I agree that Tzeentch roster is pretty tiny, but the main reason is the complete lack of unit variants. Skaven had 4 types of clanrats for example: spears, swords, shield + spear, shield + sword, 3 slaves, 2 nightrunners. 2 gutter runners, 2 stormvermin. Now, I do think this is a bit of a bloat at this point, but at the same time, I don't get the "variants are bad" crowd, they're an easy cheap way to add some tactical flexibility without requiring a completely new unit.
So in this regard, the complete lack of variants is a bit questionable to me, especially since the knights are using an existing model that did have a variant.
Here's a list of easy additions that would not require much work but would help with unit variety:
-Knights (lances)
-Doom knights (swords) - current model looks like it's the halberd variant
-Horrors on disks - kind of like terradon riders for LM, flying skirmish cav, new unit
-Flamers on disks (that's an actual unit, changebringers)
-Giant screamer (single entity) - new unit, same logic as Ancient Salamander, I like the idea of a giant flying manta ray
-Lord of Change (warpfire blade) - anti infantry specialization
-Soulgrinder (flamer) - seems like the current one is shooting some long range magical spears, I'm not a fan of the unit, but if it's already in the game, why not
That's 7 potential units that should be relatively cheap to make.

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1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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4 · Disagree 4Agree- Report
1 · Disagree 1AgreeFixes maybe 60-70% of the roster issues; and makes it actually a vaguely acceptable standard...
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5 · 5Disagree 5Agree1. Three kingdoms
2. Attila
3. Warhammer (1, 2 & 3)
4. Medieval 2
5. Shogun 2
6. Thrones
7. Rome 2
8. Napoleon
9. Empire
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1 · Disagree 1AgreePreferably the generic SEM, that way they can be distinguished from Sarthoreal who also uses their model, but carries a staff instead
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0 · Disagree AgreeHowever, is it possible that their roster functions just fine without the Chaos Warriors? That potentially CA did not add them for a reason?
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3 · 3Disagree 3Agree- Report
0 · Disagree AgreeBut why shouldn't they have it?
-they had it in the lore
-they had it in the TT
-they were there in nearly any Warhammer game where Tzeentch is there
-Tzeentch have the smallest roster by a pretty margin
-CW would serve a role no other unit there can fill
-its model can retroactively then be used to fix Doom Knights and Chaos Knights of Tzeentch
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1 · 4Disagree 1AgreeI don't think any of these proposed units meet both of those standards, with the exception of the horrors on discs. Mid range flying skirmishers meaningfully adds to the roster. I imagine that slot is being saved for a different unit planned to fill the mid range flying poke slot, one that is more suited to the roster and would get a more consistent missile profile for the role. Still I want to highlight a good suggestion when I see it and this is a solid option for expansion. Most of the other units are just shuffling existing roles to new units. Soulgrinder with Exalted Flamer missile, flying flamethrower like burning chariots, transplanting the elements of the cav to their less effective mounts, these don't really add they just fill space.
If CA had planned to bloat the roster by shuffling unit abilities they could have fairly easily. They didn't for a reason and whether we like it or not point out that they could have doesn't change that decision.
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1 · Disagree 1Agree- Report
0 · 1Disagree AgreeSo, below is couple of supposedly competitive army list for Disciples of Tzeentch AoS TT. Just thehe first list I found in searching. I get it's not Warhammer Fantasy, but most the units are the same or translate well. Not seeing any Chaos Warriors. Seems that Tzeentch can survive without the Chaos Warriors after all.
Leaders
Fateskimmer [general] (140) Aether-tether, Wellspring of Arcane Might, Spell: Fold Reality
Changecaster (110) Spell: Bolt of Tzeentch
Battleline
10 Pink Horrors (220)
10 Pink Horrors (220)
Other
Exalted Flamers of Tzeentch (100)
Flamers of Tzeentch (140)
10 Brimstone Horrors (60)
990/1000
The alternative list I have come up with includes a Lord of Change:
Leaders
Lord of Change [general] (380) Rod of Sorcery, Aether-tether, Aura of Mutability, Spell: Fold Reality
Battleline
10 Pink Horrors (220)
10 Pink Horrors (220)
Other
Exalted Flamers of Tzeentch (100)
Screamers of Tzeentch (80)
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1 · Disagree 1AgreeJust like Legend taught us.
