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Give me your best house rule campaign

akaLuckyEye#3157akaLuckyEye#3157 SwedenRegistered Users Posts: 229
edited January 28 in General Discussion
With House Rule campaign I mean special rules you decide to have in your campaign. Big & small.

For example Total War, you declare war on every faction you discover instantly.
Or a small one I always have when playing Empire. I can only build 8 Steam tanks, if one is destroyed it's lost forever. Why? Because in the lore it's only 8 left & they don't know how to build more. ^^

Give me yours.

Edit: A lot of great campaigns here. I've some campaign options for killing time until TWW3 comes. Thanks ^^
"It is said that Abhorash wept tears of blood for his victims
and from that day on he travelled to the desert to pray upon the scattered nomads
instead of his own people."
Post edited by akaLuckyEye#3157 on
«1

Comments

  • ladymissfitladymissfit Senior Member Registered Users Posts: 3,480
    destroy ulthuan
    Chaos lords should be women

    Army painter plox
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069
    1. balanced armies
    2. Loreful Expansion and diplomacy
    3. No hero Spam (only 2-3 max)
    Nurgle is love, Nurgle is life
  • TheMadTypistTheMadTypist Registered Users Posts: 596
    I like having lords with appropriate mounts or abilities moving with and supporting units that share the type. Like, I’ll have an empire general on barded horseback and he has to ride with a few units of empire knights, or whatever horse cav I have available.

    Or a tomb king who rides a chariot and stays with a few units of chariots.

    Or a norscan on a mammoth who moves with another mammoth.

    Essentially “the lord’s mount is determined by units available for his army” and he has to play that role with them.
  • PedePede Registered Users Posts: 1,858
    I have only 1 rule.

    -Have fun and do whatever you feel like in that specific campaign.

    Usually that involves no cheesing of any kind and varried thematic armies. But I can do a rare doomstack when the desire is there.

  • VildvargVildvarg Registered Users Posts: 2,713
    House rules, let's see.. Yeah, I think I only do this to create themed armies. Like with Kemmler, I'll use the vampire mechanic to unlock bonuses, but I'll only recruit necromancer lords and for heroes only necromancers, banshees and wight kings, and I'll only use units that could be bound or raised. No vampires.
  • davedave1124#4773davedave1124#4773 Senior Member Registered Users Posts: 20,892
    Clan Eshin troops only (up to clan eats allowed) with one or 2 specialised units for each army.
  • SlipknotMaggotSlipknotMaggot Junior Member Registered Users Posts: 554
    Abandon your homeland or just keep capital and start a new life far away
    Team Lizardmen
  • JungleElfJungleElf Registered Users Posts: 6,502
    Trying to get close to zero cases of friendly fire (basically impossible, but still) and trying to keep as many guys alive in my armies.

    Balanced armies, no hero-spam, and 'loreful' interactions are also things I abide by, as they give me the best level of immersion.
  • BugmansxxxBugmansxxx Registered Users Posts: 425
    I use mods for unit caps and to make the game more challenging but as pure house rules i can think of only three.
    -Only one hero of each type and max 3 total.
    -No abusing game mechanics.
    -No lightning strike. And CA fixed it so this can be forgotten.
  • Fingolfin_the-Golden#2157Fingolfin_the-Golden#2157 Registered Users Posts: 6,526
    See how many mods I can use.
    Use cheat mods to win battles. Those sort of fun things.
    BEARS, Beets, Battlestar Galactica 🧝‍♀️ Pandas too please CA!
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,001
    I don’t recruit Demigryphs as the Empire. Silly newfangled AoS precursor unit.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • ROMOBOYROMOBOY Registered Users Posts: 4,813

    destroy ulthuan

    Amen
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • TheRealIronJazZTheRealIronJazZ Registered Users Posts: 369
    edited January 28
    Lorefriendly diplomacy, thematic armies and mounts, max 2-3 high end SEM/army, no lightning strike for named toons, no save scumming, avoiding cheese if possible. :d


    Ps. I always build unique buildings, doesn't matter if it's economically beneficial or not.

    "Embrace your hunger, your lust, your desire. The universe is ours for the taking."



  • Jman5#8318Jman5#8318 Registered Users Posts: 2,049
    edited January 28
    1. Hex and Augment spells/abilities only.
    2. No more than 5 ranged units per army.

