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Next dark elf DLC

tocooltocool Registered Users Posts: 30
Koruan LL
sea fleet master lord
shadowblade as LH
city guard
spell thirster hydra

this would help alot with dark elf roster. Speller thrister would make witch elves alot more viable in multiplayer as they are shredded by spells currently. the city guard would be a sheilded unit which dark elves lack. Theme would be defending against chaos incursions in lieu of the third game. could be matched up against any of the chaos gods.
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Comments

  • DrownedHoundDrownedHound Registered Users Posts: 7,068
    Isn't the Spellthirster just a talent for Rakarth now?

    Also 3 units seems to be the current standard.
  • EmeraldThanatosEmeraldThanatos Registered Users Posts: 2,608
    Tullaris LL (Kouran is a LH at best)
    Hag queen lord
    Draich masters
    City guard
    Statue/Avatar of Khaine
    Ranking of all Total War games I've played:
    1. Three kingdoms
    2. Shogun 2
    3. Warhammer
    4. Medieval 2
    5. Thrones
    6. Attila
    7. Rome 2
    8. Napoleon
    9. Empire
    10. Troy (haven't actually played it, I'm just still salty)

  • XxXScorpionXxXXxXScorpionXxX Registered Users Posts: 3,867
    I personally want a Sea Dragon flopping around like a seal. But I expect an Avatar of Khaine
    Request scorched body textures, poisoned dying animations for infantry's skeletons, a blood slider that allows us to control how much blood appears in battle and make proper death animations for all ethereal units so they vanish for Blood for the Blood God 3.
  • cat59cat59 Registered Users Posts: 482
    Custom Shade LL
    Hag Queens
    Hags
    Bloodshades
    Animated Statue of Khaine
  • Kouran_DarkhandKouran_Darkhand Registered Users Posts: 698
    Obviously, the last DLC for the Druchii will most likely come with a rework and a FLC where they will be completed in a very thematic way.
    A crossover DLC, hopefully with Khorne to reflect the iconic rivalry between the Khaine and Khorne, who were even hinted to be thought the same entity by human fools.

    My personal idea for this:

    DLC:

    Legendary Lord: Tullaris Dreadbringer.
    Legendary Hero: Shadowblade.
    Lord: Hag Queen.
    Hero: Saint of Khaine / Priest of Khaine.
    Units: Draich Masters / Hags (Witch Elf champions), Manticore Lords, Statues of Khaine.
    Mechanic: Avatar of Khaine (Malekith, Tyrion or Tullaris).

    FLC:

    Legendary Lord/Legendary Hero: Kouran Darkhand.
    New mechanic: Watchtowers.
    New remodel: Black Ark Fleetmasters (Black Ark Admirals).


    Why the watchtowers mechanic?

    As the first line of defence against Chaos, it makes sense to have this feature in the third game, specially after a DLC with Valkia invading Naggaroth as she did in the End Times before being defeated by Kouran Darkhand.



    Why Tullaris instead of Kouran, when it is Kouran who defeated Valkia in the End Times?

    First, the End Times aren’t 100% relevant to TWW, so while some units and themes are a very good source of content and ideas, the lore doesn’t have to be copied from there.
    On the other hand, Khorne vs Khaine has been always a point of interest for DE players, and this can be a perfect opportunity to reflect this rivalry.
    Also, this will be probably the last DE DLC, and with Kouran as FLC, it would be the last update for them and the perfect way to bring all characters and units from the lore with a thematic and climatic new chapter.


    What are those Priests / Saints of Khaine?

    There are some options for Druchii heroes and units, despite many people tend to think. In the hero option, for example, I can think of some like The Endless, agents who serve the Witch King; however, those are similar to Khaine Assassins, even if they can cast magic.

    But if we are focusing on a Temple of Khaine DLC, it makes sense to bring Khainite options, and between those, there are two obvious. The first one, Saints of Khaine or Living Saints of Khaine. They would be something like a Executioner hero option. Dressing completely with white ropes and armours (the colour that elves use to represent mourning or grieving), these are living saints whose faith lets them continue despite mortal wounds, killing efficiently with the grace of the martial perfection of the best followers of Khaine.

