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Champions of Chaos: Sigvald

Red_DoxRed_Dox Junior MemberRegistered Users Posts: 6,282
edited September 21 in General Discussion







Introduced during 7th edition Warriors of Chaos armybook, Sigvald replaced the older Dechala and Azzazel as Slaanehs playable special char and transfered over to 8th edition.





He was mentioned in the WFRP - Liber Ecstatica



Sigvald had its own novel

which is included in the 5th Chronicle Omnibus "Champions of Chaos". For a printed copy these days you probably have to search the 2nd hand markets and/or eBay.


During "The (horrible) Endtimes", Sigvald was of course around but afaik did not much. He was fighting in Parravon, was apparently around the battle of Middenheim


and then transported elsewhere

where he clashed with Nagashs dark forces and had a duel where he killed Krell, and died afterwards by the hand of Throgg.




Sigvald was brought back from the dead for Age of Sigmar with a new miniature



Coming back from the dead, reshaped by Slaanesh, he apparently is still not a Daemon Prince.



For TWW of course Sigvald is around since the first game, being placed in the WoC roster as the only marked guy or option.

With game#3 released and now a Slaanesh-race around there are two paths open for CA.
  1. Either they shove him over to Slaanesh were surely he would be better suited.
  2. Or they leave him in the WoC roster. They so far never really touched old DLC except balancing stuff. Which makes this outcome more likely.
So it is questionable if they would take a old DLC addition from another race, and put him into a game#3 core race instead. Leaving Sigvald in the WoC roster might not be that bad, *if* the announced WoC rework might change how things are for the WoC overall. From simply handing Sigvald marked Mortals and limited Daemon access, to a whole rework of WoC and them getting marked Lords/Heroes+units on itself, the WoC could end up in a good spot. And Sigvald staying there, could just be the first step of adding three more marked special chars toward the WoC. Sigvalds 7/8th edition companions (Festus, Villitch & Valkia) would probably be the best idea. While other marked mortals, like for example old Valnir or newer Tamurkhan could still be added rather into the Nurgle-race instead.
We might learn more at the end of the year. Once CA put out their first "4 Champions" DLC and we might actually get some insight on what rework the WoC are supposed to get.

SIgvald itself functions as he should in TWW. He is a foot Lord duelist, who floats over terrain

so giving him some superduper mount is not the way. And floating is also not flying, so nobody get weird ideas here either ;)
His skilltree was mostly fine when last played, but I assume it needs a bit of upgrading in game#3 either way. Depending on him going to Slaanesh, or sticking too WoC and get new Slaanesh units to use, he might need a revamped red skilltree to boost the Slaanesh troops. With Sigvald owning his own pleasure palace in lore and generic WoC using settlements in game#3, of course a WoC rework could grant settlement access in general. In that case, Sigvald could on IME get his palace starting position somewhere in the Chaos Wastes (afaik we have no pinpointed location where that should be) with some special Slaanesh landmark options. Faction name obviously should be "The Decadent Host" as was mentioned in 7th edition.

I doubt it will change, but the RoR "Mirror Guard" which gave for the first time a visual to Sigvalds bodyguards, were a fine invention from CA.


This could be exploited in handing Sigvald more then just one regiment of them [like Tomb Kings who could have multiple Tomb Guard RoR] for later hire. Or at least a guaranteed starting regiment of them. For the generic Slaanesh Chaos Warrior/Chosen look, CA probably has still to make a new design. I would assume as a marked unit in a undivided DLC, the Mirror Guard itself could also need a minor update since game#3 introduced all those Mark of Slaanesh stuff.


And just because




Similar Topics
Champions of Undivided

Champions of Khorne

Champions of Tzeentch

Champions of Nurgle

Champions of Slaanesh

------Red Dox
Post edited by Red_Dox on
«1345

Comments

  • mecanojavi99#6562mecanojavi99#6562 EspañaRegistered Users Posts: 10,800
    Any outcome that doesn't involve moving Sigvald to Slaanesh, IMO, would be the biggest disappointment with WH3 so far, and one of the biggest of the entire trilogy, on par with Aranessa, Ghorst, Krell and the Von Carstein bloat.

    There is 0 reason to not have THE chosen of Slaanesh not be part of the actual proper Slaanesh race, with Slaanesh mechanics and units.

    It's not like we would have to pay again for him or get him for free, he would only be available to owners of the original WoC DLC, the same as Orion or Durthu.