    If you want more of a campaign challenge idea:

    Playing as Vampire Coast, control the entire ocean. Basically, take all the port settlements.
  • Vanilla_Gorilla#8529Vanilla_Gorilla#8529 Registered Users Posts: 38,468
    I do what I want.
    "It's no fun fighting people weaker than you." - The Beast

    "There are only two people better than me, and I'm both of them" - Vanilla Gorilla

    Forum Terms & Conditions

    I am The Beast, Descendant of Guanyin, The one who beasts 25 hours a day, 8 days a week, The Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Disciple of the Drybrush

  • XxXScorpionXxX#2310XxXScorpionXxX#2310 Registered Users Posts: 5,926
    No items, Fox only, Final Destination.
    Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
  • HeresyHoundHeresyHound Registered Users Posts: 8,285
    Explode every major capital with a bomb from below yes-yes
  • J4R0DJ4R0D Registered Users Posts: 84
    mod in as many extra factions, lords, and heroes the AI can handle, use the mods that take away minor faction debuffs and jump into the mosh pit.
  • EmrysorEmrysor Registered Users Posts: 522
    Max chaos waves that destroy Dark Elves, then expand into the old world as High Elves. Then do whatever I want, Empire and Dwarfs/Greenskins got to die.
  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 3,425
    edited January 28
    In my recent playthrough with the High Elves, using my mod SWO-RD, which has regional recruitment, I used ony regional army.

    For example, I had White Lions (foot and chariot) only in armies recruited in Chrace, Swordmasters only in armies recruited in Saphery, Phoenix Guards and Lothern Sea Guards only from Eataine, and I had to wait a long time to get my first Dragon Princes and Dragons from Caledor. And the LL only used units from their faction (like Alaster had only Chracian, Tyrion only Eataine, or Alarielle only Avelorn).
    Beside their specific units, the armies also only add regional variant of units (spearmen, archers) with their own uniforms and banners. So for exemple when Eltharion's army suffered losses in Estalia, I went back to Ulthuan to recruit new Yvresse soldiers.

    And outside of Ulthuan, if I recruited a local army to help, I put only basic generic units in that, like Spearmen/Archers.

    Also I never attacked anyone, except when an allied called for help, or someone attacked me first.
  • overtaker40#8926overtaker40#8926 Registered Users Posts: 1,098
    I have done a drycha campaign with tree spirits only and a throt campaign where i could only use the units from factions I had confederated.
    I like all the races. Equally. Wood elves are just the first among equals.
  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,375
    ArneSo said:

    1. balanced armies
    2. Loreful Expansion and diplomacy
    3. No hero Spam (only 2-3 max)

    I kinda do the same but I'll elaborate.

    1 is very faction-dependent for me. With skaven, I'll 100% go full Weapons Teams since infantry is actively making your armies worse, not even being a good roadblock since they rout so easily. But with HE or Dawi I'll take a regular sized infantry detachment.

    2 is dependant on them not **** me off. If Bastonne comes raiding me while I play Reikland, I'm going give them the business end of a sword. Also, if I need to take out Norsca, for example, I'll occupy it to prevent re-capturing. Usually by the time I'm done, the public order is stabilized so I end up keeping it.

    On 3, my rule is that I can have 1 hero of each type per army. If a given hero is not present in an army for whatever reason, I can have 2 of another hero. For example, if my army is lead by a Dwarf Lord, I rarely put a Thane in it unless I'm doing something with Iron Drakes. Instead I take 2 Runesmiths.
    Formerly known as Yannir. Oaths have been taken.
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069
    Yannir said:

    ArneSo said:

    1. balanced armies
    2. Loreful Expansion and diplomacy
    3. No hero Spam (only 2-3 max)

    I kinda do the same but I'll elaborate.

    1 is very faction-dependent for me. With skaven, I'll 100% go full Weapons Teams since infantry is actively making your armies worse, not even being a good roadblock since they rout so easily. But with HE or Dawi I'll take a regular sized infantry detachment.

    2 is dependant on them not **** me off. If Bastonne comes raiding me while I play Reikland, I'm going give them the business end of a sword. Also, if I need to take out Norsca, for example, I'll occupy it to prevent re-capturing. Usually by the time I'm done, the public order is stabilized so I end up keeping it.

