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Kairos Does Not Have A Mechanic

DeadpoolSWDeadpoolSW Registered Users Posts: 3,076
I'm going to preface this by saying that Kairos looks cool, is probably better than all previous starting LLs, and I like the idea of the starting LLs being simpler than DLC/FLC. HOWEVER, he does not have a mechanic- not matter what CA says.

This is what an actual mechanic would look like:
  • Kairos gathers fragments on the campaign map (maybe by taking settlements like Thorek)
  • He can give these fragments to himself or to other Exalted Lords of Change
This might force you to play a different way (eg by prioritising certain settlements to occupy) and impacts multiple armies (not just Kairos).

This is Kairos' "mechanic":
  • Kairos puts a skill point into a fragment
  • Only Kairos gets it
How is this any different to Mannfred/Teclis getting different spell choices than other characters?

Again, I'm happy with Kairos- but what he has is not a mechanic.
Nagash will rule again!

Justice for Chaos Dwarfs, Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!

Comments

  • AxiosXiphosAxiosXiphos Junior Member Registered Users Posts: 8,417
    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.
  • FossowayFossoway Registered Users Posts: 5,245
    The difference is that he can customize his loadout, while Mannfred, Teclis, and other casters have a set number of spells they can choose from. Kairos has access to most lores of magic and some of their best spells, and he can choose which ones to use at will.

    It's pretty strong, imo. Especially if you like using spells.
  • Stacks_LeeStacks_Lee Registered Users Posts: 362
    Core lords haven't had additional mechanics beyond their racial ones. It's true that Kairos doesn't technically have his own mechanics, but he's the only Tzeentch LL on release so it's one and the same until we get DLC.
  • ReeksReeks Registered Users Posts: 9,487
    Seems sorta barebones
  • MaedrethnirMaedrethnir Senior Member Registered Users Posts: 15,316
    edited November 2021
    Yes, I was hoping that CA would use Troy's approach to core LLs.
  • SerkeletSerkelet Member Registered Users Posts: 924
    Exactly what i was saying. He's got very good faction buffs, but not an actual mechanic.
  • BiesBies Junior Member SwedenRegistered Users Posts: 5,207
    This is what an actual mechanic would look like:

    Kairos gathers fragments on the campaign map (maybe by taking settlements like Thorek)

    I want this

    "I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."









  • mecanojavi99mecanojavi99 EspañaRegistered Users Posts: 8,607
    The magic shards thing is his mechanic, it's not super fancy but is more than what any of the WH2 starting LL have.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • KN_GarsKN_Gars Registered Users Posts: 2,426

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    Lord Effect: +8 Leadership aka Karl Franz says hello....

    While still short of what WH2 DLC lords ended up getting Kairos looks decent enough for a launch LL and he still has those bonkers race mechanics.
    And also people gotta not confuse world building, you know, bring the world to life by referencing stuffs that isn't on the map, or is an event, to some kind of announcement, you know? That is certainly not the case.
    -Andy Hall, Principal Writer and Narrative Designer for Warhammer 3.
  • BayesBayes Senior Member Registered Users Posts: 4,130
    He as a lord got cool mechanics, his faction has pretty much exactly what the tww2 standard is. It is still a improvement, but when a new LL shows up he can just be confederated and you will get all the goodies.

    That being said I like the idea of the starting LLs being kind of vanilla, grimgor is still my favorite greenskin campaign, same for karl franz and the empire.
    If you see this lost little fellow please help him find his way home.
  • LunaticprinceLunaticprince Registered Users Posts: 5,794
    Bayes said:

    He as a lord got cool mechanics, his faction has pretty much exactly what the tww2 standard is. It is still a improvement, but when a new LL shows up he can just be confederated and you will get all the goodies.

    That being said I like the idea of the starting LLs being kind of vanilla, grimgor is still my favorite greenskin campaign, same for karl franz and the empire.

    I think ca wanted to give them more as usual but not wanna scare people off who want still more vanilla experience.

    What make sense because the stars are the new faction.