    Even better, give WoC OG owners Crom as FLC LL replacement, since he is also an armored/shielded foot duelist with an affinity towards marauders + 1 LL in the upcoming LP, leaving them at 4 LL for the moment.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • RheingoldRheingold Registered Users Posts: 1,505
    Yeah he absolutely needs to go to Slaanesh and it should be easy to replace him in the WoC roster. 3 more champions, one to each of the mono's and Mono's would have two lords each and WoC three. Works.
    Thats what should happen, is it likely or possible no idea...
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069

    Any outcome that doesn't involve moving Sigvald to Slaanesh, IMO, would be the biggest disappointment with WH3 so far, and one of the biggest of the entire trilogy, on par with Aranessa, Ghorst, Krell and the Von Carstein bloat.

    There is 0 reason to not have THE chosen of Slaanesh not be part of the actual proper Slaanesh race, with Slaanesh mechanics and units.

    It's not like we would have to pay again for him or get him for free, he would only be available to owners of the original WoC DLC, the same as Orion or Durthu.

    Even better, give WoC OG owners Crom as FLC LL replacement, since he is also an armored/shielded foot duelist with an affinity towards marauders + 1 LL in the upcoming LP, leaving them at 4 LL for the moment.

    This.

    Next LP:
    - Valkia
    - Festus
    - Vilitch
    - Sayl

    FLC: Crom

    WoC Rework: Sigvald moved to Slaanesh (you still have to own the WoC DLC)
    Nurgle is love, Nurgle is life
  • Ironhawk97#2562Ironhawk97#2562 Registered Users Posts: 539
    While I agree with the sentiment that Sigvald should be moved to Slaanesh and replaced with someone else in the WoC roster, I don't think CA will actually do it. It also wouldnt be Crom or Arbaal they'd replace him with because they are already used as a generic stand-in name for chaos affiliated mortal lords and heroes, which they wouldn't have done if either of them were on the table. If they were really going to make that move, then they may as well move Throgg over to WoC and put some more appropriate Norscans in too, which means they'd also owe everyone who owns Norsca a free lord... It just turns into a bunch of moves that I doubt CA wants to deal with.

    Vardek Crom is the "logical" choice, but he's ultimately at the end of the day just second fiddle to Archaon, and the game doesn't need that, at all. I suspect that the WoC rework will include both a favor system similar to that of the Daemons of Chaos, and a means of recruiting both daemonic units themselves and the respective mortal champions from each monogod race. I also don't think they'll change the fact that the playable WoC faction will be one faction with multiple LLs rather than giving them all their own, and even some of the monogod leaders (namely the "4 Champions") may not make an appearance until that invasion, both for thematic purposes and to prevent overcrowding on the map.
  • BrynjarKBrynjarK Registered Users Posts: 915
    edited May 6
    What got me most abot that lore bit is Throgg


    If Sigvald gets rage instead of finesse. Throgg should deff get a new abilety



  • #62422#62422 Registered Users Posts: 255
    As if he could kill Krell. Krell was an absolute beast.
  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    It doesn't make sense to switch Sigvald to a DoC army. Keep him in WoC but maybe give him access to Daemonettes the same way the Everqueen has access to Dryads.
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069

    It doesn't make sense to switch Sigvald to a DoC army. Keep him in WoC but maybe give him access to Daemonettes the same way the Everqueen has access to Dryads.

    Slaanesh isn’t a DoC army.
    Nurgle is love, Nurgle is life
  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    edited May 8
    ArneSo said:

    Slaanesh isn’t a DoC army.

    It says Daemons of Chaos on the army banners, and all their units are from DoC except Forsaken.
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602

    ArneSo said:

    Slaanesh isn’t a DoC army.

    It says Daemons of Chaos on the army banners, and all their units are from DoC except Forsaken.
    Nurgle, Slaanesh, Tzeentch and Khorne are not DoC races in Warhammer 3. They are Monogods - meaning a mix of Daemons AND mortals. It's mind blowing this still needs to be explained.

  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    Neodeinos said:

    Nurgle, Slaanesh, Tzeentch and Khorne are not DoC races in Warhammer 3. They are Monogods - meaning a mix of Daemons AND mortals. It's mind blowing this still needs to be explained.

