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Jack Lusted's exclusive TWC dev thread

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  • Sughdian WarriorSughdian Warrior Senior Member Posts: 101Users Awaiting Email Confirmation - NO EMAIL
    edited July 2012
    There is some new info, but I don't see the point in asking questions for which we already know the answers.
  • alQamaralQamar Banned Posts: 1,904Banned Users
    edited July 2012
    dont cut them ... they arent professionals - still wonder how they managed to get Jacks on this teamspeak server :) the codec was really bad.
  • Sughdian WarriorSughdian Warrior Senior Member Posts: 101Users Awaiting Email Confirmation - NO EMAIL
    edited July 2012
    They don't need to be professionals to ask sensible questions. "Will Rome II be on Steam?" You get a chance to ask Jack Lusted a question and you ask that? Boring.
  • alQamaralQamar Banned Posts: 1,904Banned Users
    edited July 2012
    perhaps you forgot about the "steam ragetime" poll :) in the end it was obvious but at least this question is not that time intensive and quite important. i am lucky with that decision i love steam and i told why in that topic...

    by the way all "sensible" questions e.g. multiplayer and modding were not handled even they tried.
  • Sughdian WarriorSughdian Warrior Senior Member Posts: 101Users Awaiting Email Confirmation - NO EMAIL
    edited July 2012
    alQamar wrote: »
    by the way all "sensible" question e.g. multiplayer and modding were not handled even they tried.
    modding and multiplayer is not the only part, most would even argue not the most import part of the game. Campaign usually is. There were 5 pages of questions submitted to them. I don't think they did it justice. I should wait for some proper interview.
  • alQamaralQamar Banned Posts: 1,904Banned Users
    edited July 2012
    well warrior as tw games went to global multiplayer with Rome 1 first time i have of course to disagree on my behalf that for the successor Rome 2 multiplayer is not an important thing as others may think. further as they said they have big plans, which they still hide, so it seems to a big deal. lets give a prayer to the god J a n u s that they wont hide them again till shortly before release like they did with Shogun 2

    if you listen again and close to the according part where they asked or better in the end failed to ask for multiplayer - for me it sounds like there was a kind of gentlements agreement that he wont say anything to this yet. dont nail me on that but thats just interpretation for their bubbling when it comes to "asking some multiplayer questions" that they surely had on their list.

    but never mind... it is just yours and mines opinion of the fact if mp is important or not. for me the AI was never smart enough so like to play against humans even campaign... i like related communication while playing... some others do not.
  • LestaTLestaT Senior Member Posts: 872Registered Users
    edited July 2012
    alQamar wrote: »
    dont cut them ... they arent professionals - still wonder how they managed to get Jacks on this teamspeak server :) the codec was really bad.

    Jack is a respected member and modder for TWC long before he joined CA so I guess the old scoolboy networks sort of this still work there. :p
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  • Sughdian WarriorSughdian Warrior Senior Member Posts: 101Users Awaiting Email Confirmation - NO EMAIL
    edited August 2012
    Some more info from Jack(http://www.twcenter.net/forums/showthread.php?t=548136):

    Q. In previous Total War games a single ship has been able to carry whole armies. Why was this and will it change for Rome 2?
    A. In previous Total War games this has always been an abstraction. It has never been the case that we are saying all those troops are being held on that one ship. The army has always been thought of as on its own transport fleet which we did not represent, with the actual fleet representing the escort.

    For Rome 2 there are a few changes coming to how armies will be moved around on the sea, some of which we won’t talk about for a while, but we will be representing transports this time round.

    Q. Rome 1 did not differentiate between the Hoplite phalanx and the Macedonian phalanx, will both formations be in the game this time round?
    A. Yes both the Hoplite phalanx and Macedonian phalanx will be in the game as unit formations and will be represented differently.

    Q. In the recent Warcast episode you talked about a historical twist for the Egypt faction, what do you mean by a twist?
    A. The Egypt faction will not be the same as the faction from Rome 1. The unit roster is going to be very different with a mix of Hellenic units and local troops as well. We are pushing it a bit more, but as we often do with taking the rarer units from history and making more of them.

    Q. How much variety will there be in the look of soldiers within a unit? Will it be similar to Medieval II or Shogun 2 or will there be more variety?
    A. Rome 2 is going to have the highest amount of variation within a unit of any Total War game to date. There may be many different helmets, each with a variety of crests, various types of armour along with different tunics and shields with many different shield patterns. New tech will also allow us to vary the colours within a unit a lot more as well, with the possibility of the same tunic but coloured in a variety of ways within a unit.

