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This idea came to me now. I was thinking about how much people rely on mods to play TWW2 and define them as "necessary" to their experience, which made me wonder what would happen if CA, for unknown reasons, blocked all of them by restricting modding tools and updating the game in such a way that old tools won't work. That scenario didn't make much sense when i first conceived it because i thought "if CA was to kill big mods, then a lot of people would stop playing and paying, and CA wants people to pay"; however, this then would imply that CA would benefit for making modding tools as open as possible. Though, at least for TWW, modding tools are quite restricted. Why?
The answer then came naturally: CA restricts modding tools because they're afraid of delivering less than modders. Think about it for a second, and imagine a situation where modding tools (for TWW) were so advanced that you could implement custom effects, do you think people would still buy the crappy 3€ half-broken blood DLC? Modders would've already put in death animations for each possible spell in the game, and made it free. Think about all the buggy and incomplete faction mechanics, the braidead AI, the roster bloat, DLC powercreep. CA wouldn't have been able to sell ****, at lest not with the mentality they have now of delivering the lest costly barely acceptable.
From CA's point of view, granting modders tools to fix the issues they create is a terrible decision. From the customer's point of view, however, things would be flipped. Expecially for those issues that we all know won't ever be fixed, even if TWW3 post launch support would last 10 years.