    The second Khainite option is Priest of Khaine. Those are male elves who are able to cast certain ways of magic, despite the prohibition. That’s because they don’t cast magic like mages do; they canalize their faith, restoring wounds and healing the followers of Khaine, or dooming the heretics who are foolish enough to contradict the sentence of the Bloody-Handed God. Personally, I think this is the best option because a healing option for the Druchii would be incredibly powerful. But I wouldn’t mind to have living Saints dressing white while slaughtering sinners.



    Why Manticore Lords, if this is a Khainite oriented roster?

    Manticores are revered by the Temple of Khaine, because manticores are thought to be one of the thousand shapes that Khaine adopts. That’s why Hellebron rides one.



    What about warhounds or manflayers? Some could prefer to have Mengil instead of Kouran or Tullaris.

    Warhounds are certainly part of the beasts that one could see in Clar Karond. The thing is, there aren’t beasts which can’t be tamed by the Druchii. The Dark Elves are known for sending even krakens from the depths of their Black Arks.
    However, warhounds are part of many other rosters in the setting, and in my opinion, giving those to the Dark Elves can break the uniqueness of both those factions and Dark Elves. That’s why I wouldn’t give warhounds to DE. Also, we already have harpies in our beloved roster.

    Manflayers, even if cool, are a small group of Druchii, and it makes no sense to be able to deploy entire armies with these. A RoR would be the best option for them, and even then I would prefer them in the DoW roster.
    About Mengil himsel, he is a cool character, no doubt. However, he isn’t on pair with important characters like Tullaris or Kouran, who are vital names in Naggaroth. Also, Mengil is already represented in the game as a Rogue Army. In my opinion, this is the best way to represent him.
    You are the true king of the elves, Malekith. You are the son of Aenarion, champion of the Daemon War, heir to the Phoenix Crown. It is your right by deed, merit and birth and I would give my life to see that ancient wrong reversed and your rightful position restored. As an elf I can think of no higher calling.



  • AbmongAbmong Registered Users Posts: 3,171
    There's enough stuff left for at lease 2 LPs featuring DE especially if CA continue thrend of making unit champions into new units.

    LP1
    LL = Tullaris Dreadbringer
    FLC LL = Kouran Darkhand
    LH = Shadowblade

    Lord = Tower Master
    Hero = Draich Master

    Units:
    Lordlings
    Guardmasters
    Bloodshades
    Lords of Oblivion
    Knights of the Burning Dark (Dread Knights RoR)


    LP2
    LL = Durath Helbane (Start = Temple of Spite)
    FLC LL = Anethra Helbane (Start = Clar Karond)

    Lord = Black Ark Fleet Master
    Lord = Hag Queen (works like loremasters melee/caster hybrid)

    Units:
    Reavers
    Hags
    Animated Statue of Khaine
    Handmaidens of Shards (Sisters of Slaughter RoR)
    Something tells me this comment will get a Disagree
  • AbmongAbmong Registered Users Posts: 3,171

    I personally want a Sea Dragon flopping around like a seal. But I expect an Avatar of Khaine

    Very possible considering Coatl's do a similar belly flop attack :D
    Something tells me this comment will get a Disagree
  • Rob18446Rob18446 Registered Users Posts: 2,117
    Abmong said:

    There's enough stuff left for at lease 2 LPs featuring DE especially if CA continue thrend of making unit champions into new units.