    Again, it says Daemons of Chaos on the army banners. "Monogod" is just forum lingo. The units are 95% DoC. It makes no sense for mortal champions to be commanding daemonic armies.
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069

    Neodeinos said:

    Nurgle, Slaanesh, Tzeentch and Khorne are not DoC races in Warhammer 3. They are Monogods - meaning a mix of Daemons AND mortals. It's mind blowing this still needs to be explained.

    Again, it says Daemons of Chaos on the army banners. "Monogod" is just forum lingo. The units are 95% DoC. It makes no sense for mortal champions to be commanding daemonic armies.
    It doesn’t and you are factual wrong.

    The only DoC faction is Daniel.

    It’s mind boggling how some people still haven’t swallowed the Monogod pill.
    Nurgle is love, Nurgle is life
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602

    Neodeinos said:

    Nurgle, Slaanesh, Tzeentch and Khorne are not DoC races in Warhammer 3. They are Monogods - meaning a mix of Daemons AND mortals. It's mind blowing this still needs to be explained.

    Again, it says Daemons of Chaos on the army banners. "Monogod" is just forum lingo. The units are 95% DoC. It makes no sense for mortal champions to be commanding daemonic armies.
    It doesn't and even CA referred to them as Monogods so this isn't just forum lingo.

  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    ArneSo said:

    It doesn’t and you are factual wrong.

    The only DoC faction is Daniel.

    It’s mind boggling how some people still haven’t swallowed the Monogod pill.

    You're right, I double-checked and only the Undivided factions specifically say 'Daemons of Chaos' on their banners. However, the 'monogod' factions are basically just themed DoC lists.
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069

    ArneSo said:

    It doesn’t and you are factual wrong.

    The only DoC faction is Daniel.

    It’s mind boggling how some people still haven’t swallowed the Monogod pill.

    You're right, I double-checked and only the Undivided factions specifically say 'Daemons of Chaos' on their banners. However, the 'monogod' factions are basically just themed DoC lists.
    Umm Skullcrushers, Hellstriders, Warriors of Khorne, Marauders of Slaanesh…

    What do you think Monogod LPs will look like dude? It’s just that most mortal stuff is hold back for DLC. But mortal stuff is coming and it’s time to accept it.
    Nurgle is love, Nurgle is life
  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    ArneSo said:

    What do you think Monogod LPs will look like dude? It’s just that most mortal stuff is hold back for DLC. But mortal stuff is coming and it’s time to accept it.

    We already have a lot of mortal units available between WoC and Norsca, so I'm assuming the DoC-heavy focus for 'monogods' was intentional. Presumably the WoC rework will be mortal-heavy, with a few daemons sprinkled in. The LLs for monogods will likely be Heralds, Daemons Princes and other characters who would logically command daemonic armies.
  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069

    ArneSo said:

    What do you think Monogod LPs will look like dude? It’s just that most mortal stuff is hold back for DLC. But mortal stuff is coming and it’s time to accept it.

    We already have a lot of mortal units available between WoC and Norsca, so I'm assuming the DoC-heavy focus for 'monogods' was intentional. Presumably the WoC rework will be mortal-heavy, with a few daemons sprinkled in. The LLs for monogods will likely be Heralds, Daemons Princes and other characters who would logically command daemonic armies.
    It was intentional since most mortal stuff will be DLC. Andy literally said that they wanted Monogods to be daemon heavy at launch. AT LAUNCH.

    If you seriously expect that characters like Tamurkhan, Vilitch or Valkia won’t be Monogods then you are just delusional.

    Monogods happened. It’s time to swallow that pill.
    Nurgle is love, Nurgle is life
  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    ArneSo said:

    ote>It was intentional since most mortal stuff will be DLC. Andy literally said that they wanted Monogods to be daemon heavy at launch. AT LAUNCH.

    If you seriously expect that characters like Tamurkhan, Vilitch or Valkia won’t be Monogods then you are just delusional.

    Monogods happened. It’s time to swallow that pill.

    I dunno, I could see Valkia et al. being WoC with appropriate daemonic options sprinkled in. The current monogod tech trees and buildings are designed almost entirely around daemons as their core units. I expect we'll see a few more mortal units added to the monogods but not 50/50 or even close.

  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602

    ArneSo said:

    ote>It was intentional since most mortal stuff will be DLC. Andy literally said that they wanted Monogods to be daemon heavy at launch. AT LAUNCH.

    If you seriously expect that characters like Tamurkhan, Vilitch or Valkia won’t be Monogods then you are just delusional.

