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A Total War Saga: TROY - Historical Mode

Coming for free alongside MYTHOS is a brand-new Historical mode which removes all monsters and magic from the TROY campaign. A few highlights for you:

🛡️General Bodyguards!
⚔️No single entity units!
📚Administration!

Take a look at the video:

And for even more info, check out the blog: https://www.totalwar.com/blog/troy-historical-mode/

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Comments

  • united84united84 Registered Users Posts: 1,077
    Jack of all trades, master of none.
  • toskyruntoskyrun Junior Member Registered Users Posts: 519
    and the gods? they should have changed too, right?

    I have already reported in various posts all the changes that I would have liked to have, unfortunately I have not had any. sob. :'(

    Otherwise, had it been for me, I would have added the Hittites too, called Troy-Wilusa and added the horde of men of the sea. good dreams, maybe another time.
  • Lotor12Lotor12 Registered Users Posts: 653
    I was dissapoitment, that Troy did not have "records mode" like Three Kingdoms,
    But now, this "historical mode" looks even better
    Looking forward for it
  • Vin362Vin362 Registered Users Posts: 1,369
    edited August 11
    The administration update is something I'm looking forward to as it helps fix some issues I have with decrees and influence so this could help with city planning in the mid and late game.

    On to the bad news historic mode is something I liked based on the video but as a fan of Total War Three Kingdoms some of these changes for Troy were suggested for records mode in 3K, so this kind of leaves me feeling a bit sour.
    Post edited by Vin362 on
    Supporter of Shu-Han, I wish Total War Three Kingdoms had a Three Kingdoms start date, rider of Kislev, admiral of The Awakened and Elector Count of Shu-Han
  • Whiskeyjack_5691Whiskeyjack_5691 Registered Users Posts: 4,235
    I'm a bit disappointed that the "Truth behind the myth" units like the Minotaur and Cyclops won't be in Historical Mode. I know it kind of goes against the whole point of the update, but I loved their designs and would have been plenty happy if they were still present in the mode, but redesigned as a small band of elite warriors. Can't have everything though, and it's a minor complaint considering everything else.
    ...Actually, such a thing might still be possible with mods. Don't really use mods myself, but I think I'll look into that.

    Very happy to see that Bodyguards can be changed on the fly and upgraded to higher tier units. I hope that system stays for the future games, maybe with some refinement. Never understood why it was removed in the first place, to be honest.
    Matter of fact, the way bodyguards are implemented (by using the mount slot in the character's equipment window) was exactly how people suggested changeable bodyguard units could be implemented in 3K. At least somebody seems to be listening.

    The Administration mechanic... I'm not entirely sure what to make of it, to be honest. I think it could be a solid improvement, or it might end up being a pain. Have to wait and see.
    I still think the unit cap mechanic from Thrones of Britannia was a solid system; tying the cap for certain units to how many relevant buildings you had, and at what tier those buildings were.

    Honestly, I think CA Sofia are not only knocking it out of the park, but showing up CA HQ at every turn. They've repeatedly shown that they can do what CA HQ has often brushed off as "too impractical".
    Take Rome 2 for instance; CA HQ for years claimed that family trees, spaghetti lines, and reworked civil wars were too difficult to implement or fix. CA Sofia takes over, and within 7 months they've done all of it, and more.

    3K? "Sorry, customizable bodyguards just can't be implemented in the historical mode of our newest tentpole title".
    Troy? "Hey, here's a massive update that adds a brand new Historical Mode with customizable bodyguards and a brand new Mythos mode with actual monsters to this side-game to the main TW series."
  • Vin362Vin362 Registered Users Posts: 1,369
    @Whiskeyjack_5691 I've got to agree with you I'm still somewhat new to Total War as 3K was my first game but something is that with Troy in just one year Sofia has managed to do more then CA properer in twice the time.

    Plus this is the Warhammer engine being used and they managed to find a way to add customizable bodyguards as an item slot, something that was claimed not be possible with 3K I'm not sure I understand the logic behind that at all.
    Supporter of Shu-Han, I wish Total War Three Kingdoms had a Three Kingdoms start date, rider of Kislev, admiral of The Awakened and Elector Count of Shu-Han
  • Toiox43uqToiox43uq Registered Users Posts: 95
    The new administration seems like it will restrict anyone in having many many armies

    maybe changing the default army size from large to medium army size might be the way to go ....not sure

    I always saw heroes as having "invisible" bodyguards....