    LP1
    LL = Tullaris Dreadbringer
    FLC LL = Kouran Darkhand
    LH = Shadowblade

    Lord = Tower Master
    Hero = Draich Master

    Units:
    Lordlings
    Guardmasters
    Bloodshades
    Lords of Oblivion
    Knights of the Burning Dark (Dread Knights RoR)


    LP2
    LL = Durath Helbane (Start = Temple of Spite)
    FLC LL = Anethra Helbane (Start = Clar Karond)

    Lord = Black Ark Fleet Master
    Lord = Hag Queen (works like loremasters melee/caster hybrid)

    Units:
    Reavers
    Hags
    Animated Statue of Khaine
    Handmaidens of Shards (Sisters of Slaughter RoR)

    Yeah but there aren't going to be 2 LPs
  • AbmongAbmong Registered Users Posts: 3,171
    Rob18446 said:



    Yeah but there aren't going to be 2 LPs

    You never know, We're entering uncharted terrory, unless CA plan on making WH4 which there's no indication of them doing. There's no cut off point to the time frame that WH3 DLCs have to be release in.
    Something tells me this comment will get a Disagree
  • Kouran_DarkhandKouran_Darkhand Registered Users Posts: 698
    Two DE DLCs is too much in my opinion. I’m all for more DE content, but to be fair, only one and a FLC would be enough probably.

    I would love to see Tower Masters or Lords of Oblivion too, but Tower Masters as hero or lord option is an option overlapped by Dreadlords or Masters, and we’ve never seen captain version units in high tier units like Black Guadd. Meanwhile, Lords of Oblivion could come as a special unit or RoR in the DLC/FLC.

    There are other factions like the Empire which could and should receive 2-3 more DLCs in the third game. On the other hand, once DE have Tullaris, Kouran and Shadowblade, and the mentioned watchtower and Avatar of Khaine mechanics, will be done.
    Obscure and unimportant names like Helbane are not welcome while there are relevant and important names still to come like:

    -For the Empire: Valten, Schwartzhelm, Helborg, Leitdorf, Todbringer, Valgeir, von Draken, Bruckner, Huss.
    -Chaos: Arbaal, Valkia (who I expect to come against Tullaris because she has attacked Naggaroth multiple times), Tamurkhan, The Glottkin, Valnir, van Horstmann, Dechala, Azazel.

    As you can see, there is no reason to spend the spot of a DLC for unnecessary characters and overlapping units when there are tons of different factions awaiting their turn to be complete. Dwarfs, Vampire Counts, Nippon, Nagash, hobgoblins, Southern Realms... hell, even the Skaven and Lizardmen still miss relevant names or units.
    You are the true king of the elves, Malekith. You are the son of Aenarion, champion of the Daemon War, heir to the Phoenix Crown. It is your right by deed, merit and birth and I would give my life to see that ancient wrong reversed and your rightful position restored. As an elf I can think of no higher calling.



  • tocooltocool Registered Users Posts: 30
    yea i want a sea dragon too. I hear constant calls for other outlandish units like khermic titan, thunderbarge and thunder lizard. these are no different from sea dragon in my opinion
  • AbmongAbmong Registered Users Posts: 3,171

    Two DE DLCs is too much in my opinion. I’m all for more DE content, but to be fair, only one and a FLC would be enough probably.

    I would love to see Tower Masters or Lords of Oblivion too, but Tower Masters as hero or lord option is an option overlapped by Dreadlords or Masters, and we’ve never seen captain version units in high tier units like Black Guadd. Meanwhile, Lords of Oblivion could come as a special unit or RoR in the DLC/FLC.

    There are other factions like the Empire which could and should receive 2-3 more DLCs in the third game. On the other hand, once DE have Tullaris, Kouran and Shadowblade, and the mentioned watchtower and Avatar of Khaine mechanics, will be done.
    Obscure and unimportant names like Helbane are not welcome while there are relevant and important names still to come like:

    -For the Empire: Valten, Schwartzhelm, Helborg, Leitdorf, Todbringer, Valgeir, von Draken, Bruckner, Huss.
    -Chaos: Arbaal, Valkia (who I expect to come against Tullaris because she has attacked Naggaroth multiple times), Tamurkhan, The Glottkin, Valnir, van Horstmann, Dechala, Azazel.

