use corrupted versions of dark elf units. And having an armored manticore as a mount is nifty.

3) Kholek Suneater

Kholek
Chaos Sorcerer (Shadows) on Chaos Steed
Forsaken x4
The Daemonspew
Gorebeast Chariots x3
Dragon Ogres x3
Summoners of Rage
Dragon Ogre Shaggoth x2
Hellcannon x3
The Soul of Damnation

Kholek's composition is the leftovers of the roster, but it fits well enough. I gave him the most demonic infantry because he's a pretty big boy himself. The Dragon Ogres are a given, the Hellcannons soften up the enemy before the hard-hitting frontline, and the chariots defend the backline and mop up stragglers.

All in all, I think that this utilizes the roster pretty well while allocating appropriate units to each respective lord. There are flaws, but I hope to redo these lists when the roster gets updated. I am saving the Beastmen until the DLC drops, so the next post may get into TWW2 races. Thanks for reading!

Previous Lists

Dwarfs https://forums.totalwar.com/discussion/288070/my-take-on-thematic-army-compositions-dwarfs
Vampires https://forums.totalwar.com/discussion/288074/my-take-on-thematic-army-compositions-vampire-counts
Empire https://forums.totalwar.com/discussion/289912/my-take-on-thematic-army-compositions-the-empire
Greenskins https://forums.totalwar.com/discussion/288285/my-take-on-thematic-army-compositions-greenskins
Bretonnia https://forums.totalwar.com/discussion/290009/my-take-on-thematic-army-compositions-bretonnia
Wood Elves https://forums.totalwar.com/discussion/288448/my-take-on-thematic-army-compositions-wood-elves
Norsca https://forums.totalwar.com/discussion/290569/my-take-on-thematic-army-compositions-norsca
Post edited by GoldfishLord on

Comments

  • LennoxPoodleLennoxPoodle Registered Users Posts: 1,679
    One comment on Sigvald:
    The lore of metal is actually associated with Tzeentch, as it revolves around transmutation or change. In addition to their own lores every chaos god besides Khorne (for him it would probably be either beast or fire!) as a normal lore available to them:
    Tzeentch=Metal (bc transmutation=change)
    Nurgle=Death (bc decay)
    Slaanesh=Shadow (bc it's about the mind and perception)

    So for Sigvald a shadow caster would actually be more fitting, as he's Slaanesh's favorite and a metal caster would most likely be a disciple of Tzeentch.
  • GoldfishLordGoldfishLord Registered Users Posts: 459

    One comment on Sigvald:
    The lore of metal is actually associated with Tzeentch, as it revolves around transmutation or change. In addition to their own lores every chaos god besides Khorne (for him it would probably be either beast or fire!) as a normal lore available to them:
    Tzeentch=Metal (bc transmutation=change)
    Nurgle=Death (bc decay)
    Slaanesh=Shadow (bc it's about the mind and perception)

    So for Sigvald a shadow caster would actually be more fitting, as he's Slaanesh's favorite and a metal caster would most likely be a disciple of Tzeentch.

    That is good to know! I will make that change in the post and my current Sigvald campaign, thank you
  • KlausTheKatKlausTheKat Registered Users Posts: 595
    One thing I noticed, especially as you are trying to use the whole roster.. None of your builds for Warriors of Chaos legendary lords contains any Chaos Warriors (not counting Mirror Guard).

    Also, i'd throw a little anti-large into Archaons forces, Maybe drop the spawns for a couple of Chosen/CW Halberds. In fact, to get lightning Strike, Deadly Onslaught, Uniques and redline buffs for Chosen and Knights you'll burn pretty much all 39 skillpoints. That means leaving his spell line untouched and not putting redline buffs in monsters making them a bit sub optimal for Achaons army.

    Here's my take:

    Archaon - Melee levelled, redline buffs to Chosen and Knights
    Infernal Dominance Fire mage on Manticore - Archaon has no spells, this guy steps in. Manticore gives Siege attacker.
    Infernal Dominance Exalted Hero on Manticore - Protects your mage from enemy flyers, dunks on arty.
    Chosen GW x2
    Chosen Halberds x2
    Chosen x4
    Swords of Chaos
    Chaos Knights x2
    Chaos Knights (lances) x2
    Chaos Warrior Halberds x2
    Poison Warhounds x2 (replace after every fight, just there to escort routers from the field and chase skirmish cav)

    This build rocks in field battles, Usually only takes one mass charge from the knights to break the enemy. in Sieges i mostly leave my cav hidden and take the settlement with my Infantry, even with half my army doing nothing there is very little that can stand up to the power of Chosen.

  • GoldfishLordGoldfishLord Registered Users Posts: 459

    One thing I noticed, especially as you are trying to use the whole roster.. None of your builds for Warriors of Chaos legendary lords contains any Chaos Warriors (not counting Mirror Guard).

    Also, i'd throw a little anti-large into Archaons forces, Maybe drop the spawns for a couple of Chosen/CW Halberds. In fact, to get lightning Strike, Deadly Onslaught, Uniques and redline buffs for Chosen and Knights you'll burn pretty much all 39 skillpoints. That means leaving his spell line untouched and not putting redline buffs in monsters making them a bit sub optimal for Achaons army.

    Here's my take:

    Archaon - Melee levelled, redline buffs to Chosen and Knights
    Infernal Dominance Fire mage on Manticore - Archaon has no spells, this guy steps in. Manticore gives Siege attacker.
    Infernal Dominance Exalted Hero on Manticore - Protects your mage from enemy flyers, dunks on arty.
    Chosen GW x2
    Chosen Halberds x2
    Chosen x4
    Swords of Chaos
    Chaos Knights x2
    Chaos Knights (lances) x2
    Chaos Warrior Halberds x2
    Poison Warhounds x2 (replace after every fight, just there to escort routers from the field and chase skirmish cav)

    This build rocks in field battles, Usually only takes one mass charge from the knights to break the enemy. in Sieges i mostly leave my cav hidden and take the settlement with my Infantry, even with half my army doing nothing there is very little that can stand up to the power of Chosen.

    Chaos Warriors are the (in-game) downgrade of Chosen; while they'd make up the bulk of my generic lords' armies, I think that there are better options for the three LL's. Sigvald is designed around marauders, so that leaves warriors, chosen, aspiring champions, and forsaken. Having a frontline of all aspiring champions is just silly. Forsaken are the most unique and have their own RoR, so one of the lords should feature them, and it makes more sense for Kholek to do so than for Archaon, who should just have the most elite option. Utilizing the full roster is a side objective, but I do appreciate you trying to make it work. I also didn't use any hounds as they're in almost every other roster in some variety. I'd probably use them in my generic stacks.

    I will usually attach a wizard to a hybrid lord's army and then just go the melee route with them, with some exceptions. I don't always get lightning strike, either. You do have a good composition made up, there. Personally though, that looks like the build that I'd use for most of my generic Chaos lords. Part of the fun (for me) with LL's is fielding units that I may not usually use otherwise, while simultaneously fitting the character I've chosen, whether that's by means of their established lore or gameplay bonuses, or ascribed by myself to expand my roster utilization or army variety. A case of the latter is my use of Manticores for Sigvald or Forsaken for Kholek.

    Neither of us are "right" or "wrong", of course, but that's my opinion. Your build would likely win over mine, but I wouldn't mind that! Thank you for reading and sharing your views. They are always welcome.
  • MiniaAr#5798MiniaAr#5798 Registered Users Posts: 1,786
    Ah you know I love your topics but this time I have no contribution as I have never played WoC and will be waiting for game 3 to see what units they get or not. :)

    I will just say that I hope that Sigvald get somehow access to at least the mortal units of the Slaanesh monogod roster. One other option would be to have the Mirror Guard as recruitable multiple times, like the Carroburg Greatswords for Reikland.
  • GoldfishLordGoldfishLord Registered Users Posts: 459
    MiniaAr said:

    Ah you know I love your topics but this time I have no contribution as I have never played WoC and will be waiting for game 3 to see what units they get or not. :)

    I will just say that I hope that Sigvald get somehow access to at least the mortal units of the Slaanesh monogod roster. One other option would be to have the Mirror Guard as recruitable multiple times, like the Carroburg Greatswords for Reikland.

    Hey, I haven't seen that particular idea tossed around yet. That sounds cool to me! I'm not sure what stop that the Warhammer train was at when you jumped on, but my only (complete) WoC playthrough was as Archaon in the first game, and it was enjoyable for what is was then. There's just so many shiny toys now that WoC looks dusty in comparison.
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