    I wonder how Gods will play out .............maybe part of trade influence/weather , no idea

    everything new always seems good......I will wait and try ............I will still enjoy it
  • ChicoperarioChicoperario Registered Users Posts: 209
    Toiox43uq said:

    The new administration seems like it will restrict anyone in having many many armies

    From what I've seen from youtubers previews, the new administration system allows for MORE armies roaming around. Previously, recruiting a new hero would increase all upkeep costs by 18% immediatelly, which was IMMENSE. Now, a new hero increases your administration burden by 2 (iirc), which means a minimal, gradual jump in your upkeep costs. Now it will be feasible to have, for example, a spare general sitting around in your capital to make use of his Generous Host skill (+happiness, +growth, less decay of god favour), or having a general exclusivelly to hire high tier units in far locations and escorting them to the front.

    Honestly, other than the mythical units themselves, this is my favourite rework of this dlc.

  • Cyrus_550Cyrus_550 Registered Users Posts: 50

    I'm a bit disappointed that the "Truth behind the myth" units like the Minotaur and Cyclops won't be in Historical Mode. I know it kind of goes against the whole point of the update, but I loved their designs and would have been plenty happy if they were still present in the mode, but redesigned as a small band of elite warriors. Can't have everything though, and it's a minor complaint considering everything else.

    I've seen a couple people express this view. I've gotta say, I disagree entirely. I don't understand the idea of wanting historical mode over TBTM and Mythological mode, but then saying you still want minotaurs represented. The whole point of historical mode is that these mythical units are NOT represented in the mode. If you like the idea of them then that is a reason to play either TBTM mode or mythos. There was never a historical group of individuals called "a minotaur" so to make such a group of people in historical mode would be completely out of place IMO
  • toskyruntoskyrun Junior Member Registered Users Posts: 519
    surely we will have more free slots for the construction, because the "yellow" slots will be much less. so could we have a more prosperous economy and less gold spending?
  • carphuntercarphunter Junior Member Registered Users Posts: 16
    edited August 12
    It is not historical without kill animations
    Post edited by carphunter on
  • RewanRewan Senior Member Registered Users Posts: 4,696
    edited August 12
    Very happy to see that Bodyguards can be changed on the fly and upgraded to higher tier units. I hope that system stays for the future games, maybe with some refinement. Never understood why it was removed in the first place, to be honest.
    Matter of fact, the way bodyguards are implemented (by using the mount slot in the character's equipment window) was exactly how people suggested changeable bodyguard units could be implemented in 3K. At least somebody seems to be listening.


    But CA never listen to us the players, I read it on the forums ! >:(

    Jokes aside it was imho the "easiest", most logical and most flexible way of implementing customizable bodyguards on the long run. I do hope the peeps at CA Sofia that worked on the feature didn't have too much trouble with coding it into the game properly so it doesn't spaghetti. (I trust you guys but I also trust in the spaghetti)


    The Administration thing, well it's seemingly a return of the Imperium, I think it is and was always miles better than the supply lines system. The actual really really cool thing about it is that it tells you how much the increase is predicted to be : it's just a simple QoL thing yet it was missing in older games.
    _________________________________

    My personal collection of hazardous tests and quickfixes (yes this is a link).
    Wondering why you get some traits on your characters this may give you a vague idea

    Balance enthusiast, I like tinkering and messing with stuff and values. Cool heads prevails !
  • ESKEHLESKEHL Senior Member Registered Users Posts: 517
    My main concern is that this will be a watered down TBTM or Mythological mode in terms of grand strategy, while the focus is on the combat mainly.

    Ideally I would liked the game to develop into something like:

    Historical mode
    It´s basically a mode most of us recognise ourselves in since playing Rome II, Attila, ToB and 3k Records mode in terms of grand strategy. It has years and seasons, it has dynastical gameplay, administrating your realm etc on top of the faction specific mechanics.

    Truth behind the myth
    Like Three Kingdom's Romance mode to its Records mode. Still keeps alot of the mechanics of Records, but has emphasis on depicting the conflict and character relations. Perhaps has dialed down some of the mechanics from Historical mode, such as family trees and whatnot and perhaps more event screens.