    As you can see, there is no reason to spend the spot of a DLC for unnecessary characters and overlapping units when there are tons of different factions awaiting their turn to be complete. Dwarfs, Vampire Counts, Nippon, Nagash, hobgoblins, Southern Realms... hell, even the Skaven and Lizardmen still miss relevant names or units.

    Yeah the Tower Master and Draich master could be new units rather than characters, but I thought LPs usually add at least one generic character to a faction. If not the Tower Master or Draich master then I don't know what the new character would be for a LP featuring Kouran and/or Tullaris... Lorewise Tower Masters as the name suggests commands a Black Tower and garrisoned Black Guard so it made sense to me they could be leading armies and given lord status in game. They do overlap with the female Dread Lord a little in terms of being pure melee, but there are things that could be done to make them not repeat roles. Like Tower Masters could be tanky anti large specialists wirg perfect charge defense, they would effectively be the Lord version of the Master. As far as I know, Draich master didn't lead armies except for Tullaris.

    CA sometimes turns TT champion units into new units, sometimes into new character. Like the Kroxigor Ancient was turned into a lord, while most other champion types have already been turned into new units.

    I'm just putting out two DE LP because we have no idea how long CA will support WH3, maybe it'll be years, long enough to have 2 LP featuring DE aswell as LPs for all the other factions we would expect.
    Something tells me this comment will get a Disagree
  • BlacedBlaced Registered Users Posts: 1,463

    Two DE DLCs is too much in my opinion. I’m all for more DE content, but to be fair, only one and a FLC would be enough probably.

    I would love to see Tower Masters or Lords of Oblivion too, but Tower Masters as hero or lord option is an option overlapped by Dreadlords or Masters, and we’ve never seen captain version units in high tier units like Black Guadd. Meanwhile, Lords of Oblivion could come as a special unit or RoR in the DLC/FLC.

    There are other factions like the Empire which could and should receive 2-3 more DLCs in the third game. On the other hand, once DE have Tullaris, Kouran and Shadowblade, and the mentioned watchtower and Avatar of Khaine mechanics, will be done.
    Obscure and unimportant names like Helbane are not welcome while there are relevant and important names still to come like:

    -For the Empire: Valten, Schwartzhelm, Helborg, Leitdorf, Todbringer, Valgeir, von Draken, Bruckner, Huss.
    -Chaos: Arbaal, Valkia (who I expect to come against Tullaris because she has attacked Naggaroth multiple times), Tamurkhan, The Glottkin, Valnir, van Horstmann, Dechala, Azazel.

    As you can see, there is no reason to spend the spot of a DLC for unnecessary characters and overlapping units when there are tons of different factions awaiting their turn to be complete. Dwarfs, Vampire Counts, Nippon, Nagash, hobgoblins, Southern Realms... hell, even the Skaven and Lizardmen still miss relevant names or units.

    Agree, dlc units should be special, not units like spell thirster hydra, which better faction as regiment of renown

    Besides that, I would like to see Sea Dragon
  • BlacedBlaced Registered Users Posts: 1,463
    Abmong said:

    Two DE DLCs is too much in my opinion. I’m all for more DE content, but to be fair, only one and a FLC would be enough probably.

    I would love to see Tower Masters or Lords of Oblivion too, but Tower Masters as hero or lord option is an option overlapped by Dreadlords or Masters, and we’ve never seen captain version units in high tier units like Black Guadd. Meanwhile, Lords of Oblivion could come as a special unit or RoR in the DLC/FLC.

    There are other factions like the Empire which could and should receive 2-3 more DLCs in the third game. On the other hand, once DE have Tullaris, Kouran and Shadowblade, and the mentioned watchtower and Avatar of Khaine mechanics, will be done.
    Obscure and unimportant names like Helbane are not welcome while there are relevant and important names still to come like:

    -For the Empire: Valten, Schwartzhelm, Helborg, Leitdorf, Todbringer, Valgeir, von Draken, Bruckner, Huss.
    -Chaos: Arbaal, Valkia (who I expect to come against Tullaris because she has attacked Naggaroth multiple times), Tamurkhan, The Glottkin, Valnir, van Horstmann, Dechala, Azazel.

