Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

The Beastmen Dread Rewards

LuciferLucifer MemberEngland U.KRegistered Users Posts: 2,177
edited July 21 in Community Mods
Hi all.

So, after playing the game in various ways and difficulty levels. I decided to change the costs of the dread system and will also be looking at various other scripts that can change momentum. So, here are the changes.

Legendary lords Dread Cost

Khazrak One Eye 5,500
Malagor the Dark Omen 10,000
Morghur the Shadowgave 8,000
Taurox the Brass Bull 12,000

Heroes Dread Cost

Wargor 900
Gorebull 900
Bray-Shamen 900


Upgrades Dread Cost

Tier 2-Rune-Covered Herdstones Upgrade 1,700
Tier 3-Bone-Strewn Herdstones Upgrade 2,400
Tier 4-Spired Herdstones Upgrade 3,600
Tier 5-Great Herdstones Upgrade 5000


Lords and heroes 5 rank 7,000
Lords & Heroes 10 rank 13,500
Lords and heroes 15 rank 15,000


Horde armies tier 2 building 1,750
Horde armies encampment lvl 2 and den 5,000
Horde armies encampment lvl 2+den and scorched grass plains already constructed 10,500

Item cost changes

Common -4000
Uncommon -8500
Rare -20000
Unique -30000


Recruit time in turns

Giants 2
Feral Manticor 2
Minotaurs 2
Cygor 3
Jabberslythe 3
Ghorgon 4

Favor Upkeep

Lords 250
Jabberslythe 250
Ghorgon 260
Cygor 120
Manticor 40
Minotaurs 25
Chaos Spawn 50
Giant 100

Final update and adjustments as of 21/7/21 22:00gmt. This mod works in both the Vortex campaign and Mortal Empires. Enjoy! -Lucifer.


"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
Kislev - from darkness to light.19/3

My steam workshop - mods.
Post edited by Lucifer on

Comments

  • AdarinalaAdarinala Registered Users Posts: 3
    Can you explain the reasoning behind each legendary lords cost?
  • LuciferLucifer Member England U.KRegistered Users Posts: 2,177
    Adarinala said:

    Can you explain the reasoning behind each legendary lords cost?

    Too easy to obtain and they're very powerful and with four you can pretty much win the game without even using a normal lord. Everything about it was too quick, too easy to access or too easy to obtain. To be honest, I thought it was obvious, but maybe that's just me. >:)


    "Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
    Kislev - from darkness to light.19/3

    My steam workshop - mods.
  • AdarinalaAdarinala Registered Users Posts: 3
    edited July 20
    I was wanting to know about your reasoning to putting Malagor at a cheaper cost to either Taurox or Morghur despite him being stronger than both and having better faction buffs.
  • LuciferLucifer Member England U.KRegistered Users Posts: 2,177
    edited July 20
    Adarinala said:

    I was wanting to know about your reasoning to putting Malagor at a cheaper cost to either Taurox or Morghur despite him being stronger than both and having better faction buffs.

    He paid me lots of gold. >:)


    Its so you can have one good one to relatively go for, to see you over as it were. I was actually thinking of raising it to 4,000, but I need to try the other campaigns out first.


    "Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
    Kislev - from darkness to light.19/3

    My steam workshop - mods.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file