I've been playing for around 60 hours now. Won a campaign as Skarbrand on H/H, which was actually incredibly easy because Skarbrands faction is overtuned.
The same can't be said for the other factions. I've tried most of them and they are [i]all[/i] terrible to play one way or another.
- Ku'Gath: Unnecessarily wonky economy and recruitment, the most boring slogging combat performance especially in sieges
- Kairos: Endless Cathayan doomstacks pushing into your territory, Changing of the Ways useless against the AI (Rebellions never succeed), teleport stance useless when next to the Great Wall and on top Dragon Emperor's Wrath can reduce your armies by 2/3rds within two turns, even inside your own territory
- Cathay: Opposite problem, endless Chaos stacks that will on occasion simply ignore the bastions entirely, useless allies behind your lines, Dragon Form is busted
- Daemon Prince: Everyone already knows about HIS issues but to reiterate: Ordertide by turn 10, useless skill tree, underpowered compared to every other LL
- Kislev: Rigged follower gain in favor of the AI, bad economy, Destructiontide by turn 20 or so
- Ogres: Food mechanic on top of attrition and bad traits in the Realms of Chaos, large units being unable to hit anything, Contracts for settlements on the other end of the map. Redeeming feature in the form of Gorgers but only because they're utterly imbalanced
All of this of course ON TOP of the general mechanics everybody hates like the rifts, the race for the souls, the Realm of Tzeentch, the obvious anti-player bias, the heavily and obviously cheating AI, the busted autoresolve, the sieges, the pathfinding and probably a dozen more things I forgot about.
Now, am I upset? A little, yes. The overall quality of the game is nowhere near that of Warhammer 2 at launch and it is obvious most of the mechanics mentioned were never properly tested. Certainly not on any difficulty beyond N/N. The main problem however is the fundamental design philosophy we have with Warhammer 3. I expected an iteration in the same way Three Kingdoms and Troy iterated on things learned during the development of Warhammer but that's not the case here. There are attempts, but they mostly fall flat or outright work to the detriment of the game.
I fail to see how any of this could have evaded the developers, unless there was no actual testing done at all. The game can't even decide between "Kislevite" and "Kislevian".