    As you can see, there is no reason to spend the spot of a DLC for unnecessary characters and overlapping units when there are tons of different factions awaiting their turn to be complete. Dwarfs, Vampire Counts, Nippon, Nagash, hobgoblins, Southern Realms... hell, even the Skaven and Lizardmen still miss relevant names or units.

    Yeah the Tower Master and Draich master could be new units rather than characters, but I thought LPs usually add at least one generic character to a faction. If not the Tower Master or Draich master then I don't know what the new character would be for a LP featuring Kouran and/or Tullaris... Lorewise Tower Masters as the name suggests commands a Black Tower and garrisoned Black Guard so it made sense to me they could be leading armies and given lord status in game. They do overlap with the female Dread Lord a little in terms of being pure melee, but there are things that could be done to make them not repeat roles. Like Tower Masters could be tanky anti large specialists wirg perfect charge defense, they would effectively be the Lord version of the Master. As far as I know, Draich master didn't lead armies except for Tullaris.

    CA sometimes turns TT champion units into new units, sometimes into new character. Like the Kroxigor Ancient was turned into a lord, while most other champion types have already been turned into new units.

    I'm just putting out two DE LP because we have no idea how long CA will support WH3, maybe it'll be years, long enough to have 2 LP featuring DE aswell as LPs for all the other factions we would expect.
    Considering so many races need LP, second DE one will not likely to come in several years
  • AbmongAbmong Registered Users Posts: 3,171
    Blaced said:

    Abmong said:

    Two DE DLCs is too much in my opinion. I’m all for more DE content, but to be fair, only one and a FLC would be enough probably.

    I would love to see Tower Masters or Lords of Oblivion too, but Tower Masters as hero or lord option is an option overlapped by Dreadlords or Masters, and we’ve never seen captain version units in high tier units like Black Guadd. Meanwhile, Lords of Oblivion could come as a special unit or RoR in the DLC/FLC.

    There are other factions like the Empire which could and should receive 2-3 more DLCs in the third game. On the other hand, once DE have Tullaris, Kouran and Shadowblade, and the mentioned watchtower and Avatar of Khaine mechanics, will be done.
    Obscure and unimportant names like Helbane are not welcome while there are relevant and important names still to come like:

    -For the Empire: Valten, Schwartzhelm, Helborg, Leitdorf, Todbringer, Valgeir, von Draken, Bruckner, Huss.
    -Chaos: Arbaal, Valkia (who I expect to come against Tullaris because she has attacked Naggaroth multiple times), Tamurkhan, The Glottkin, Valnir, van Horstmann, Dechala, Azazel.

    As you can see, there is no reason to spend the spot of a DLC for unnecessary characters and overlapping units when there are tons of different factions awaiting their turn to be complete. Dwarfs, Vampire Counts, Nippon, Nagash, hobgoblins, Southern Realms... hell, even the Skaven and Lizardmen still miss relevant names or units.

    Yeah the Tower Master and Draich master could be new units rather than characters, but I thought LPs usually add at least one generic character to a faction. If not the Tower Master or Draich master then I don't know what the new character would be for a LP featuring Kouran and/or Tullaris... Lorewise Tower Masters as the name suggests commands a Black Tower and garrisoned Black Guard so it made sense to me they could be leading armies and given lord status in game. They do overlap with the female Dread Lord a little in terms of being pure melee, but there are things that could be done to make them not repeat roles. Like Tower Masters could be tanky anti large specialists wirg perfect charge defense, they would effectively be the Lord version of the Master. As far as I know, Draich master didn't lead armies except for Tullaris.

    CA sometimes turns TT champion units into new units, sometimes into new character. Like the Kroxigor Ancient was turned into a lord, while most other champion types have already been turned into new units.