    Monogods happened. It’s time to swallow that pill.

    I dunno, I could see Valkia et al. being WoC with appropriate daemonic options sprinkled in. The current monogod tech trees and buildings are designed almost entirely around daemons as their core units. I expect we'll see a few more mortal units added to the monogods but not 50/50 or even close.

    We already have all the Daemons from the 8th edition so there isn't much to add on that side while there is a lot of potential units with the mortals.

  • Herr_ArnulfeHerr_Arnulfe Registered Users Posts: 904
    Neodeinos said:

    We already have all the Daemons from the 8th edition so there isn't much to add on that side while there is a lot of potential units with the mortals.

    There will likely be half-daemons and daemonic constructs (e.g. Beastfiends, Stemcutters) plus similar daemonic hybrids of CA's invention.

  • Sultschiem#8734Sultschiem#8734 Registered Users Posts: 3,497
    edited May 8
    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that... because they specifically advertised now for almost a decade, that all DLC content will be carried over. As an advertised piece of the Warriors of Chaos DLC, unlike any free unlockables that are hidden and not advertised as part of the product...

    That can actually cause legal issues as well with their promise of DLC carrying over....
    Post edited by Sultschiem#8734 on
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.

  • Beytran70#7597Beytran70#7597 Registered Users Posts: 213

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    The DLC states that it provides content specifically for Warhammer 1 and mentions nothing about any other game.
  • Sultschiem#8734Sultschiem#8734 Registered Users Posts: 3,497
    Neodeinos said:

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.
    Unless they replace him, that then means that the Chaos Warrior DLC just lost 1/3 of their start positions.

    And what DLC content did they make free?
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602

    Neodeinos said:

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.
    Unless they replace him, that then means that the Chaos Warrior DLC just lost 1/3 of their start positions.

    And what DLC content did they make free?
    Strigoi Ghould King was made free when the Vampire Counts rework was released and they didn't add anything else in the DLC to compensate.

  • SerPusSerPus Registered Users Posts: 9,583

    It says Daemons of Chaos on the army banners, and all their units are from DoC except Forsaken.

    In TWW3 Slaanesh have no Forsaken.
  • Red_DoxRed_Dox Junior Member Registered Users Posts: 6,282
    Neodeinos said:

    Neodeinos said:

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.
    Unless they replace him, that then means that the Chaos Warrior DLC just lost 1/3 of their start positions.

    And what DLC content did they make free?
    Strigoi Ghould King was made free when the Vampire Counts rework was released and they didn't add anything else in the DLC to compensate.
    https://www.totalwar.com/blog/the-aye-aye-patch-notes/
    I checked, because it sounded a bit unbeliveable and I don't see anything in the notes that approves your comment.
    I assume with "Free Ghoul Kings" you just mean the "Legendary" variants? If I remember right we still have the normal recruiting were I can get the Ghoul King normal without putting up with the Strigoi Bloodkisses. I don't know if that then really counts as "DLC content became FLC"" which shall set a precedent for Sigvald moving and become FLC (which still would be taking 1 LL out of a DLC and people who migth have bought the DLC for Sigvald back then, could get angry).

    I see it a bit like Sultshiem here, CA never really touched old DLCs either for hard changes that actually go for the content, nor for "switching things out". DLC content gets balanced, get reworked in case of race DLCs (Beastmen, Woodelves) but those reworks did neither add nor take units away. Which adds Sigvald in a troublesome position. I don't see CA pull him out, even if it would be for the best, and replace him with someone else. And if he stays, it makes more sense to add 3 marked LLs to the pool through DLC or FLC, so that one marked mortal is around in WoC and evens things out for people wanting to play WoC with a marked LL rather then a god race.
    If the WoC rework comes really this year (I have my doubts but if it shall be coupled with the "4 champion" DLC, they kinda have to wing it in time), we see which path CA will take.

    -----Red Dox
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,602
    Red_Dox said:

    Neodeinos said:

    Neodeinos said:

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.
    Unless they replace him, that then means that the Chaos Warrior DLC just lost 1/3 of their start positions.