    On 3, my rule is that I can have 1 hero of each type per army. If a given hero is not present in an army for whatever reason, I can have 2 of another hero. For example, if my army is lead by a Dwarf Lord, I rarely put a Thane in it unless I'm doing something with Iron Drakes. Instead I take 2 Runesmiths.
    Yeah Balanced armies is also depending on the race or faction that I play.
    With Skryre I also go full weapon team for example and I usually always try to build thematic armies.

    Regarding point 2 and lorefull expansion, I can't wait to use the trade settlement feature. So if Bastonne attacks you as Reikland, you can just conquer their land, gift it to a another Dukedom and gain a new friend in return.
    Nurgle is love, Nurgle is life
  • BrynjarKBrynjarK Registered Users Posts: 915
    Grimgor must always head straigth for the enemy lord. Badmouth the shaman gobling hero. Orc shamans should be respected but not really. Black Orcs are the boar cav bosses.

    Always never care about the gobling heroes.
  • lcmiraclelcmiracle Registered Users Posts: 911
    Do thematic armies and destroy anything I see that bothers my inner nerddom

    - No spamming of top tier units
    - No more than 8 steam tanks of any kind across all armies (though I rarely have more than 2)
    - halberdiers front line, guns, knights, cannons should be in all my armies.
    - kill all AI arch lectors because they don't exist -- only Kaslain and Aglim shall there be.
    - **** Louen, Marienburg is mine
  • FonRestorffFonRestorff Registered Users Posts: 521
    Kemmler: move capital to naga....however you spell it and restart the campaign from there. Gives the ai a huge upper hand.
  • ShatilovShatilov Junior Member Registered Users Posts: 225
    edited January 28
    My own rules, which i am using mods

    1 - Regional Occupation to stop map colouring, and make it loreful.
    2 - More Harsher climate penalties, to stop expansion, and make it loreful.
    3 - Balanced effects for mechanics, ie. Grom mechanics for empowering goblins, they are so much op.
    4 - Unit Caps, tied to buildings, or landmarks.
    5 - Thematic armies, that are based on Lord Type.
    6 - anything that disables/removes cheese tactics.
    7 - Up to 5 Heroes, max limit.
    8 - Hard Cap on elite units.
    9 - Regional Locked units, for both Ulthuan and Empire. And others if possible. Similar to Elector counts units. Make regional units available through occupation or from turn based pool.
  • SusaVile#9835SusaVile#9835 Senior Member Registered Users Posts: 1,419
    I have been doing all my campaigns with the following idea:

    1 - balanced and varied army compositions. By this I mean I try to explore most of the possibilities in terms of frontline, ranged, cavalry, monster combinations that I can muster.
    2 - No Lightning Strike
    3 - No corner camping, no flying around with your lord baiting missiles sort of idea.
    4 - Good use of all unit types, infantry, cavalry, etc.

    The next idea is to avoid most types of abilities and items, and just have spells or baseline LL or hero abilities. Just to ensure I keep the fight on the units, not the heroes and lords.

    So, army compositions are mostly based on the redline skills of a lord. For example, with Chaos, I may have a frontline of Chosen, and some Cavalry and Cannons. With another army, I will have chariots and dragon ogres. For another, a combination of Chosen and Dragon Ogre Shaggoth, with some Trolls. For another, I will go with Marauder Horsemen and Forsaken, plus a few Chariots.

    Basically, any composition I can muster using at most 3 of the redline buffs, trying to create less than the same repetitive battles. It is amazing what a full mobile Chaos army does to an Empire frontline, it is quite cool to see.
    Always learning, be polite, unless he's the enemy:P
    Cheers
    SusaVile
    Total war youtuber
  • Polar_IceCreamPolar_IceCream Registered Users Posts: 147
    edited January 28
    When not playing greenskins I always have a vendetta against Grimgor so as a little jest/insult. Black Crag will always be renamed “minge mountain” when captured and occupied
  • DrJammatDrJammat Registered Users Posts: 499
    I don't have hard rules, but try to keep armies thematic.

    One rule that I try to keep to is no teleportation for quest battles. (In my current Archaon campaign I have ignored this as theya re in the middle of nowhere), but it makes things interesting. For example, sailing up to Caledor as Teclis in ME while they were in the middle of a civil war caused me no end of trouble, which had I teleported I'd have stayed out of.
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