    I'm just putting out two DE LP because we have no idea how long CA will support WH3, maybe it'll be years, long enough to have 2 LP featuring DE aswell as LPs for all the other factions we would expect.
    Considering so many races need LP, second DE one will not likely to come in several years
    That's fine, there's not time frame for when they should come, since CA haven't let on how long they will continue to support WH3 after.
    Something tells me this comment will get a Disagree
  • xDEMOSxxDEMOSx Registered Users Posts: 772
    CA plis , Magma Dragon.
  • nexusno9nexusno9 Registered Users Posts: 132
    A Khaine-themed DLC I feel has the most potential to add interesting new options to the Dark Elves without being actual roster bloat. Tullaris having an Avatar of Khaine mechanic would be the focus point, of course, but there have been several ideas tossed around that would make for some very fun new units.

    Disciple of Khaine/Saint of Khaine-a powerful support hero that can heal allies through inflicting melee damage. Gives the Dark Elves some healing which is more thematic than a simple Lore of Life sorceress. Decently armored with solid damage that against softer targets (perhaps dual wield and anti-infantry) can put out some serious healing to nearby allied units, but lacks armor piercing and self healing. Could also be a higher tier unit.

    Statues of Khaine-with the introduction of Cathay these have some fun potential. One of the few lore bits we have on Cathay mentions terracotta soldiers, which as the Dark Elves raid Cathay they would have likely encountered them. It's not out of the realm of possibility that some enterprising Dark Elves would try to create their own to bolster their numbers, with a Khaine-spin because of course they would. As a result, the statues are nastier than the Cathay originals but without the stone discipline. Thus, a durable but expendable (not Dark Elf, so the rest of the army doesn't suffer morale hits if it gets damaged) melee unit with Rampage and Crumbling. Powerful, but like other Rampage troops often unpredictable and with crumbling very vulnerable to the morale hit of Lord sniping.

    There are plenty others, but these are the two that strike me as having the most real potential, rather than another single entity monster unit or more 'elite' version of an already existing unit. Another variant of the Statues of Khaine that could be fun could take inspiration from the Strider unit from Heroes of Might and Magic 7. A murderous, tortured fusion of enslaved souls bound in armor blessed by Khaine. I hated the unit in the actual game admittedly lol but they were very unique, moving like a puppet on strings. Also, it would be hilarious for Warhammer to 'borrow' something from the Heroes series since the Heroes 5 Dungeon faction roster was ripped straight from Warhammer Dark Elves :)
  • GreenColouredGreenColoured Registered Users Posts: 3,381
    Abmong said:

    Yeah the Tower Master and Draich master could be new units rather than characters, but I thought LPs usually add at least one generic character to a faction. If not the Tower Master or Draich master then I don't know what the new character would be for a LP featuring Kouran and/or Tullaris... Lorewise Tower Masters as the name suggests commands a Black Tower and garrisoned Black Guard so it made sense to me they could be leading armies and given lord status in game. They do overlap with the female Dread Lord a little in terms of being pure melee, but there are things that could be done to make them not repeat roles. Like Tower Masters could be tanky anti large specialists wirg perfect charge defense, they would effectively be the Lord version of the Master. As far as I know, Draich master didn't lead armies except for Tullaris.

    Dreadlords ARE the Lord versions of Masters. Like Nobles to the Princes.


    Realistically the only truly notable hole in their entire roster is the Fleetmaster for Black Arks. Spellthirster Hydra.....if it wasn't for the fact that CA made them an upgrade for Rakkarth.
  • KelefaneKelefane Registered Users Posts: 3,402
    I really want Shadowblade in some form.
  • DrownedHoundDrownedHound Registered Users Posts: 7,068
    tocool said:

    yea i want a sea dragon too. I hear constant calls for other outlandish units like khermic titan, thunderbarge and thunder lizard. these are no different from sea dragon in my opinion

    The difference is those units all had stats in Warhammer Fantasy unlike the sea dragon.
  • WyvaxWyvax Registered Users Posts: 4,967
    The problem with the Druchii is that we're really, really scraping the bottom of the barrel to fill out a final LP for them. Don't get me wrong, I'm all for it, but I don't think multiple variants of already existing infantry will cut it. Tullaris, a lord version Hag and Avatars of Khaine is pretty good for theming however and we can probably expect them if they ever get a LP however.