    And what DLC content did they make free?
    Strigoi Ghould King was made free when the Vampire Counts rework was released and they didn't add anything else in the DLC to compensate.
    https://www.totalwar.com/blog/the-aye-aye-patch-notes/
    I checked, because it sounded a bit unbeliveable and I don't see anything in the notes that approves your comment.
    I assume with "Free Ghoul Kings" you just mean the "Legendary" variants? If I remember right we still have the normal recruiting were I can get the Ghoul King normal without putting up with the Strigoi Bloodkisses. I don't know if that then really counts as "DLC content became FLC"" which shall set a precedent for Sigvald moving and become FLC (which still would be taking 1 LL out of a DLC and people who migth have bought the DLC for Sigvald back then, could get angry).

    I see it a bit like Sultshiem here, CA never really touched old DLCs either for hard changes that actually go for the content, nor for "switching things out". DLC content gets balanced, get reworked in case of race DLCs (Beastmen, Woodelves) but those reworks did neither add nor take units away. Which adds Sigvald in a troublesome position. I don't see CA pull him out, even if it would be for the best, and replace him with someone else. And if he stays, it makes more sense to add 3 marked LLs to the pool through DLC or FLC, so that one marked mortal is around in WoC and evens things out for people wanting to play WoC with a marked LL rather then a god race.
    If the WoC rework comes really this year (I have my doubts but if it shall be coupled with the "4 champion" DLC, they kinda have to wing it in time), we see which path CA will take.

    -----Red Dox
    I was sure they made the generic Ghould King free since they made one as the Bloodline lord but I guess I misremembered.

  • ArneSo#7705ArneSo#7705 Hamburg, Germany Registered Users Posts: 37,069
    Red_Dox said:

    Neodeinos said:

    Neodeinos said:

    He won't be pulled over to Slaanesh, most likely, he will get the opportunity to get Slaanesh Units.

    Pulling out a character from an already released DLC and putting him into a new one will cause not only a ****, but they will have to change the descriptions etc. of the game 1 DLC to reflect that...

    That can actually cause legal issues as well with their promise of DLC carrying over....

    You know they can just make Sigvald free, right ? CA has already made content from DLC free in the past so it's not like there is no precedent.
    Unless they replace him, that then means that the Chaos Warrior DLC just lost 1/3 of their start positions.

    And what DLC content did they make free?
    Strigoi Ghould King was made free when the Vampire Counts rework was released and they didn't add anything else in the DLC to compensate.
    https://www.totalwar.com/blog/the-aye-aye-patch-notes/
    I checked, because it sounded a bit unbeliveable and I don't see anything in the notes that approves your comment.
    I assume with "Free Ghoul Kings" you just mean the "Legendary" variants? If I remember right we still have the normal recruiting were I can get the Ghoul King normal without putting up with the Strigoi Bloodkisses. I don't know if that then really counts as "DLC content became FLC"" which shall set a precedent for Sigvald moving and become FLC (which still would be taking 1 LL out of a DLC and people who migth have bought the DLC for Sigvald back then, could get angry).

    I see it a bit like Sultshiem here, CA never really touched old DLCs either for hard changes that actually go for the content, nor for "switching things out". DLC content gets balanced, get reworked in case of race DLCs (Beastmen, Woodelves) but those reworks did neither add nor take units away. Which adds Sigvald in a troublesome position. I don't see CA pull him out, even if it would be for the best, and replace him with someone else. And if he stays, it makes more sense to add 3 marked LLs to the pool through DLC or FLC, so that one marked mortal is around in WoC and evens things out for people wanting to play WoC with a marked LL rather then a god race.
    If the WoC rework comes really this year (I have my doubts but if it shall be coupled with the "4 champion" DLC, they kinda have to wing it in time), we see which path CA will take.

    -----Red Dox
    They literally removed the mini campaigns from the WE and BM DLCs in WH2, which were worth 2 LLs each.

    We literally paid for them and yet can’t play them in WH2.

    Yet you can still play the mini campaigns in game 1.

    So it’s the same with Sigvald here. They can do whatever they want with him since in WH1 he will still be a WoC LL.
    Nurgle is love, Nurgle is life
  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 6,751

    Neodeinos said:

    We already have all the Daemons from the 8th edition so there isn't much to add on that side while there is a lot of potential units with the mortals.

    There will likely be half-daemons and daemonic constructs (e.g. Beastfiends, Stemcutters) plus similar daemonic hybrids of CA's invention.

    CA not even create new models for the doom knight and you tell me they will likely invent and use lore blurb`?

    Is more likely that we get a Mortal focus, nothing on their tech tree cant be altered or added for the mortal part

    Especially that khorne literally have some buff red lines for the mortal part of it roster.


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