I know its a bit of a ways off, but after playing WH3 with new QOL and mechanics, what improvements do you think could be made to the previous game races when it's bring them over to WH3? (Besides obviously new lords and units)
Here's some I thought of:
1: Aligning with one god will also improve your position with their respective factions. And fully dedicating means you can gain access to their specific units and maybe even confederate with said daemons (like if you dedicate yourself to Khorne, you can confederate with Skarband and gain use of him in your armies)
2: Norscans should be able to gather slaves and use them for sacrifice towards a god for benefits like affinity and maybe calling on daemon armies (similar to Nkari's effect) that can fight for you, but gradually dies from attritition.
1: They should have a big names mechanic for their LLs, both orc and goblin, similar to the OKs. I believe in the lore, they often do give themselves fancy names from their accomplishments. For example, a goblin LL who beats an elf LL could get something like, "Snotty Elfstabber".
1: I thought a Khaine-temptation mechanic could be interesting (similar to the chaos ones), as high elves often struggle to resist the offerings of their darker god. And this would fit, as battling the chaos daemons might put a high elf in a corner. Giving into Khaine's gifts could give you benefits, but have drawbacks like negative affinity with other factions, especially other high elves.
1: Skaven should probably have similar mechanics to the Chaos Daemons, as they often do rituals to gain favor with the Horned Rat. And it would fit as they are also a chaos faction.
Feel free to comment and share your own.