    Q. All factions in Total War games to date have had colour schemes for them, will this continue in Rome 2?
    A. Yes, having colour schemes for factions helps make them more identifiable on a battlefield and gives a more unified look to their units. There may be more variety of how those colours are applied within the units, and how colourful, and varied those colours are, will vary by different factions and cultures.

    But of course the units won’t be crazy rainbow combinations – they’ll be themed according to the faction they represent.
  • CoineachCoineach Senior Member Posts: 539Registered Users
    edited August 2012
    Jack makes a good point about the “abstract” of ship transports. My guess is that transports will be “auto-generated” only in amphibious attacks so that you can direct land troops from the sea to the beach. I suppose there could also be scaling of sea walls from transports if you develop a certain naval technology… (like in the siege of Syracuse)
    Wake me up when they make Empire 2 ;)
  • ArchaicWarriorArchaicWarrior Senior Member Posts: 1,217Registered Users
    edited August 2012
    Jack or CA, this is how i would like to see the Settlement details window, hope you guys can take some ideas from it.

    SettlementScreen.jpg

    The idea is that all info is available on one screen via graphic icons. The view of the city is 3D in a window. Mouse-over, point-n-click will give all sub-details of buildings etc. The ability to drag-n-drop sections of population allows the player the ability assign settlement populations to do many things - build, repair, train troops etc

    Like to hear peoples views, anything to add / remove / change.

    Ta.
    *** The senate is now a basic Rev counter .. WOW! that's deep. ***

    .
  • rebel_Lead3rrebel_Lead3r Junior Member Posts: 2Registered Users
    edited August 2012
    love the original and have played every game and expansion since Rome total war.

    you guys do a great job with these games, i especially liked the first person mode with the cannons in the fall of the samurai expansion. this feature enabled my Very long games (200-300turns) in multiplayer with my friend a nice way to watch and participate in battles without destroying my opponents battle.
    cause even with the latest improvements with the ai, having a human player who knows what he is doing inflicts alot more devastating damage to your opponent.

    will a similar feature be present in Rome total war 2?
    it would be nice if we could use first person in some of the artilary units, or perhaps a archer unit.

    also in terms of the barbarians
    i found it very hard to play as a faction in which it can not compete with Rome late game in campaign, (buildings, squalor, wealth generation, armor/units, trade) is it possible to give the humans that play as a barbarian a way to compete with Romans. like adopting culture, using a literature rate or unlock late game buildings. even it if it takes allot longer to aquire or get to the Roman level late game. it should be possible and it would make playing such factions alot more fun knowing that your ceiling is as high as every other faction.
  • FAT_KONANFAT_KONAN Senior Member Canary Islands (Total War)Posts: 827Registered Users
    edited August 2012
    Thanks a lot for these. Previews/interviews done by sites/magazines about R2TW are great but I feel that Jack Lusted's Q&A address a lot more what us the fans at the forums are eager to hear.
  • wilo1066wilo1066 Senior Member Posts: 2,175Registered Users
    edited August 2012
    Also jack will you be showing units you have created. On here in your run up to rome2 please thankyou
    wilo1066
  • The DonThe Don Senior Member Posts: 218Registered Users
    edited August 2012
    Hi all, new update based on more common questions from around the forums.

    Q. How historically accurate will Rome II be?

    A. It is more useful to talk in terms of historical authenticity than historical accuracy, which never survives past the player getting involved anyway. There are a lot of things we do which aren’t accurate because it is a game, battles lasting minutes not hours or days for example. So any game can’t be historically accurate, but we are aiming for it to be more historically authentic than ever.

    This refers to the look and feel of the various nations and peoples in the games, from the way they are dressed to the equipment they use on the battlefield to the mechanics on the campaign map. So the armour, tunic, helmets, shields and so on will be based on historical examples. The unit rosters will be based on the kind of units that were fielded and the societies of different cultures.

    There will be units which were historically rare but we make more of because they are interesting and different. As in the past few Total War games they will not be appearing in every army but they will be there to add flavour.

    I hope this doesn't mean the unit rosters are going to be as bland as they have been for ETW, NTW and S2TW.
    Make a game for gamers not history buffs.
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  • xyphonicxyphonic Member Posts: 62Registered Users
    edited August 2012
    also in terms of the barbarians
    i found it very hard to play as a faction in which it can not compete with Rome late game in campaign, (buildings, squalor, wealth generation, armor/units, trade) is it possible to give the humans that play as a barbarian a way to compete with Romans. like adopting culture, using a literature rate or unlock late game buildings. even it if it takes allot longer to aquire or get to the Roman level late game. it should be possible and it would make playing such factions alot more fun knowing that your ceiling is as high as every other faction.