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0 · 2Disagree AgreeKnights (lances) - shock cav (versus melee cav which is the sword version), I think they will actually be more useful in the roster
Doom knights (swords) - anti infantry armored flying cav (I assume halberds will be anti large)
Horrors on disks - flying skirmish cav with decent range
Flamers on disks - will have the same difference between them and burning chariot as between flamers and exalted flamers, but flying. I assume one will be anti infantry and the other will potentially have a more focused anti single entity attack, but that's my speculation
Giant screamer - flying anti large single entity monster
LoC (sword) - you can make one LoC version more melee focused, perhaps with an anti infantry bonus and the other will have some boosts to magic
Soul grinder (flamer) - similar to the existing Necrofex RoR. It will most likely have drastic gameplay differences with flamers and exalted flamers which are likely to be glasscannons
I think all of these can offer something new and potentially fit the overall playstyle.
And, btw, I'm not suggesting to add all of them, just listing potential options.
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0 · 1Disagree Agree- Report
0 · Disagree AgreeCause Tzeentch is unlikely to get any new Daemons added beyond the Changebringers and thats just one unit. Tzaangors can push a single DLC; which means we have one LP where we essentially have to go to Mortals. I doubt more variants of Pink or Blue Horrors would be looked on kindly. We already have the Horrors, Screamers, Flamers, etc.
Tzeentch in 40k or AoS has no new non-Hero/Lord/LL level Daemons barring Brimstone Horrors but thats a swarm unit anyway.
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0 · Disagree Agree- Report
0 · Disagree AgreeBasically, at LP1 or LP2 they're going to have to make Warriors and Chosen. Probably one-handed weapon, no shield and with bound spells.
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0 · Disagree Agree- Report
0 · Disagree AgreeLP worthy stuff would be things like:
-Mutalith Vortex Beast
-Gigantic Chaos Spawn (which actually has a unique FW model):
-Daemon Prince of Tzeentch
-Tzaangors (if they are not deemed AoS and thus not an option, which I feel could be the case)
-Great Winged Terror:
-Bane tower of Tzeentch (redesigned as a crystaline flying tower similar to 40k silver towers):
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1 · Disagree 1AgreeFrom WoC you could pull a unit of Aspiring Champions as a base for a small super elite unit of Mortal Warriors with bound spells and auras (Sorcerer Coven as a name, though you could just call them Chosen I suppose), a Fatemaster (basically doomknight hero which acts as a body guard, name is just a placeholder), the MVB, and a Sorcerer lord for another 4 options without having to make things up or dig particularly deep.
I don't see how warriors and chosen as they are implemented in the WoC roster would be necessary to fill a second lord pack. Target number is 5 generic units plus a lord and out of 10 units around 8 are pretty easy pulls. If legendary heroes are on the table then characters like Galrauch fits nicely in a DLC slot as well. Given that GW and CA can just make new units I don't think there is any need for melee infantry chaos mortals on the roster.
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1 · Disagree 1AgreeLP1:
LL: Vilitch
Lord: Daemon Prince
Hero: Champion
LH: Changeling
Unit1: Acolytes
Unit2: Chaos Warriors
Unit3: Changebringers
Unit4: Firewyrm
Unit5: Giant Chaos Spawn
LP2:
LL: Engrim
Lord: Chaos Lord
Hero: Tzaangor Shaman
Unit1: Tzaangors
Unit2: Chosen
Unit3: Warpfire Dragon
Unit4: Mutalith Vortex Beast
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0 · Disagree AgreePersonally I doubt we'll see units like changebringers and firewyrms (redundant to my mind). Giant Chaos Spawn I'm also a bit iffy on with the MVB being present, but even cutting 5 units from your lists we're only 2 short, with an easy slot for Skyfires and meaning we'd need a grand total of one new unit. The idea that monogod lord packs are going to be hard to fill with units doesn't seem well supported. GW and CA can be picky with their choices and aim to support the initial rosters play style rather than moving in a hordes of chaos direction.
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0 · 1Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree