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Also the role of Goblins is to be cannon fodder. Them getting Silver Shields made them way too survivable for such a garbage unit. It made them a key component of a Greenskin Strat
In fact CA has always favored the Gobbos, yet the Orcs have yet to get a Great Orc Shaman or Black Orc Warboss and the tech tree also favors Goblins over Orcs.
That interface for old races isn't too accurate. Ironbreakers went down in block chance in there as well and CA Duck confirmed that that isn't actually the case.
I'd take those info with a grain of salt until the races are in the game proper.
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Dwarfs should get those yeah, the best way to make them still viable once their angry cousins are added is to make them even tougher because they will need something to set them apart from a faction that has basically everything that they do + faster disposable auxiliary troops, better artillery, monsters, magic and cavalry. Letting our classic dawi really double down on the defence seems only fair.
You guys know it's for balance purpose ? In campaign I dont mind an upgrade for that but in MP it's already hard to hit dwarfs with ranged unit with most factions if you don't have AP ranged units. And giving gold shield even AP one will be pretty useless.
You guys know it's for balance purpose ? In campaign I dont mind an upgrade for that but in MP it's already hard to hit dwarfs with ranged unit with most factions if you don't have AP ranged units. And giving gold shield even AP one will be pretty useless.
The dwarfs are barely faster than zombies so why is it necessary to shoot them from the front?
You guys know it's for balance purpose ? In campaign I dont mind an upgrade for that but in MP it's already hard to hit dwarfs with ranged unit with most factions if you don't have AP ranged units. And giving gold shield even AP one will be pretty useless.
The dwarfs are barely faster than zombies so why is it necessary to shoot them from the front?
Because turning 180 takes basically the same time for a slow dwarf than a fast elf. And because boxes. And because dwarfs have one of the best ranged options in the game, so is not like you aren't getting shot while you try to flank.
You guys know it's for balance purpose ? In campaign I dont mind an upgrade for that but in MP it's already hard to hit dwarfs with ranged unit with most factions if you don't have AP ranged units. And giving gold shield even AP one will be pretty useless.
The dwarfs are barely faster than zombies so why is it necessary to shoot them from the front?
Because turning 180 takes basically the same time for a slow dwarf than a fast elf. And because boxes. And because dwarfs have one of the best ranged options in the game, so is not like you aren't getting shot while you try to flank.
So kill the ranged option first, which isn't an ironbreaker, then hit ironbreakers from two angles so they'll have to turn their back on one.
Obviously, as a campaign player, I understand that MP balance is a totally different world from what I do. Smaller forces, more micro, actual reactions from the other side, et cetera. But I just don't get how a zombie-speed infantry becomes OP if it can't be shot to pieces from the front.
Couldn't agree more. Focusing tech and Grom's skill tree on them as well and they can literally carry you till the end. Not surprised by the nerf to be honest.
If the nerfs to old races on this map are "Ninja" then someone needs to hire some new ninja... surely first time you played and saw Empire doesn't even run any hellfire rocket batteries you'd realise old races have been nerfed hard as they're all non-threats.
Wait for immortal empires and see where things stand before worrying about the state of NPC races
You guys know it's for balance purpose ? In campaign I dont mind an upgrade for that but in MP it's already hard to hit dwarfs with ranged unit with most factions if you don't have AP ranged units. And giving gold shield even AP one will be pretty useless.
Sure you play MP often enough? Non AP missiles are still pretty effective against armor. HE for example often bring plenty of their cheapest archers against dwarfs. Even a few skeleton archers can do good damage against Ironbreakers not to mention the rest. Especially after vigor further nerfs the armor. Feel free to test if you dont know it already.
Also to the beginners; gold shields do not make you immune to the missiles because
- It's not 100% block - You have to be facing missiles and block for it to work - You can get flanked = no block - Doesn't work in melee afaik
Hard to know sure since the game does not have a single gold shield but overtuned ranged.
MP and SP just need to have separate balancing. The MP community is much smaller than singleplayer and it doesn't make much sense for the singleplayer units to be balanced around a small contingent of the player base.
Asking for Dwarf infantry to be easier to shoot for balancing purposes is just unloreful.
I would rather see shields be entirely rebalanced TBH. Ranged is already vastly OP with the amount of damage it can output against even heavily armored shielded units. Shield block chance should be increased across the board by at least 10%. Then the 1AP minimum lets even garbage archers do way more damage than they should against units like Chosen.
Dwarfs should get those yeah, the best way to make them still viable once their angry cousins are added is to make them even tougher because they will need something to set them apart from a faction that has basically everything that they do + faster disposable auxiliary troops, better artillery, monsters, magic and cavalry. Letting our classic dawi really double down on the defence seems only fair.
Tbh the only way to really balance Chaos Dwarfs is to give them a manpower system or caps for their chaos dwarf units.
Nobody cares about "MP." This is a singleplayer game.
Ah yes the singleplayer game that happens to have free for all campaigns and MP battles with a ladder.
Multiplayer will NEVER be relevant no matter how much you cry about it.
I don't even care about MP but CA does and they should.
Someone at CA caves in to the demands of the multiplayer cabal and ruins singleplayer balance in order to please the <1% of players who regularly play that garbage. And it's terrible for the longevity of the game, so no actually, they shouldn't.
Nobody cares about "MP." This is a singleplayer game.
Ah yes the singleplayer game that happens to have free for all campaigns and MP battles with a ladder.
Multiplayer will NEVER be relevant no matter how much you cry about it.
I don't even care about MP but CA does and they should.
Someone at CA caves in to the demands of the multiplayer cabal and ruins singleplayer balance in order to please the <1% of players who regularly play that garbage. And it's terrible for the longevity of the game, so no actually, they shouldn't.</p>
CA balances the game for both the MP and SP communities, they do nerf some units because of the MP sometimes but the problem is not that they are balancing the game for it, the problem is that sometimes CA overnerfs something.
Let's take a look at the Ancient Sally for instance, no one **** asked for a nerf of this unit and yet it took the nerfhammer, both SP and MP people are still **** about that one so if you want to blame someone, blame CA. CA is the problem not the MP dudes because they overnerf something and then ignore all feedback about it.
Nobody cares about "MP." This is a singleplayer game.
Ah yes the singleplayer game that happens to have free for all campaigns and MP battles with a ladder.
Multiplayer will NEVER be relevant no matter how much you cry about it.
I don't even care about MP but CA does and they should.
Someone at CA caves in to the demands of the multiplayer cabal and ruins singleplayer balance in order to please the <1% of players who regularly play that garbage. And it's terrible for the longevity of the game, so no actually, they shouldn't.</p>
CA balances the game for both the MP and SP communities
And they shouldn't be doing that. Because multiplayer balance is irrelevant. And when we discuss multiplayer balance it is generally understood that we mean competitive PvP. Since coop and head to head campaigns use the same balance as singleplayer.
It's fine for CA to support a tacked on multiplayer PvP mode, and it's fine to be a fan of it, but nothing should be changed in the actual game to appease the tiny minority that regularly plays it.
Adjusting stats for the sake of "MP balance" is nonsensical, even if we were to pretend that MP is relevant, since MP units are already balanced by cost. If something is overperforming then you increase its cost. If something is underperforming then you decrease its cost. There is no reason to ruin things for the 99% when you could literally just change the cost of the unit (or spell, or whatever else) in that mode.
Nobody cares about "MP." This is a singleplayer game.
Ah yes the singleplayer game that happens to have free for all campaigns and MP battles with a ladder.
Multiplayer will NEVER be relevant no matter how much you cry about it.
I don't even care about MP but CA does and they should.
Someone at CA caves in to the demands of the multiplayer cabal and ruins singleplayer balance in order to please the <1% of players who regularly play that garbage. And it's terrible for the longevity of the game, so no actually, they shouldn't.</p>
CA balances the game for both the MP and SP communities
And they shouldn't be doing that. Because multiplayer balance is irrelevant. And when we discuss multiplayer balance it is generally understood that we mean competitive PvP. Since coop and head to head campaigns use the same balance as singleplayer.
It's fine for CA to support a tacked on multiplayer PvP mode, and it's fine to be a fan of it, but nothing should be changed in the actual game to appease the tiny minority that regularly plays it.
Adjusting stats for the sake of "MP balance" is nonsensical, even if we were to pretend that MP is relevant, since MP units are already balanced by cost. If something is overperforming then you increase its cost. If something is underperforming then you decrease its cost. There is no reason to ruin things for the 99% when you could literally just change the cost of the unit (or spell, or whatever else) in that mode.
I see you ignored the rest of my comment where I explain the actual problem. Keep blaming the MP guys for ruining your game and stay in your ignorance then.
Nobody cares about "MP." This is a singleplayer game.
Ah yes the singleplayer game that happens to have free for all campaigns and MP battles with a ladder.
Multiplayer will NEVER be relevant no matter how much you cry about it.
I don't even care about MP but CA does and they should.
Someone at CA caves in to the demands of the multiplayer cabal and ruins singleplayer balance in order to please the <1% of players who regularly play that garbage. And it's terrible for the longevity of the game, so no actually, they shouldn't.</p>
CA balances the game for both the MP and SP communities
And they shouldn't be doing that. Because multiplayer balance is irrelevant. And when we discuss multiplayer balance it is generally understood that we mean competitive PvP. Since coop and head to head campaigns use the same balance as singleplayer.
It's fine for CA to support a tacked on multiplayer PvP mode, and it's fine to be a fan of it, but nothing should be changed in the actual game to appease the tiny minority that regularly plays it.
Adjusting stats for the sake of "MP balance" is nonsensical, even if we were to pretend that MP is relevant, since MP units are already balanced by cost. If something is overperforming then you increase its cost. If something is underperforming then you decrease its cost. There is no reason to ruin things for the 99% when you could literally just change the cost of the unit (or spell, or whatever else) in that mode.
I see you ignored the rest of my comment where I explain the actual problem. Keep blaming the MP guys for ruining your game and stay in your ignorance then.
Comments
Also the role of Goblins is to be cannon fodder. Them getting Silver Shields made them way too survivable for such a garbage unit. It made them a key component of a Greenskin Strat
In fact CA has always favored the Gobbos, yet the Orcs have yet to get a Great Orc Shaman or Black Orc Warboss and the tech tree also favors Goblins over Orcs.
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22 · 4Disagree 22AgreeI'd take those info with a grain of salt until the races are in the game proper.
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5 · 1Disagree 5AgreeBut if it's Goblins we're talking about...are nerfs really all that bad a thing? Those things are OP in campaign, especially for their cost.
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7 · Disagree 7Agree- Report
26 · Disagree 26Agree- Report
0 · Disagree Agree"There are only two people better than me, and I'm both of them" - The descendant of Guanyin
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I am The Beast, Descendant of Guanyin, The one who beasts 25 hours a day, 8 days a week, The Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector,
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0 · 10Disagree Agree- Report
13 · 4Disagree 13AgreeLetting our classic dawi really double down on the defence seems only fair.
- Report
4 · 3Disagree 4Agree- Report
4 · 10Disagree 4Agree- Report
3 · 9Disagree 3Agree- Report
5 · 1Disagree 5Agree- Report
2 · 3Disagree 2AgreeObviously, as a campaign player, I understand that MP balance is a totally different world from what I do. Smaller forces, more micro, actual reactions from the other side, et cetera. But I just don't get how a zombie-speed infantry becomes OP if it can't be shot to pieces from the front.
- Report
1 · 3Disagree 1Agree- Report
2 · Disagree 2AgreeWait for immortal empires and see where things stand before worrying about the state of NPC races
- Report
0 · Disagree AgreeAlso to the beginners; gold shields do not make you immune to the missiles because
- It's not 100% block
- You have to be facing missiles and block for it to work
- You can get flanked = no block
- Doesn't work in melee afaik
Hard to know sure since the game does not have a single gold shield but overtuned ranged.
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1 · Disagree 1AgreeAsking for Dwarf infantry to be easier to shoot for balancing purposes is just unloreful.
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2 · 6Disagree 2AgreeNINJA NERFS ALREADY HAPPENING ON OLD RACES
More like broad balance changes are being made between Game 2 and Game 3- Report
3 · 1Disagree 3Agree- Report
4 · 9Disagree 4Agree- Report
3 · 4Disagree 3Agree- Report
2 · 1Disagree 2Agree- Report
1 · 1Disagree 1Agree- Report
3 · 7Disagree 3Agree- Report
5 · 3Disagree 5Agree- Report
2 · 7Disagree 2AgreeLet's take a look at the Ancient Sally for instance, no one **** asked for a nerf of this unit and yet it took the nerfhammer, both SP and MP people are still **** about that one so if you want to blame someone, blame CA. CA is the problem not the MP dudes because they overnerf something and then ignore all feedback about it.
- Report
1 · 3Disagree 1AgreeGoblins should have crappy shields and dwarfs should have the best shields. Period.
Warfield Undermountain
Dwarf Lord of Stone and Steel
TWW3 Dwarf Content Series:
FLC/Update #1: "Brewing" Update, Josef Bugman FLC, Bugman's Brewery faction
FLC/Update #2: "Royal Blood" Update, Alrik Ranulfsson FLC, Karak Hirn faction
FLC/Update #3: "Vengeance" Update, Kazador Thunderhorn FLC, Karak Azul faction
FLC/Update #4: "Runelore" Update, Kragg the Grim FLC, Runesmith's Guild faction
DLC #1: The Sorcerer and the Engineer, "Engineer's Workshop" Update
DLC #2: The Daemon and the Slayer, "Slayer's Oath" Update
- Report
1 · Disagree 1AgreeIt's fine for CA to support a tacked on multiplayer PvP mode, and it's fine to be a fan of it, but nothing should be changed in the actual game to appease the tiny minority that regularly plays it.
Adjusting stats for the sake of "MP balance" is nonsensical, even if we were to pretend that MP is relevant, since MP units are already balanced by cost. If something is overperforming then you increase its cost. If something is underperforming then you decrease its cost. There is no reason to ruin things for the 99% when you could literally just change the cost of the unit (or spell, or whatever else) in that mode.
- Report
1 · 5Disagree 1Agree- Report
2 · 4Disagree 2Agree- Report
1 · 4Disagree 1Agree