    I'd suggest the Basilisk myself to fill out a LP, it's a creature they're described as using in the fluff and has no set allegiances in the Monstrous Arcanum. It fit's thematically alongside the Hydra and the spitefulness of the DE in general. I'd like to see the Magma Dragon as well but it might upset the Black Dragon's niche in the roster; perhaps is it's far more powerful, expensive, tanky and slower than the more generalist BD however it could work.
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed, Shadow King
    Me when I see a LL character implemented as a LH.

    Bring naval battles to Warhammer CA!

  • arthadawarthadaw Registered Users Posts: 1,092
    xDEMOSx said:

    CA plis , Magma Dragon.

    Aren't Magma Dragon a Chaos Dwarf thing ?
  • BlacedBlaced Registered Users Posts: 1,463
    arthadaw said:

    xDEMOSx said:

    CA plis , Magma Dragon.

    Aren't Magma Dragon a Chaos Dwarf thing ?
    There are Magma Dragons in both Dark Land and Blackspine Mountains
  • DraxynnicDraxynnic Registered Users Posts: 10,966
    Magma Dragons are something I don't really like because it's a case of "oh, they live nearby, so of COURSE the Dark Elves will tame them!". While that's definitely something the Druchii are good at, there are a lot of things that live in Naggaroth that they haven't tamed, or at least not reliably enough to become a standard weapon of war.

    Curious as to the source for Dark Elves using basilisks as well. It's certainly not something I'm opposed to, but I'm definitely curious. I could see it overlapping with the medusa, though.

    Broadly speaking, I think the Khaine theme does have the most legs. Between Draichmasters and Tower Masters, I think Tower Master really sounds like an officer position (note how the Master hero has a halberd?), while Draichmasters as a title is basically just a more specific variant on Swordmaster.

    Another potential Khaine-affiliated unit could be a Manticore Rider. I don't think Oblivion Lords are really that differentiated from regular Black Dragons, but Manticore Riders a la Man-o-War could have a couple of distinctions from feral manticores - first, being no more likely to rampage than a manticore being ridden by a character, and second, they carry bombs.

    So we could have:

    LL: Tullaris

    Hero: Disciple of Khaine

    Unit: Statue of Khaine (mentioned in 8E rulebook)
    Unit: Draichmasters
    Unit: Manticore Rider

    There is certainly more that can be added, but there's the bare minimum for a lord pack covered, with the Statue of Khaine acting as the centrepiece unit.
  • AbmongAbmong Registered Users Posts: 3,171
    Wyvax said:

    The problem with the Druchii is that we're really, really scraping the bottom of the barrel to fill out a final LP for them. Don't get me wrong, I'm all for it, but I don't think multiple variants of already existing infantry will cut it. Tullaris, a lord version Hag and Avatars of Khaine is pretty good for theming however and we can probably expect them if they ever get a LP however.

    I'd suggest the Basilisk myself to fill out a LP, it's a creature they're described as using in the fluff and has no set allegiances in the Monstrous Arcanum. It fit's thematically alongside the Hydra and the spitefulness of the DE in general. I'd like to see the Magma Dragon as well but it might upset the Black Dragon's niche in the roster; perhaps is it's far more powerful, expensive, tanky and slower than the more generalist BD however it could work.

    If CA are only aiming to reproduce TT I would agree that DE are done, but we've already gone beyond that with multiple factions getting these champion turned regimental units and characters. I would've personally prefered CA to only make champions into hero characters, but that ship has sailed.

