skirmish builds have for them speed and friendly fire, i put it to all of you that if skirmish builds have friendly fire on their side to stop rushes they shouldn't have speed that allows them to out run any melee unit, i understand people will say there are classes of melee, but i also put it to you, that i am talking about shogi, spear levy and kyoto police to have the ability to out run line inf, and that katana and yari kachi will have a slight increase but not enough to out run line inf.
skirmish builds do have the ability to make a double backed line, which creates the factor of the friendly fire issue
and peopel saying that it's the only way to counter rush builds that is completely wrong, it is also been been stated the morale effect it has on friendly units, well that is clearly not apparent, if a gun unit is firing into the back of the friendly units quite clearly you will not be able to fire and hit the enemy units, so thus the the friendly units should be taking far more casualties then the enemy unit would.
i think i didn't put enough in here, but i would like for skirmish build users to finally understand you have a choice, to have the right to have friendly fire or the right to have speed, not both, at the moment gun builds even units that are carrying far more stuff and is weighed down more, can out run units wearing cloth and carrying a sword,
it is the same for puting units in skirmish mode it increases the speed, so clearly it is not balanced
i am not saying that swords/ rushes should be able to steam roll anyone, they can if they want to, i am saying at the moment, skirmish builds have to of the biggest advantages this game has to offer, and one advantage has to be for them and another for rush builds,
speed or FF