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Beastmen, vampire, lizardmen, dwarf, orc needed units and stat changes

Lowca12Lowca12 Registered Users Posts: 29
Some factions' units seem to be incomplete or forgotten to add at all, but not worthy for dlc. Lack of infantry with defense against large does not seem to be a proper balance, it is a bestigor and grave guard situation and especially Vampires need grave guards with spear and shield. Some units seem to be unperfect because lack traits given normally to analogue units in other armies, cold ones are the best example of this. So to the list:
- Beastmen need antilarge bestigors with halberds. It would be normal version of the renown unit, so super simple to add.
- Vampire counts need antilarge grave guard with halberds, could be reskin of empire's, bretonnia's, tomb kings' unit.
- Cold ones should be adjusted with strider, missile resi 15%, vanguard, higher m attack.
- Razorgor herd should be able to hide in a forest.
- Dwarf bolt thrower, when at 3 entity, should have increased dmg to 150. Currently it is not worth taking, instead of the catapults.
- Dwarf rangers m attack and m def should be increased so they would be better in melee than quarellers and thunderers. Also speed increased to 34.
- Greenskins will be worse Ogres, if don't get black orcs and big un's with shields and big stabba savage orcs (could be orcs with spears or new unit for DLC)
- Gotrek, Ungrim and Giant Slayers still don't have the Deathblow animation https://www.reddit.com/r/totalwar/comments/pem6q1/just_a_heads_up_that_gotrek_ungrim_and_giant/.

Comments

  • Lowca12Lowca12 Registered Users Posts: 29
    Hello, some factions' units seem to be incomplete or forgotten to add at all, but not worthy for dlc. Lack of infantry with defense against large does not seem to be a proper balance, it is a bestigor and grave guard situation and especially Vampires need grave guards with spear and shield. Some units seem to be unperfect because lack traits given normally to analogue units in other armies, cold ones are the best example of this. So to the list:
    - Beastmen need antilarge bestigors with halberds. It would be normal version of the renown unit, so super simple to add.
    - Vampire counts need antilarge grave guard with halberds or shield and spear, could be reskin of empire's, bretonnia's, tomb kings' unit.
    - Vargheist should have the hunger ability
    - Cold ones should be adjusted with strider, missile resi 15%, vanguard, higher m attack.
    - Razorgor herd should be able to hide in a forest.
    - Dwarf bolt thrower, when at 3 entity, should have increased dmg to 150. Currently it is not worth taking, instead of the catapults.
    - Dwarf rangers m attack and m def should be increased so they would be better in melee than quarellers and thunderers. Also speed increased to 34.
    - Greenskins will be worse Ogres, if don't get black orcs with silver shields and big un's with bronze shields and big stabba savage orcs (could be orcs with spears or new unit for DLC)
    - Black orcs should have higher m attack, def and strength than chaos chosen
    - Chosen should be immune to psychology
    - Gotrek, Ungrim and Giant Slayers still don't have the Deathblow animation https://www.reddit.com/r/totalwar/comments/pem6q1/just_a_heads_up_that_gotrek_ungrim_and_giant/.
  • steam_1645119874217zP8J6dsteam_1645119874217zP8J6d Registered Users Posts: 99
    While it's sometimes fun to see what buffs are needed without hinting at any corresponding de-buffs, Norsca and VP are examples of races need help first, before all these. Devs only have so much time. Game 3 is about to hit, so there may actually be zero time anyway.

    Could sort-of agree with animations only where buffs are not given, and also partly with Chosen being immune to psychology (thematically it makes no sense, but playability wise maybe there is a reason). Again, to make these changes would mean effort where it probably shouldn't be right now, if there is any dev time to do this.
  • mightygloinmightygloin Karaz-a-KarakRegistered Users Posts: 5,634
    Black orcs should have higher m attack, def and strength than chaos chosen

    According to what and who? Your interpretation of lore? They are already higher statted than they were in TT.


    Chosen should be immune to psychology

    According to what and who? Your interpretation of lore? They are - for the 1000th time - far from fearless. They get ITP with Slaanesh's mark.

    Gotrek, Ungrim and Giant Slayers still don't have the Deathblow animation

    404 Charlemagnes not found
  • damon40000damon40000 Registered Users Posts: 1,490
    edited November 2021
    Lowca12 said:


    - Gotrek, Ungrim still don't have the Deathblow animation

    For them deathblow should be passive that triggers in melee, when they are damaged. This would add to their meh damage output nicely
    BsFG dwarf
  • tank3487tank3487 Member Registered Users Posts: 2,440
    LZDs need nerfs i would say. They are top 3 faction in current competitive MP.
    And pls stop asking to add useless hunger on units that now at least sometimes can be used. Hunger would just move them in trash tier for years.
  • GreenColouredGreenColoured Registered Users Posts: 5,995

    Lowca12 said:


    - Gotrek, Ungrim still don't have the Deathblow animation

    For them deathblow should be passive that triggers in melee, when they are damaged. This would add to their meh damage output nicely
    I mean, it's not really a deathblow anymore if it triggers so casually
  • caladbolgftwcaladbolgftw Registered Users Posts: 403
    Where is the buff that vampire characters gets 50+ move speed? And where’s the buff that chaos warriors and chosen gets gift of chaos special abilities? Forget getting new weapon variants, CA can’t even get tabletop right.

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