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Multiplayer win rates for this (1.1) patch cycle.

griffithxigriffithxi Registered Users Posts: 1,418
edited May 17 in Multiplayer
The win rates CA showed around the last patch time along with their explanations for why they were making the changes they made were a big help. It provided a lot of transparency and helped players put their personal experience in perspective to give better feedback.

It would be nice if we could get the multiplayer win% for the 1.1 patch cycle as well.
Post edited by BillyRuffian on


  • drogarito92drogarito92 Registered Users Posts: 1,040
    The entire multiplayer community has been neglected for years. We need more detailed multiplayer stats. Player's win/lose rate, win % for each race, lose% for each race, clans, improved ladder etc.
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,336
    Off topic trolling post removed, and one quoting in a response.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

  • eumaieseumaies Senior Member Registered Users Posts: 9,050
    Honestly the win rates from the last patch would not be very helpful information. It was a weird patch in which domination was a mess due to over-saturation of units.

    Having fixed the basic game design we're sort of playing a new game.

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