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warhammer battle ui is the best in the series and i hope they'll use it in new titles

cvthnmgbljhfvcvthnmgbljhfv Registered Users Posts: 24
edited August 16 in General Discussion
I have two pics of the roughly same situation in troy(sorry for quality here) and warhammer 3(all three have roughlt the same ui)



Purpose of those banners is to give us vital information about a unit whithout breaking our immersion because game that relies on spectacular battles yet keeps ruining them is ****.

As we can see with warhammer, unlike older titles it gives us all information we need, unit type, health, morale, but it still stylized to thematically fit and even affected by lighting to an extent, its almoust like an object inside the game

Troy and 3k(they both do it but troy i worse) on the other hand, as you can see take a different approach, enourmous, out of place, overloaded chunks of raw information cloating abouve units often hiding them below. 3k suffers less, but its also less informative, and still green circles ruin my immersion, every unit carries 20 small banners but they could not make another one one
I actually stopped playing both games because of this(also because of cheap animations, some balancing issues and LOD problem that was fixed only by warhammer modders and plagues whole series, but iam not here to talk about why current historical team is a total failure)

Whatever new title comes, be it victoria, warhammer 40k, medieval, bronze age, empire, renisanse, they need to choose warhammer's aproach to this

Comments

  • ShiroAmakusa75ShiroAmakusa75 Senior Member Registered Users Posts: 34,001
    Disagree, the UI in WH is horrid and conveys too little important information. Wanna' know what effects are currently on a unit? Try and point on a tiny green or red arrow in a small part of the unit UI for an even tinier popup which isn't even shown by default. Also, too many units carry the same or same looking symbol so telling units apart at a glance is hard. The hero portrait in 3K and Troy is a clearly better way to tell you where any particular person is at a moment's glace rather than a non-descript star or some pillars of light which start so far above the character that you get clutter again if you have several characters close together.
  • RockNRolla92RockNRolla92 Registered Users Posts: 2,110
    You can actually see what's going on in that screenshot from Warhammer 3 ? Honestly I think from the view of being readable alone, Troy is way better.
  • cvthnmgbljhfvcvthnmgbljhfv Registered Users Posts: 24

    Disagree, the UI in WH is horrid and conveys too little important information. Wanna' know what effects are currently on a unit? Try and point on a tiny green or red arrow in a small part of the unit UI for an even tinier popup which isn't even shown by default. Also, too many units carry the same or same looking symbol so telling units apart at a glance is hard. The hero portrait in 3K and Troy is a clearly better way to tell you where any particular person is at a moment's glace rather than a non-descript star or some pillars of light which start so far above the character that you get clutter again if you have several characters close together.

    All negated by one thing: it looks like ****, besides, this information inst that important

    i dont play games for pure gameplay, and i dont know what robot you have to be able to
  • YannirYannir Registered Users Posts: 1,682
    I don't think either one is particularly good. Just based on these.

    I mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.
    Ugh, I have spoken.
  • cvthnmgbljhfvcvthnmgbljhfv Registered Users Posts: 24
    Yannir said:

    I don't think either one is particularly good. Just based on these.

    I mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.

    iam talking about immersiveness, not readability
  • YannirYannir Registered Users Posts: 1,682

    Yannir said:

    I don't think either one is particularly good. Just based on these.

    I mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.

    iam talking about immersiveness, not readability
    Aight, I'm gonna exit that conversation. Immersion is subjective so there can never be a consensus on that.
    Ugh, I have spoken.
  • ShiroAmakusa75ShiroAmakusa75 Senior Member Registered Users Posts: 34,001

    Disagree, the UI in WH is horrid and conveys too little important information. Wanna' know what effects are currently on a unit? Try and point on a tiny green or red arrow in a small part of the unit UI for an even tinier popup which isn't even shown by default. Also, too many units carry the same or same looking symbol so telling units apart at a glance is hard. The hero portrait in 3K and Troy is a clearly better way to tell you where any particular person is at a moment's glace rather than a non-descript star or some pillars of light which start so far above the character that you get clutter again if you have several characters close together.

    All negated by one thing: it looks like ****, besides, this information inst that important

    i dont play games for pure gameplay, and i dont know what robot you have to be able to
    I would like to know what my troops are doing in any given battle, thank you.
  • GloatingSwineGloatingSwine Registered Users Posts: 1,102
    I know more about what's on screen in the Troy screenshot. There's a Defender hero, light sword and, medium spear unit mobbing Menelaus and another light unit whilst a medium axe unit comes in for a flank.\

    The UI isn't as pretty maybe, but the unit icons are really functional.
  • HowTheStarsBurnHowTheStarsBurn Registered Users Posts: 594
    I think warhammer looks better also. The Troy shot has too many icons cluttering everything up, you can't tell what units are where, it's a giant mess.
  • cvthnmgbljhfvcvthnmgbljhfv Registered Users Posts: 24
    Yannir said:

    Yannir said:

    I don't think either one is particularly good. Just based on these.

    I mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.

    iam talking about immersiveness, not readability
    Aight, I'm gonna exit that conversation. Immersion is subjective so there can never be a consensus on that.
    The more ui element is integrated into the game, the more immersive it is, like most ot latest Metro ui. what is subjective about this?
  • cvthnmgbljhfvcvthnmgbljhfv Registered Users Posts: 24
    edited August 16

    I know more about what's on screen in the Troy screenshot. There's a Defender hero, light sword and, medium spear unit mobbing Menelaus and another light unit whilst a medium axe unit comes in for a flank.\

    The UI isn't as pretty maybe, but the unit icons are really functional.

    i dont want to see units and their types, i want to see armies clashing, and those ugly out of place thigs are distracting me, reminding my brain that this is just a game. i feel no joy if iam not invested. they should at least make an option for a propper ui

    why there are so many boring people here, you would eat total war even whithout textures, just with walking hitboxes wont you?
    you all dont want normal banners, you dont want animations, jesus christ
  • Jote191Jote191 Registered Users Posts: 1,589
    I didn't realize Troy's would look so boring
  • YannirYannir Registered Users Posts: 1,682

    Yannir said:

    Yannir said:

    I don't think either one is particularly good. Just based on these.

    I mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.

    iam talking about immersiveness, not readability
    Aight, I'm gonna exit that conversation. Immersion is subjective so there can never be a consensus on that.
    The more ui element is integrated into the game, the more immersive it is, like most ot latest Metro ui. what is subjective about this?
    Because it's not true? Ergo, making it subjective.
    Ugh, I have spoken.
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