    Mythos
    Basically TBTM buth with everything mythological being introduced.
  • ShiroAmakusa75ShiroAmakusa75 Senior Member Registered Users Posts: 34,001
    edited August 12
    I would actually prefer that instead of a hard divide between game modes, you could simply customise the campaign and enable or disable certain elements. Like

    Boss monsters and their quests: On/Off
    Hero Bodyguard: On/Off
    Myth Units: None/TBTM/Mythological
    Divine Intervention: Boons Only/Full

    So you could have a campaign with boss monsters and their quests, but with bodyguard heroes and no other myth units and with the gods raining lightning bolts from the sky.
  • toskyruntoskyrun Junior Member Registered Users Posts: 519
    edited August 12
    ESKEHL said:

    My main concern is that this will be a watered down TBTM or Mythological mode in terms of grand strategy, while the focus is on the combat mainly.

    Ideally I would liked the game to develop into something like:

    Historical mode
    It´s basically a mode most of us recognise ourselves in since playing Rome II, Attila, ToB and 3k Records mode in terms of grand strategy. It has years and seasons, it has dynastical gameplay, administrating your realm etc on top of the faction specific mechanics.

    Truth behind the myth
    Like Three Kingdom's Romance mode to its Records mode. Still keeps alot of the mechanics of Records, but has emphasis on depicting the conflict and character relations. Perhaps has dialed down some of the mechanics from Historical mode, such as family trees and whatnot and perhaps more event screens.

    Mythos
    Basically TBTM buth with everything mythological being introduced.

    when it says open an open door.
    here's how I dreamed it when I knew there would be 3 different modes:

    historical mode
    everything you said +
    introduction of the Hittites, sea people horde, Egyptian expedition.
    absolutely improved sieges
    divine interventions only passive buffs.

    truth behind the myth
    menmon and rhesus dlc + nestor and idomeneus dlc
    many more cosplay characters

    Mythos
    period set in the generation prior to the siege of troy
    playable characters: heracles, jason, orpheus, theseus, atalanta
    mythical beasts: hydra, cerberus, griffin, chimera, gorgon, talos the golem
    a lot of more recrutable mythical units (pegasus, satyrs, nymphs, priests / wizards)
    much more divine intervention (I want to see Ares on the battlefield!)

    too good to be true, right? :D
  • Lion_75Lion_75 Junior Member Registered Users Posts: 60
    CA_James said:

    Coming for free alongside MYTHOS is a brand-new Historical mode which removes all monsters and magic from the TROY campaign. A few highlights for you:

    🛡️General Bodyguards!
    ⚔️No single entity units!
    📚Administration!

    Is there any particular reason why i can not pre-order this game now? 3 weeks from release.

    I meen, i already pre-order warhammer III, and that game will be out in december?

    Veni Vidi Vici
  • RewanRewan Senior Member Registered Users Posts: 4,696
    Is there any particular reason why i can not pre-order this game now? 3 weeks from release.


    I think they answered that with the fact that, the game being released already on another platform Steam doesn't allow pre-orders.
    _________________________________

    My personal collection of hazardous tests and quickfixes (yes this is a link).
    Wondering why you get some traits on your characters this may give you a vague idea

    Balance enthusiast, I like tinkering and messing with stuff and values. Cool heads prevails !
  • Whiskeyjack_5691Whiskeyjack_5691 Registered Users Posts: 4,235
    Cyrus_550 said:

    I'm a bit disappointed that the "Truth behind the myth" units like the Minotaur and Cyclops won't be in Historical Mode. I know it kind of goes against the whole point of the update, but I loved their designs and would have been plenty happy if they were still present in the mode, but redesigned as a small band of elite warriors. Can't have everything though, and it's a minor complaint considering everything else.

    I've seen a couple people express this view. I've gotta say, I disagree entirely. I don't understand the idea of wanting historical mode over TBTM and Mythological mode, but then saying you still want minotaurs represented. The whole point of historical mode is that these mythical units are NOT represented in the mode. If you like the idea of them then that is a reason to play either TBTM mode or mythos. There was never a historical group of individuals called "a minotaur" so to make such a group of people in historical mode would be completely out of place IMO
    I have never been bothered about "historical accuracy" in these games, and could not give less of a toss about that overbeaten, long-dead horse. I thought the "Truth Behind The Myth" approach was very well thought-out and designed, and I enjoyed playing the mode.
    The only things I never liked were the superpowered single-entity units that could tear through entire enemy regiments, and magical abilities like area-of-effect explosions and healing spells. Felt too much like a MOBA, and that's not what first got me into playing the TW games.

    The whole point of the "Truth Behind the Myth" approach was to explore what might have been the realities that gave rise to the myths in the first place. Which was why the Minotaur and Cyclops weren't a literal Minotaur and Cyclops.
    In Historical mode, the Minotaurs could be represented as an ad-hoc warrior cult, who believe they were descended from the Minotaur of legend because of their above-average strength, and so outfit themselves like a Minotaur in battle to show their devotion to their imagined patron? Or maybe they're just hail from a region with many myths and legends about the Minotaur, and those stories permeate their culture to such an extent that they even dress like the Minotaur in battle?
    There's any number of possibilities. But as I said, it's a minor complaint considering everything else that's coming with the DLC & Update.
  • TayvarTayvar Registered Users Posts: 12,406

    Toiox43uq said:

    The new administration seems like it will restrict anyone in having many many armies

    From what I've seen from youtubers previews, the new administration system allows for MORE armies roaming around. Previously, recruiting a new hero would increase all upkeep costs by 18% immediately, which was IMMENSE. Now, a new hero increases your administration burden by 2 (iirc), which means a minimal, gradual jump in your upkeep costs. Now it will be feasible to have, for example, a spare general sitting around in your capital to make use of his Generous Host skill (+happiness, +growth, less decay of god favour), or having a general exclusively to hire high tier units in far locations and escorting them to the front.

    Honestly, other than the mythical units themselves, this is my favourite rework of this dlc.
    Yes, the new administration system is better than what total war saga troy had before.
  • Dalnar1983Dalnar1983 Senior Member Registered Users Posts: 886
    In the current game the "Minotaur" is clearly a pirate leader wearing a mythical costume, he could easily have (pirate) bodyguard retinue like heroes in "historical" instead being just removed.
  • ESKEHLESKEHL Senior Member Registered Users Posts: 517
    I will probably buy Troy DLC:s and all for Steam, eventhough I claimed it for free on EGS. Partly because I am interested to see the what sort of consequences a game with three distinct modes has on the modding community.

    What I do miss though are simple immersion things. The Trojan War was according to litterature a ten year affair. But it cannot be dated. So why not, instead of turns have a counter that says "Year One of the Trojan war" and so on, and then add turns per year and seasons to that? Also some basic dynastical and court mechanics would also be appreciated.


  • Lion_75Lion_75 Junior Member Registered Users Posts: 60
    Rewan said:

    Is there any particular reason why i can not pre-order this game now? 3 weeks from release.


    I think they answered that with the fact that, the game being released already on another platform Steam doesn't allow pre-orders.
    Thanks mate
    Veni Vidi Vici
  • ESKEHLESKEHL Senior Member Registered Users Posts: 517
    A follow-up on my previous comment, where I suggested adding years and TPY.

    Historical mode could have the things we associate with historical mode from Rome II etc, that is family trees, in-faction politics, mortal characters etc. Truth behind the myth could have a scaled down version of the above. And mythical campaign basically is adding mythical elements.

    The administration thing is interesting but actually makes me question, why not go full-on Three Kingdoms in terms of diplomacy etc in all three campaigns? The defining fact of the Bronze-age is that no one ruler commanded an empire that was a direct ruler of all people that they conquered. The Assyrians for example coined the phrase king of kings, which basically suggests kings of conquered peoples serving as vassals and was used by hellenic, mesopotamian and persian kings. Agamemnon for example is being called that if my knowledge of the Illiad doesn´t fail me.

    There could be a total war victory condition which is inherently hard to achieve through the administration mechanic, but also, with help of 3K diplomacy implemented, a "King of kings" victory condition. The title King of kings could be something sought after, that Agamemnon and Priam has, but could be either obtained through war of diplomacy. The victory condition could be to obtain the title and control a certain area in line with that characters role in the Illiad perhaps.