  • saweendrasaweendra Registered Users Posts: 17,625
    edited November 2021

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    and the spell fragments unless all Tzeentch lords can do it

    #givemoreunitsforbrettonia, my bret dlc


  • RamsesIIIRamsesIII Registered Users Posts: 1,137
    This seems like a pointless technicism to me. Kairos has a mechanic that lets him change his spells, exclusive to him. We already have mechanics that only affect the LL's army so I don't see much difference in a mechanic that only affects the LL himself. It's nothing impressive, that I would agree with.
  • drclaw_twdrclaw_tw Registered Users Posts: 289
    Looking at the spells it's unclear if I'll even want to swap them out for spells of Tzeentch. Stuff like Tzeentch's Firestorm sound much more powerful than the low-level spells from other lores. Give me a reason to want those spells over Tzeentch.
  • Nitros14Nitros14 Junior Member Registered Users Posts: 2,317
    A lot of the Warhammer 2 DLC content was way too overpowered and stupid.

    This seems good to me.
  • Rob18446Rob18446 Registered Users Posts: 2,306
    edited November 2021
    The issue is that they even say at the beginning of the article that they wanted to bridge the gap between starting lords and DLC ones, and this doesn't do that in my opinion, it's cool by itself but it's nothing much more than what we already get for base traits, certainly not compared to say Imrik or Rakarth. If they hadn't mentioned about the lord "mechanics" in every blog so far I wouldn't have even minded but this is just disappointing
  • General_HijaltiGeneral_Hijalti Registered Users Posts: 4,960

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    That's not a mechanic that's just faction and lord effects.
  • DjauDjau Registered Users Posts: 10,369
    drclaw_tw said:

    Looking at the spells it's unclear if I'll even want to swap them out for spells of Tzeentch. Stuff like Tzeentch's Firestorm sound much more powerful than the low-level spells from other lores. Give me a reason to want those spells over Tzeentch.

    Yeah, thats the thing that gets me.

    Death, Life, Light and Shadows seem the only decent options, but you give up a lot to get them.

  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 7,073

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    That's not a mechanic that's just faction and lord effects.
    Which is literally a mechanic. That it isn't fancy like the racial ones, is completely irrelevant.
  • DeadpoolSWDeadpoolSW Registered Users Posts: 3,076

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    That's not a mechanic that's just faction and lord effects.
    Which is literally a mechanic. That it isn't fancy like the racial ones, is completely irrelevant.
    I expect Kairos will still be able to switch his spells if you confederate him as (eg) Vilitch, which means it isn't a faction mechanic- it's just a more unique skill tree.
    Nagash will rule again!

    Justice for Chaos Dwarfs, Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
  • aeshmiaeshmi Registered Users Posts: 147
    Reinforcement time delay is interesting to me - i wonder if there will be an expanded reinforcement range with increased time to reinforce the further way the unit is.

    Could be plausible to run a half size support army of entirely fliers. Run more horros and knights in kairos to bog down more units then a few minutes into the fight with the -50% reinforcement time bring in your doom knights, screamers and burning chariot support army with their fast movement speed to join the fight quickly and pick apart the weak points.
  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 7,073

    Well his mechanic is the reinforcement prediction;



    Remember that these are just mechanics for 'Oracles of Tzeentch' not Tzeentch in general.

    Yeah it's not much... but its more then Teclis got.

    That's not a mechanic that's just faction and lord effects.
    Which is literally a mechanic. That it isn't fancy like the racial ones, is completely irrelevant.
    I expect Kairos will still be able to switch his spells if you confederate him as (eg) Vilitch, which means it isn't a faction mechanic- it's just a more unique skill tree.
    It is the "Lord effect" so yes, he will.
  • BonutzBonutz Registered Users Posts: 5,215
    I think his mechanic is great. Simple but not too overpowered.
    I have come here to chew bubblegum and kick ass...and I’m all out of bubblegum.
  • SerkeletSerkelet Member Registered Users Posts: 924

    The magic shards thing is his mechanic, it's not super fancy but is more than what any of the WH2 starting LL have.

    It's his mechanic as a lord. Which means if you play as another Tzeenchian faction, as soon as you confederate Kairos, you have access to it.

    It's not a faction mechanic.
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