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To me I feel like their Melee prowess is a bit underwhelming with only 25 WS non AP.
They feel like tankier missile units, but with only 2 ammo.
They are 600 gold
P.s. trying to link the stats picture, but fpr a reason unknown it does work
They’ll be pretty good if you’re going to go with an all skink rush because they’ll take a long time to route in melee. They look like a very durable unit I think I’d take them against empire, high elves, skaven, and vampire coast
Seems alright to me. I'd kind of look at them as a more mobile cross between Night Goblins and Miners with Blasting Charges. Certainly not gonna be an auto-include for all match-ups but it seems like they might have some uses.
They’re 360 shooters?! Why wtf?! That has to be the dumbest design decision I’ve ever seen. Still I might bring them in MU’s where I don’t bring chameleons. Wow that means I can only bring 2 against skaven and VP where I go 4 terradons that’s so lame
They’re 360 shooters?! Why wtf?! That has to be the dumbest design decision I’ve ever seen. Still I might bring them in MU’s where I don’t bring chameleons. Wow that means I can only bring 2 against skaven and VP where I go 4 terradons that’s so lame
Yap they practically uselss to bring in any MU you wanna vanguard rush with 360 cap.
360 on missile cavs,fine for single entities i guess,just makes brain dead play even more than just simply clicking units to send in melee. Its just kite,kite,kite on the other hand if they had directional shooting and even not fire on move,they have to stop and shoot. Which adds much more tactical depth and units positioning matters
How much damage do the “blasting charges” on these do? If it’s similar to dwarfs they could be pretty good but if it’s less then they seem pretty terrible value-wise compared to skink cohorts with javelins or red crests.
How much damage do the “blasting charges” on these do? If it’s similar to dwarfs they could be pretty good but if it’s less then they seem pretty terrible value-wise compared to skink cohorts with javelins or red crests.
Still not woth loosing 360 cap on these normal chems or terrodons will be cap well used.
Melee defense and physical resistance focus is a strange specialization for what is described is as shock infantry.
Can see them being good against Skaven and VCoast if the ranged damage is good and they have stalk.
Ranged damage isn't good... They barely dent Zombies in Zerkovetch's video.
Which video was that? I haven't seen a video of his where he showed the Lizardmen units performance in battle.
Maybe it wasn't Zerk's I've seen so many, basically they don't gave the same explosion effect as blasting charges way more minor. I think it just has a much smaller explosion radius so there's less overlapping damage from multiple explosions.
They did condsiderable damage vs the Ungor Spear heard... but that was 1 volley from 2 units. I think that unit spacing is going to make a big difference as later in the battle vs the Gors they weren't impressive.
From what Indy suggests, they deal good burst damage to large single entities. They might be a nasty surprised for skin wolves or a hell pit flanking or crashing into your back lines.
They also might make a mess out of state troops and elves.
(I wonder how their volleys interact with shields?)
After seeing them in action they seem pretty terrible tbh. 600 gold for a unit whose javelins can't be aimed and are less than half as strong in practice as blasting charges. If you can get both charges off it seems almost as strong as one blasting charge volley, but since they can't be aimed and the auto targeting seems super erratic in practice it's just rng if you get a good hit or whiff and do almost no damage. Plus if you're charging them into melee they only throw once.
Between that, terrible combat stats for a 600 gold unit, and taking up a 360 shooting slot I don't see these things getting used much. I don't even think they really need buffs so much as a ground up rework.
They look like they're designed as backline disruptors, especially for artillery. Ranged attack will do well vs the type of infantry left to guard artillery and high MD + physical resist will help them muck up a backline once they get in.
Only thing that seems a bit dubious is the 360 shooting, probably intended to stop too many 360 kite builds but not sure if it is warranted considering the strength of the ranged attack.
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Grumpy Guard in-game
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1 · Disagree 1Agree- Report
2 · Disagree 2Agree- Report
3 · Disagree 3Agree#givemoreunitsforbrettonia, my bret dlc
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0 · 1Disagree Agree- Report
3 · Disagree 3Agree#givemoreunitsforbrettonia, my bret dlc
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1 · 1Disagree 1AgreeReduce 1 ammo remve 360 and they will be good unit. And minus -50
#givemoreunitsforbrettonia, my bret dlc
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1 · 9Disagree 1Agree- Report
1 · Disagree 1AgreeThey r the definition of miners unit, how r they getting 360 again?
So a useless skink miners that costs $600 to bring, and they takes ur 360 slot?
What kind of useless unit and joke CA trying to play here?
Not surprised, dlc grade = lizardman
Top #3 Leaderboard on Warhammer Totalwar.
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4 · 5Disagree 4Agree- Report
1 · Disagree 1Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree360 on missile cavs,fine for single entities i guess,just makes brain dead play even more than just simply clicking units to send in melee.
Its just kite,kite,kite on the other hand if they had directional shooting and even not fire on move,they have to stop and shoot.
Which adds much more tactical depth and units positioning matters
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1 · 1Disagree 1Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree- Report
0 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeWhy does it even have 360 anyways what good will it do this type of unit?
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5 · 1Disagree 5AgreeTheir ranged attack looks nothing like the miners in terms of actual damage and their melee prowess will be eclipsed by Sarus.
There's probably better options for the Lizardmen to shut down the back lines like clever girls or even just regular skinks.
I'd have simply preferred skinks with snipe and unpotable.
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1 · 1Disagree 1AgreeCan see them being good against Skaven and VCoast if the ranged damage is good and they have stalk.
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1 · 1Disagree 1Agree- Report
0 · Disagree AgreeI would have made them high mid tier( 1000)
LM lack more elite AI imo.
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0 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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3 · Disagree 3AgreeThey also might make a mess out of state troops and elves.
(I wonder how their volleys interact with shields?)
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0 · Disagree AgreeBetween that, terrible combat stats for a 600 gold unit, and taking up a 360 shooting slot I don't see these things getting used much. I don't even think they really need buffs so much as a ground up rework.
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4 · Disagree 4AgreeOnly thing that seems a bit dubious is the 360 shooting, probably intended to stop too many 360 kite builds but not sure if it is warranted considering the strength of the ranged attack.
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0 · Disagree Agree