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Happened to me in my first campaign, then I read this post and tried to play a new campaign of Demons of Chaos without using allied armies but it didn't work, it crashed in turn 150. My first campaign around 130 when that allied army was about to get smash. I feel discourage to play the gane in this state to be honest.
I don't think it's the request army feature, I'm wasn't using it in either of my campaigns and they're both bricked, one at turn 115, and another at turn 121
I don't think it's the request army feature, I'm wasn't using it in either of my campaigns and they're both bricked, one at turn 115, and another at turn 121
Perhaps the crash is also triggered when NPC factions lose armies that have been previously requested by another NPC faction. Totally speculation, but if the AI uses this feature, much of the implementation code would be shared.
I don't think it's the request army feature, I'm wasn't using it in either of my campaigns and they're both bricked, one at turn 115, and another at turn 121
well in this case I think you should file a report, upload savefile and other stuffs cause your case seems different and they might look into it.
Same issue around the 100 turn time, multiple times. Demon Prince, hired army (and fired) and kept happening because the army is wandering in enemy territory and gets whacked. After I set back my starts multiple times from 90's into early 100's and this ends up being nearly unavoidable. Stopped playing, and this needs a fix.
Same happens to me on 1.1.0 as Demon Prince. I've just killed the army I used to borrow from my then-ally = crash at the end of turn. If I spare them, it works.
Same crash. Legion of Chaos, turn 182, going for domination victory, ex-hired army dies - game dies at the end of turn. Im waiting for the next patch.
A few turns earlier, I solved the problem by loading the previous save and saving the army, because then it was still mine. This is impossible in the current turn. Such bugs keep me from playing on the legendary difficulty level, where you only have one save file.
Build 1.1.0 (no mods) PC: Windows 10 pro (all updates), AMD5900X, 32 [email protected] gskill, nVidia 3090 Zotac Trinity, 2TB Samsung 970 EVO plus
Also got this issue, already at patch 1.1. Legion of chaos, allied army hired by me, get destroyed during ai end turn time, and at the moment of last ai turn game is freezing and crashing. The question is it recoverable? Because i played legendary with autosave option only, which seems to be ruining the playthrough, because autosave occurred right after the battle of this army being destroyed
Same issue here on a 4 person multiplayer campaign that we are unable to continue. Any updates on the issue yet ? Can you fix it from sending the save file ?
Game version 1.2.0 I play as Slaanesh. During the mission, I call on a mercenary army. As soon as she dies, at the end of the turn, the game crashes, and the computer goes to reboot. When playing for other factions, the same thing happens. Somewhere a mercenary army dies, and at the end of the turn the game crashes.
After 2 patches the problem is still there. This makes it impossible to play the game.
This problem is reproduced by many people, and it is quite critical. I would call it a blocker. It is difficult to understand why she was not given a high priority and not fixed in the first patches.
Had the same bug for Khorne, Nurgle and DoC campaigns and i was lucky that an older save worked. I was not so lucky with my Tzeentch campaign which crashes on turn 133 so the last time i played TW3 was 2 weeks before patch 1.1.0. I played only 1 hour in patch 1.1.0 and 1.2.0 in which i tried different combinations with the same result. I even gave feedback with required files and no developer responded. Patches 1.1.0 and 1.2.0 had several pages of stats and values fixes which is the easy part just to make their patches seem big and a combined number of 4 lines for code/optimization/bug fixes. Tbh my hopes for this game are really low with no expectations of a solid IE experience since like @13am5ir said major bugs have not been fixed and they are nowhere to be found on the really slow ''roadmap''.
Could you guys at least let us know that you are working on the issue... And reach to GeForce Now to allow them hosting your games, what does it cost you...
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0 · Disagree AgreeI mean... shouldn't you guys disable "request army" feature until this is fixed? It's more likely that others will encounter the same issue.
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0 · Disagree AgreeSame crash....
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0 · Disagree AgreeA few turns earlier, I solved the problem by loading the previous save and saving the army, because then it was still mine. This is impossible in the current turn. Such bugs keep me from playing on the legendary difficulty level, where you only have one save file.
Build 1.1.0 (no mods)
PC: Windows 10 pro (all updates), AMD5900X, 32 [email protected] gskill, nVidia 3090 Zotac Trinity, 2TB Samsung 970 EVO plus
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0 · Disagree AgreeLegion of chaos, allied army hired by me, get destroyed during ai end turn time, and at the moment of last ai turn game is freezing and crashing.
The question is it recoverable?
Because i played legendary with autosave option only, which seems to be ruining the playthrough, because autosave occurred right after the battle of this army being destroyed
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0 · Disagree AgreePlaying as Daemons of Chaos, end of turn 97/crashes at what would be start of turn 98
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1 · Disagree 1Agree- Report
0 · Disagree AgreeI play as Slaanesh. During the mission, I call on a mercenary army. As soon as she dies, at the end of the turn, the game crashes, and the computer goes to reboot.
When playing for other factions, the same thing happens. Somewhere a mercenary army dies, and at the end of the turn the game crashes.
After 2 patches the problem is still there. This makes it impossible to play the game.
This problem is reproduced by many people, and it is quite critical. I would call it a blocker. It is difficult to understand why she was not given a high priority and not fixed in the first patches.
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0 · Disagree AgreeI was not so lucky with my Tzeentch campaign which crashes on turn 133 so the last time i played TW3 was 2 weeks before patch 1.1.0. I played only 1 hour in patch 1.1.0 and 1.2.0 in which i tried different combinations with the same result.
I even gave feedback with required files and no developer responded. Patches 1.1.0 and 1.2.0 had several pages of stats and values fixes which is the easy part just to make their patches seem big and a combined number of 4 lines for code/optimization/bug fixes.
Tbh my hopes for this game are really low with no expectations of a solid IE experience since like @13am5ir said major bugs have not been fixed and they are nowhere to be found on the really slow ''roadmap''.
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0 · Disagree Agree- Report
0 · Disagree Agree