I wanted some confirmation to my little observations. I haven’t been playing for like a year and jumped at it again.
Currently I am playing as an empire (volkmar) in the mortal empires campaign.
I am having trouble killing goblins like skarsnik. It became much-MUCH more difficulty than before. Before I could kill them right after loyalists in first 10 or so turns without any sweat. Same goes with Gelt.
Now? Not so much. They have one fortress to the west of reikland in volkmar and franz campaign.
All of their melee units have shields. Some of their units are armored. All their heroes except spellcasters are armored and shielded. Only my artillery units do some damage and that’s it. Archers don’t cut it anymore. It is sad to see 20 kills on archers or crossbowmen after 20-30 minute battle. It was never like that before. Their archers (which even have poor accuracy trait) melt my shielded units like hot butter. Their archers score around 80 kills almost every unit if left unchecked. How? What is happening? Since I can build my artillery around turn 15-20 it is a bummer. And artillery did not guarantee the win. Goblins still manage to get up close and sometimes even overcome melee and archers under constant artillery fire.
I can’t kill their melee heroes at all, they charge at me, stay fully inside my blob and nothing. Half hp in like 10 minutes, can’t even punish it with archers. Because armored and shielded. It was never like this. Before I could melt them with my archers before they even got close. What is happening?
I did manage to win consistently but I ruined my game strategy a bit. I had to rush cavalry and swap almost 50% of my roster to melee cavalry (pistoliers die like flies, they were only good pulling their heroes). I had to micro manage all my cavalry to punish goblin archers while battle before they got to my army AND EVEN THEN they somehow managed to kill almost half my units and heavily damage my cavalry. But it manage to consistently win against them.
And what also bothers me is: they manage to get full army with up to 3-4 heroes in like 2-3 turns. I manage to win against their main army and in 2-3 turns it is all over again. Like nothing happened. It was never like this before. They aren’t even attacking anyone, just sitting in one and only their city.
What is happening, can someone elaborate? How did goblins become stronger than empire especially at range?
It is not a matter of skill, it is merely my observation of change. Previously it was very easy to wipe goblins even on higher difficulties. Now? Not at all.
Swapping half of your roster to kill one army is not okay on turn 10.
TL:DR: Goblin archers wreck face. Goblin melee melts empire melee. Empire ranged can’t do anything anymore. Only micromanaged cavalry rush and provides wins consistently. It was never like this before.