    3K diplomacy comes in by securing alliances or vassals diplomatically, as it makes more sense in this time-period and in this scope of gameplay where you, as in 3K, factions that are basically mostly about one character.
  • PERICLES1789PERICLES1789 Junior Member Registered Users Posts: 151
    I am very interested in the historical mode, since I play 3K historical mode. Apparently it will be complete with the very promising setting of the bodyguards. Thanks to CA Sofia for thinking traditional Total War fans.
  • Ares101Ares101 Registered Users Posts: 253
    So they remove Mythical Units in historical mode but do they replace them with something else? Like having normal horseman instead of centaurs? Hector isn't decribed as horse-taming Hector without reason in the Iliad.
    Sadly i don't think CA bothers much enough to do something extra.

    Another point is Amazons. Are they still in this mode?
  • Ares101Ares101 Registered Users Posts: 253
    Wow, the historical mode really is a joke. Yes you get your Bodyguard units but besides that it's a huge letdown. They basically just cut things. Would it been to much to just add a new ability that makes sense instead of just cutting all of them? I mean we had a simple motivate ability in Rome 2 or Atilla... Would it been to much to replace Zentaures with some ragtag Thessalian Horseman or Trojan Cav?

    The change of buffs from the gods i don't see. Looks the same for me.

    Hate the change of colouring. I don't get why they changed it. The map was beautiful before, now it's dark and grimmy. Why? Because there was no sun at the time?

    Oh man CA, you messed it up again!
  • Lion_75Lion_75 Junior Member Registered Users Posts: 60
    CA_James said:

    Coming for free alongside MYTHOS is a brand-new Historical mode which removes all monsters and magic from the TROY campaign. A few highlights for you:

    🛡️General Bodyguards!
    ⚔️No single entity units!
    📚Administration!

    Take a look at the video:

    And for even more info, check out the blog: https://www.totalwar.com/blog/troy-historical-mode/

    When are CA going to stop with the god damn building slots? Christ almighty are you people daft???
    I refuse to belive i am the only one who hates the building slot system wich holds back the true potential of total war games. Is it some kind of punishment or something, did we, the consumers do something wrong??? I can not understand why it still exists. It is like you CA give out **** and say to the modders, make gold. And they do, every time. If it where not for your hard core fans, CA would have been gone several years ago. Where is your imagination?? have you lost it? Your creativety, is it spent? You have experimented to much, at least with the historical games. Warhammer is great, i`ll give you that. (not the building slots) Pull your head out of your arses and look back to why Rome 1 and Medevial 2 was such big successes and still to this day are very popular. Never change a winning team. I have been supporting you the last 21 years, bought every title you made. I think i can have one day with complaining legit without beeing canceld out of this forum.
    Veni Vidi Vici
  • Andy87Andy87 Registered Users Posts: 7
    edited September 6
    love how they release alot of new stuff and dont focus on fixing issues on the game as with combat sync animation, still guys fly around die in the air when barley getting hit by a kick and when they kick or hit its not even on the person the fight against. so hope they fix this army issue and the upkeep cost aswell. went from a negative 12k to negative 66k. i love zoom in and watch armies fight and do that alot when i play so it sucks its ruined in troy. back to rome 2 then until they fix the game. everything is good on troy except the crappy combat sync where ppl, fly away and die in the air by a kick thats not even hitting them. rome 2 do atleast works great everywhere
  • Arzu2Arzu2 Registered Users Posts: 1
    edited September 7
    Hello, why can only two players participate in multiplayer mode? Why can't you play three or five, using the same functions as in a single company, the main thing is the diplomacy system, as well as with any AI-controlled faction? Will there be a player expansion in the multiplayer lobby? Thanks.
    Post edited by BillyRuffian on
  • TayvarTayvar Registered Users Posts: 12,406
    Andy87 said:

    love how they release alot of new stuff and dont focus on fixing issues on the game as with combat sync animation, still guys fly around die in the air when barley getting hit by a kick and when they kick or hit its not even on the person the fight against. so hope they fix this army issue and the upkeep cost aswell. went from a negative 12k to negative 66k. i love zoom in and watch armies fight and do that alot when i play so it sucks its ruined in troy. back to rome 2 then until they fix the game. everything is good on troy except the crappy combat sync where ppl, fly away and die in the air by a kick thats not even hitting them. rome 2 do atleast works great everywhere

    The sync animations in rome 2 was ruining formations.
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