domination is the best it's ever been. i'm loathe to experiment with it and break it again. but still doesn't feel quite right, even on the few good maps.
The caps should matter; it's good they do. But it's still too much about shenanigans of delay and holding them; perhaps because of ultra unit sizes but the infantry slog is still the dominant way to play, even for a ranged faction like cathay. Too high a % of the game is spent suiciding units to hold ground rather than using units to their full potential.
Although i've been supportive of the comeback mechanic for the incentives it can bring, i think it's a little too strong and can make the game too bloated with units and make killing stuff not important enough. And I think the game could go to a bit higher victory points.
The thing is there's just something about the dynamic of having to move units from reinforcements to the front that always favors a steady stream of melee units to contest caps. I think the only way to offset that dynamic is to make killing more important.
Or you know improve land battles with some capture points and let this game mode be a football style game.