    This is where there is a natural challenge. If all factions were to play the same as Rome (or other culturally, technologically, economically, and politically advanced factions) the game would be really boring because late game all the factions would converge to the same point. Just because a faction exists, doesn't mean it has to be as easy as every other faction. This isn't true historically and doesn't need to be true in the game.

    A great example is a friend of mine who is in fact playing as the Gauls. He is months into a massive campaign that sees him pitted primarily against the Parthians and Seleucids (who are allied). The game has been very challenging and rewarding because of the lack of development Gauls can experience. So to create his massive empire he was forced to loot a lot of cities and halt expansion at points. If here were playing as Rome he could more or less expand where he wants, but as the Gauls he had to be very intelligent and hold the line at certain places because of his lack of resources. To further this argument, my friend is playing with the Europa Barbarum mod which seeks to be more historically accurate.

    Ultimately, if the game were to evolve as you suggest then the end game would largely be the same for all factions. Instead, my friend is having an amazing game totally different from other factions. How awesome is that!
    The struggle of man against power is the struggle of memory against forgetting.
    -Milan Kundera
  • zozorzozor Senior Member Posts: 165Registered Users
    edited August 2012
    xyphonic wrote: »
    This is where there is a natural challenge. If all factions were to play the same as Rome (or other culturally, technologically, economically, and politically advanced factions) the game would be really boring because late game all the factions would converge to the same point. Just because a faction exists, doesn't mean it has to be as easy as every other faction. This isn't true historically and doesn't need to be true in the game.

    A great example is a friend of mine who is in fact playing as the Gauls. He is months into a massive campaign that sees him pitted primarily against the Parthians and Seleucids (who are allied). The game has been very challenging and rewarding because of the lack of development Gauls can experience. So to create his massive empire he was forced to loot a lot of cities and halt expansion at points. If here were playing as Rome he could more or less expand where he wants, but as the Gauls he had to be very intelligent and hold the line at certain places because of his lack of resources. To further this argument, my friend is playing with the Europa Barbarum mod which seeks to be more historically accurate.

    Ultimately, if the game were to evolve as you suggest then the end game would largely be the same for all factions. Instead, my friend is having an amazing game totally different from other factions. How awesome is that!

    Yet having those Factions technologically and economically challenged was historically inaccurate and boring gameplay wise.
    Over primitive factions have over-simplistic gameplay and are boring. You can have very two very civilized that have completely different play style (roman and egyptian).
    So in the end there is no point of having historical inaccurate primitive faction. It ****s both history and gameplay.
  • AltimisAltimis Junior Member Posts: 6Registered Users
    edited September 2012
    ugh... 1vs1 combat still exist?
  • Jack Lusted CAJack Lusted CA Creative Assembly Posts: 851CA Staff Mods, CA Staff
    edited September 2012
    I've updated the thread on TWC with answers to questions that came up after the latest Rally Point epsiode.

    http://www.twcenter.net/forums/showthread.php?p=12000350#post12000350
    Hello all,

    Apologies for the delay since the last update to this thread I have been away on holiday.
    Looking at the response to my interview in the latest Rally Point episode I thought I would respond to some of the questions that people had after it.

    Q. Are there really going to be around 700 units in Rome II?
    A. Yes, with all the land units, mercenaries, auxiliaries, artillery and ships there will be around 700 units in Rome II.

    Q. How much does the unit list and the look of units vary across the map?
    A. Whilst there are areas where there will be similar units (siege engines with different looking crews for different cultures) we really want to emphasise the variety in the time period Rome II covers.

    An example of this would be to compare the unit rosters we will have for the Germanics and the Gauls. They both have unique unit lists, and whilst there are some similar missile units and low level spearmen, they are big differences as well. Visually they will also look very different, armour and helmets being very rare for the Germanics and fairly common for the Gauls, different hair styles, different shield shapes and patterns etc.

    Q. I bet most of those are DLC units aren’t they?
    A. No that is the number that will be in the game when it launches.

