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AI Turn Blocking - Multiplayer - Immortal Empire

Brok3nStar#4347Brok3nStar#4347 Registered Users Posts: 3
edited September 20 in Multiplayer Bugs
Lors du passage du tour des IA l'une ce bloque et le passage ne ce fais plus. Cette IA est toujours la Bretonnie et le blocage ce fais tout le temps au alentour du tour 160. Ce bug est apparu sur deux partie différente.
Post edited by Brok3nStar#4347 on

Comments

  • Brok3nStar#4347Brok3nStar#4347 Registered Users Posts: 3
    Je vous met les fichiers mp_log et DxDiag si besoin
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,687
    English on the forum please. Anglais sur le forum s'il vous plaît.

    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

  • Brok3nStar#4347Brok3nStar#4347 Registered Users Posts: 3
    During the passage of the turn of the IA one blocks and the passage does not do this anymore. This AI is always Bretonnia and the blocking happens all the time around turn 160. This bug appeared on two different games.
    I put you in the message above the mp_log and DxDiag files if necessary
  • Madgere#9556Madgere#9556 Registered Users Posts: 2
    Have same issue. Bordello`s turn blocks game. Seems like Bretonia want some diplomacy, but can't do it.
    Drivers and windows was updated on host and client machines.
    I changed save file extension from "save_multiplayer" to "save" to avoid forum validation.

    And also have issue with crushing game in solo campaign. Solo save game, crash dump, dxdiag included.
    Your game in such a technical condition is garbage.
  • Madgere#9556Madgere#9556 Registered Users Posts: 2
    Will there be a response or advice from support? or when a patch comes out that fixes this?
  • PallasMinerva#3728PallasMinerva#3728 Registered Users Posts: 1
    Same Problem here
    Campaign keeps getting stuck at the same AI turn
  • SkordeanSkordean Registered Users Posts: 8
    edited September 30
    Toutes mes excuses pour la traduction, j'ai utilisé google translate.

    Il y a quelques personnes qui verront ce problème, semble avoir quelque chose à voir avec le chevalier vert qui apparaît après la crise de fin de partie. La seule solution pour le moment est de trouver un mod qui supprime le chevalier vert, ou, choisissez deux factions qui se précipitent pour tuer toute la bretonnie. Nous ne verrons probablement pas de patch avant novembre... ou plus longtemps...

    Apologies for translation I used google translate.

    There are a few people will this issue, seems to be something to do with the green knight spawning after end game crisis. The only fix at the moment is to find a mod that removes green knight, or, pick two factions are rush to kill all bretonnia. We probably won't see a patch until November....or longer...

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