Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
Like many I'm quite excited for the release and update of Troy with Mythos, but I'm primarily interested in the Historical Mode to play a focused, small scale pseudo Bronze Age game. We have little information on what the mode will be like aside from that screenshot of the modes saying that generals with not be SEs with mythical powers, Divine Favour is more passive in effect rather than god spells and colossal buffs, and that 'all units are grounded in reality', which to cynical me reads as we removed mythical units and that's it. Like those others primarily interested in Historical Mode, I have a cynical feeling the mode won't be much content or support wise compared to the other two, and be more akin to 3k Records mode disappointment. They said there is also a dev blog about the new mode at some point closer to release, so they could have something quite substantial worth talking about.
With what information we do and don't know, what changes would you like to see in Historical Mode to offer the best 'historical total war experience' it can?
Couple things that jump out to me would be:
-Custom Bodyguards: 3k generals were a pretty hig letdown just being cav and a far cry from R2 where you could take a high tier unit you wanted as a bodyguard. Being able to do this in Troy would be awesome.
-Battle Icons: Instead of the nonattractive colored icons we could use some actual unit banners.
-Unit Traits: Some traits like Immune to Flanking or Battlefield Healing could be problematic in Historical Mode, so a rework or removal would be necessary.
-Pocket Ladders / Siege: Instead of the same pocket ladders from warhammer how about they act as deployables for the attacker which need to be assigned to the unit, similar to how barricades are deployed for defenders. Once assigned the ladders are carried, not pulled from a magic bag, to the wall and set up to scale. A concern of besieging armies was that they might not have enough ladders to scale the walls effectively so maybe have the number of deployables be determined by something, maybe army size and wood resources could influence it? Rather than the siege tower and battering ram, which shouldn't be available til late in the game, the escalade was the primary siege assault method of the period if you didn't want to starve the defenders out. So in addition to the simple ladder deployables, I think there should be buildable a wheeled scaling ladder somewhat like the one in TW Attila.