    Plus CA are maybe planning on bring in more kaiju level units. If that happens for other factions DE will seriously get left behind without reinforcent. Yes they have hydras and what not, but they got quickly out classed by newer set piece units. At this point I'm half expecting Dwarfs will get thunderbarges, tombkings to get Khemic Titans and Gold Wizards to turn up with floating Gold Towers... If CA give us those, a few champions-turn-regiment will hardly bat an eyelid if DE gets Khaine avatar statue and sea dragons to keep up.
    Something tells me this comment will get a Disagree
  • DraxynnicDraxynnic Registered Users Posts: 10,966
    Sea Dragons have always been stated to be just too big to fight on land. It'd be like training blue whales for a land battle. Helldrakes might be a little better, and unlike Sea Dragons they're explicitly stated to have claws, but they're still the size of a small warship.

    Could probably draw on the general fluff to come up with some form of big amphibious land monster, though.
  • Cortes31Cortes31 Registered Users Posts: 1,929
    I like DE. From all the WH2 cores they are my favourite but I honestly do not want them to get another DLC. Right now no WH2 core race should get any DLC anymore.

    It would just feel like adding for the sake of adding.
  • Theo91Theo91 Registered Users Posts: 2,336
    I really hope we get a break from game 2 dlc for a bit.

    Give empire, Dawi, VC and GS more updates please
  • Kouran_DarkhandKouran_Darkhand Registered Users Posts: 698
    Draxynnic said:

    Magma Dragons are something I don't really like because it's a case of "oh, they live nearby, so of COURSE the Dark Elves will tame them!". While that's definitely something the Druchii are good at, there are a lot of things that live in Naggaroth that they haven't tamed, or at least not reliably enough to become a standard weapon of war.

    Curious as to the source for Dark Elves using basilisks as well. It's certainly not something I'm opposed to, but I'm definitely curious. I could see it overlapping with the medusa, though.

    Broadly speaking, I think the Khaine theme does have the most legs. Between Draichmasters and Tower Masters, I think Tower Master really sounds like an officer position (note how the Master hero has a halberd?), while Draichmasters as a title is basically just a more specific variant on Swordmaster.

    Another potential Khaine-affiliated unit could be a Manticore Rider. I don't think Oblivion Lords are really that differentiated from regular Black Dragons, but Manticore Riders a la Man-o-War could have a couple of distinctions from feral manticores - first, being no more likely to rampage than a manticore being ridden by a character, and second, they carry bombs.

    So we could have:

    LL: Tullaris

    Hero: Disciple of Khaine

    Unit: Statue of Khaine (mentioned in 8E rulebook)
    Unit: Draichmasters
    Unit: Manticore Rider

    There is certainly more that can be added, but there's the bare minimum for a lord pack covered, with the Statue of Khaine acting as the centrepiece unit.

    If I recall correctly, I remember a special page in 6th High Elves codex where you could play a special scenario with monsters from the mountains, and basilisks were described there as monsters usually tamed by the Druchii.
    In the Sundering novels you can see more examples where they are used by them too.

    And about the roster, yeah, that’s exactly my approach. Give those units, Shadowblade LH and a FLC featuring Kouran and watchtowers mechanic, and DE will be PERFECT.
    Maybe you could put Hag Queens too so you can deploy pure khainite armies.

    About the Draich Masters, I’m not too sure. I would love to see them, but CA doesn’t tend to create higher tier versions of already top tier units. I think we could end watching Hags instead of Draich Masters, but both of them would be great additions.
    You are the true king of the elves, Malekith. You are the son of Aenarion, champion of the Daemon War, heir to the Phoenix Crown. It is your right by deed, merit and birth and I would give my life to see that ancient wrong reversed and your rightful position restored. As an elf I can think of no higher calling.



  • DraxynnicDraxynnic Registered Users Posts: 10,966
    Hrrrmn. They're not in the Annulii Patrol list, so it would probably be the novels.

    Hags are an interesting concept, but people might raise eyebrows at Elite Witch Elves coming as a DLC when they've already paid for Hellebron. Mind you, there are other possibilities as well - the general point is that the Dark Elves aren't lacking in material any more than the High Elves are, it's just that the Dark Elf DLC focused on finishing off their army book, while the last High Elf DLC threw in a lot of other stuff in lieu of doing so.
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