I miss field battles. I grow tired of all the minor settlement mini-sieges, with their mid-battle appearing towers.
I hate chaos rifts too.
I think I will go back to Warhammer II until the Immortal Empires Map comes out, and/or mods can address the minor settlement siege fest rubbish.
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15 · 10Disagree 15AgreeI'm genuinely bored of this game now and we are not even in March yet
@ArneSo you are clearly still playing WH2 and not WH3
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4 · 11Disagree 4AgreeBy mid game they were all walled anyways. I didn't see that many more field battles in game 2 compared to 3.
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10 · 5Disagree 10Agree- Report
5 · 3Disagree 5AgreeAlso in TWW2 even on T3 AI didn't always construct walls, this was only an 'issue' with Bretonnia who got walls automatically with a T3 settlement.
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5 · 4Disagree 5AgreeThe reason you don't get field battles is because the AI is, and has been for ages, pathologically afraid to leave its settlements in the face of any sort of competent military force.
If you want more field battles, the way armies interact with friendly settlements needs to change. Armies should encamp outside of settlements not in them and attacking them should provoke a field battle where the defender gets some support from the city. Reinforced by the garrison and has some positive modifiers based on buildings in it, maybe support from the walls if the settlement has them. (Troy has battlemaps for fights directly outside of walled cities, so they know this is a thing).
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2 · 2Disagree 2Agree- Report
0 · Disagree AgreeCapture the flag style of the game must be dropped as a bad idea.
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3 · 3Disagree 3AgreeMy current OK campaigns says 29 land battles, 20 minor settlements and 9 sieges so 50:50 at first glance, but I after a land battle there is at least 1 mop up battle and if there are multiple armies involved even more. So you need to half the amount of battles in the statistic to have a more accurate picture. Also all of the Chaos Realm battles are landbattles but they actually don't contribute to what you do on the campaign map so they also have to be substracted.
Same statistical discrepancy applies to AR, the game says I have used it 36 so I actually have used it more than I fought manual battles but the the parts where I used it where mop ups, last lords armies suiciding into settlements or 2nd and 3rd armies where I don't care about losing half of the army. So statisitically AR is still working as intended when in thruth its utterly useless on higher difficulties and the main reason I already burned out of playing TWW3 because there are just tons of meaningless battles without the feeling of achieving anything but getting bored.
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3 · 1Disagree 3Agree- Report
0 · 4Disagree Agree- The game has functioning diplomacy, so you don't have have to fight on 5 fronts and cap every settlement around you.
- You immediately inflict attrition damage on garrison. They will either sally out or take 10% army losses for something like 100 extra supply points, which is a bad trade.
- Target enemy armies in settlements' Zone of Control, instead of attacking the town itself: the garrison will come as reinforcement. and can be easily wiped out.
- Lure hostile armies from settlements by adopting ambush stance.
Let's not forget, that the new sieges are also empowering for the player, since you also end up on the defending side quiet often.Having said that, new sieges can be quiet frustrating in combination with brutal autoresolve: even routed leftovers somehow gooble up nearly half of your model count. Maybe it's legendary difficulty malus, but still kinda bizzare.
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3 · 2Disagree 3AgreeAn easy solution without needing unlikely redesign would be to give us the option to set a % then when a minor battle is launched it rolls the dice based on what ever % you choose. 100% would be its always a minor settlement battle and 0% would be never. Then everyone can just choose the rate they want to play them. Everyone would be happy. Its not too hard to implement and would make a lot of people happy while not changing anything for those that are happy with the game as it is. I personally would play with 30%.
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2 · 2Disagree 2AgreeSure, playing inefficent to maintain diversity is an option for those who play to enjoy the scenery but for those who play strategy games because they like to figure out ways to optimise stuff its a detriment to the enjoyment of the game.
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1 · 1Disagree 1Agree- Report
2 · 2Disagree 2AgreeRoC map will get expanded.
Ind and Khuresh will get added to the game.
CA will support the game for more than 5 years.
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1 · 1Disagree 1AgreeOr just encircle myself so they come out to.meet me, or their rescue army shows and attacks me.
Ambushes work great, and when they have a double stack plus a garrison it's needed.
With Kislev I had interception armies placed about where I met the armies coming into siege. I had a lot of field battles from that.
I would not call sieges my majority of fights, but definitely a step up from the prior point.
Also depends a lil on the armies faced, notice Khorne and ogres try to hint me down a lot.
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1 · 1Disagree 1AgreeAnd from the only perspective the AI can know about, autoresolve power, it's doing the right thing. It's putting itself into the best positions to win in the only kind of combat it can predict.
The only real "problem" right now with minor settlements isn't actually a problem with minor settlements but the hilariously stacked autoresolve outcomes that mean you have to fight even a puny ogre camp established last turn with three units of gnoblars in because otherwise autoresolve decides they're all mega-gnoblars who are cable of killing three men each.
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1 · Disagree 1AgreeIts all up to you.
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0 · 2Disagree AgreeWhat triggers me is fact that when I move into ambush ai decide to go somewhere else, every damn time as Deamons of Chaos ambushing enemy lords is a b#[email protected]
About siege, I hate 2 points of control - I just hate it. Minior battles are great, on big maps it's just crap.
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1 · 2Disagree 1AgreeWarhammer 1 "fixed' it simple by removing minor settlement battles, and Warhammer 3 broght it back with annoying "Tower Defense" as bonus
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1 · 1Disagree 1AgreeI hate constructables
I do like the minor sieges
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0 · Disagree AgreeI honestly am getting lots of field battles. If I would change something it would be making the auto resolve less punitive against the player when he is much stronger than the AI, so we are not forced to play minor settlement battles when outpowering the garrison but we don't want to get high casualties because auto resolve
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0 · Disagree AgreeGenuinely surprised how many people are satisfied with them but I guess it's a matter of personal preference.
I'm looking forward to mods that alter it.
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1 · 1Disagree 1AgreeBut I wouldn't call it "brutal" its just stupid. Who every thought that just increasing the casualty multiplier by 1 per difficulty should be force to finish a legendary campaign and than answer if it was actually challenging or fun or it the constant fight of meaningless battles ruins the game.
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