Anyone remember the search ruin system we had before the Lizardmen puzzles? They were great sometimes funny written race specific scenarios that presented you with 4 choices and each one having a consequence or reward.
For example, I remember one scenario specifically that was about whether or not you wanted your troops to disturb some gravesite in hopes of finding treasure.
My question is, why did they get rid of this and replace it with (imo) the boring Lizardmen puzzles? Was it beginning to be too much work to write all these different scenarios with all the races? Don’t know about y’all, but I’d much rather have those loreful written scenarios than just some puzzles over and over again.
"It is the mark of an educated mind to be able to entertain a thought without accepting it."
Cathay > Chaos Dwarfs = Pain
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8 · Disagree 8AgreeMe when I see a LL character implemented as a LH.
Warhammer Deserves Naval Battles
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3 · Disagree 3Agree- Report
2 · Disagree 2Agree- Report
2 · Disagree 2AgreeDefinitely better than what we have now.
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4 · Disagree 4Agree- Report
0 · Disagree Agree- Report
2 · Disagree 2Agree- Report
0 · Disagree AgreeI think they should have just done Crusader Kings style chances;
- X% Chance of a reward
- X% Chance your hero is wounded
So you knew what you were getting into.- Report
1 · 2Disagree 1Agree- Report
0 · Disagree Agree