I have been a total war fan since Rome and was so thrilled that CA has finally decided to make a Three Kingdom title, which is a kind of perfect set for the total war engine. Judging from the Yuanshao gameplay and the Liubei demo, from a Chinese total war fan point of view, the 3K that CA made is already the best 3K game to date, on top of all the Japanese made titles and some attempts made by Chinese game companies. However, there were some decent Chinese made Three Kingdom mods for Rome and Medieval tw if anybody had cared to try them out.
I actually had this idea of making some suggestion to the game for some time but thought it was unpractical to make any suggestion when da game was ready to launch, but now that CA has granted me three more months to concentrated on my career, and guess what, I am bored!
Well here are some suggestions and thoughts on the Three Kingdoms TW:
1. The reason I began to love total war series was partly because I learned a lot about western cultrure and histories and warfare from it, and I think 3K is good chance for other fans of tw to know a thing or two about Chinese history and culture. Apparently CA have focus mainly on the book (romance mod), well as it should be game-wise. The struggles and life stories of all those legendary heros are worth-knowing, and it is a good idea for the game script to restore them to a certain point. Though I see CA had already did a great job on that through all the missions and dillemmas, but it seemed it might need more 'polishing'. e.g. From a youtuber's gameplay, Liubei was able to defeat CAOCAO and his main army at the first few turns of the game, which should be highly improbable because Liubei started as a commoner though he had royal lineage, and by the time of the alliances ended, he was only a minor lord, while Caocao was a major lord and had estates, money and resources. Even with his two formidable oathsworn brothers, the real dillemma of Liubei was that he has no army to stand against Dongzhuo then Caocao at that time. If he were able, he will not need to eventually retreat to the west of China to start his empire. So my suggestion is instead of let every lord to start with only one commandary and a minor force, maybe giving some major lords such as Yuanshao and Caocao more historical accurate lands or forces while not played by the player, so we could get a better picture of the situation at that period and know that it was a challenge to stay at the center of China if you are not up for it. This was actually depicted well in the 3K mods I mentioned, Liubei had the best characters but no substantial army and had to retreat to a more safer location in the west to grow, while Caocao has better estate soldiers but had to face the conflict of central China.
2. The duel system may need to be rebalanced? It might come to many's attention that a few reviewers who play the Liubei demo believed the heros were a bit OP, but I don't think everyone noticed that in multiple interviews the devs said that the heros were intentionally overshooted to make the demo more enjoyable for non-total war veterians. However in the more recent Yuanshao gameplay( at the start of the first video), a champion(Yanliang) and a sentinel duel to the end of time while all the enemy troops were defeated and the battle outcome had been determined and the whole army had to stand there waiting for them to complete the duel, which seemed both impractical and unrealistic. I didn't know if this is because Yanliang was a bad duellist who was one-shotted by Guanyu in both Romance and the Record of 3K, but it gave me the impression that the heros might be balanced out too much.
3. Zhangliao should be a vanguard! Though Mr. Zhang is a notable but unimpressive character in Romance, he was a fearsome warrior in the Record of Three Kingdoms, and auguably the best general under Caocao. A brief of his deeds can be found at the wiki page here: https://en.wikipedia.org/wiki/Zhang_Liao#Battle_of_Xiaoyao_Ford_and_aftermath
. So, when I saw both Zhangliao and Xuhuang was bested by Sunren in the ambush showdown a few months ago. Both joy and tears filled my eyes...while I'd love to see a femine legendary hero cutting her way through the crowd like any other man, to down play the legendary general Zhang of Wei empire to such a degree was astonishing. I would think it was because He was categorized to a sentinal hero type, while a vanguard would be more fitting.
4. Again while I enjoyed legendary femine heros leading the armies in light of the romance nature of the game, I would suggest let the heroines confined to the legendary categories only. I had to admit it was a little overwhelming to see so many femine generals and wives of faction leaders fighting in the ranks. It is just very unrealistic, I'll just leave it to that.
It seems my time is running short, so I'll stop this gibberish for now, I'll be back for more updates when more gameplays are out there though:)