    Q. As the Greek cities are not going to be a single faction anymore but broken up into various different factions, will same be true of other factions from Rome II such as the Gauls or Britons.
    A. There will be a lot of factions in the game and yes factions that were previously grouped together as one such as the Gauls will be split up into many tribes along with other cultural groups such as the Iberians, Britons etc.
    New Content Team Director

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of Creative Assembly or SEGA.
  • andferpaandferpa Senior Member Posts: 2,520Registered Users
    edited September 2012
    I've updated the thread on TWC with answers to questions that came up after the latest Rally Point epsiode.

    http://www.twcenter.net/forums/showthread.php?p=12000350#post12000350




    Fantastic, especially the part about the Britons and Iberians.
    Andokides
    All war is based on deception.
    Sun Tzu
    If you know the enemy and know yourself you need not fear the results of a hundred battles.
    Sun Tzu
    A leader is a dealer in hope.
    Napoleon Bonaparte
    Heaven cannot brook two suns, nor earth two masters.
    Alexander the Great
    All the world's a stage, and all the men and women merely players.
    William Shakespeare.
  • King RufusKing Rufus Senior Member HispaniaPosts: 1,626Registered Users
    edited September 2012
    Now a question come to my mind. If Greeks are going to be individual nations, whill they each have noticeable differences in gameplay stlye?
    "Organized chaos is your best friend, as it will always seem as pure chaos to your opponent."

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  • ]HELL[-Hakko]HELL[-Hakko Junior Member Posts: 5Registered Users, Smiley
    edited September 2012
    Hey Jack , I also have a question.

    I'd like to know if the unit speed/movement has been improved or not . For example , it's enough to compare cavalry charges in Rome Total War and Medieval II Total War . In the last one , cavalry feels like moving underwater. It is really frustrating . In Shogun II I noticed some improvements , but it's still not perfect. Will we see some changes about that in Rome II ?

    Thanks.
  • LucullusLucullus Senior Member Posts: 156Registered Users
    edited September 2012
    Hello Jack,

    I got a question regarding unit/army control. In RTW and M2TW you could select the whole army or parts of it without grouping, then hold the alt key and they were moving properly to the point you right clicked on. They held their initial formation 100%. This was a very handy function.

    In S2TW (I guess since ETW though) this is not possible anymore. When you right click selected units without grouping they won`t hold formation and run havoc. So the only possible way to achieve it is to group them in the beginning of the game (before start) and execute your formation move. There are a few problems with that though:

    1) Not everyone likes to use the grouping/default grouping function (in fact I know quite a lot who dont)
    2) When you have to ungroup and regroup after the battle starts the function of holding exact formation is not working anymore
    3) When you ungroup, positions on the unit tab on the bottom are reversed (e.g general will be the last on the right side etc) which causes irritation in the heat of the battle.
    4) Soft grouping with F keys is disabled since June patch

    Result: Army and unit control has become a sheer mess.

    Questions: Will it be possible and are you (hopefully) intending to implement a function into R2TW that non grouped selected units/armies will be able to hold formation properly? Will soft grouping return?

    Kind regards
  • Crimson SkyCrimson Sky Banned Posts: 2Banned Users
    edited September 2012
    This informations are really valuable!:)

    This seems to be going really better than the first Rome. What I like most, from the interview, are referred to the presence of multiple greek factions as well as barbarians. What about the Romans? If they are a single faction (and this is better than the 4 factions of the first game) how are you goingo to deal with internal struggles??
  • alQamaralQamar Banned Posts: 1,904Banned Users
    edited September 2012
    Lucullus wrote: »
    Hello Jack,

    I got a question regarding unit/army control. In RTW and M2TW you could select the whole army or parts of it without grouping, then hold the alt key and they were moving properly to the point you right clicked on. They held their initial formation 100%. This was a very handy function.

    In S2TW (I guess since ETW though) this is not possible anymore. When you right click selected units without grouping they won`t hold formation and run havoc. So the only possible way to achieve it is to group them in the beginning of the game (before start) and execute your formation move. There are a few problems with that though:

    1) Not everyone likes to use the grouping/default grouping function (in fact I know quite a lot who dont)
    2) When you have to ungroup and regroup after the battle starts the function of holding exact formation is not working anymore
    3) When you ungroup, positions on the unit tab on the bottom are reversed (e.g general will be the last on the right side etc) which causes irritation in the heat of the battle.
    4) Soft grouping with F keys is disabled since June patch

    Result: Army and unit control has become a sheer mess.

    Questions: Will it be possible and are you (hopefully) intending to implement a function into R2TW that non grouped selected units/armies will be able to hold formation properly? Will soft grouping return?

    Kind regards

    i backup this question, would be nice to know how it works for Rome 2
  • theanarchisttheanarchist Senior Member Posts: 334Registered Users
    edited September 2012
    Hey Jack, I have a couple questions.
    1. If Greek city-states would be split up, will each one have a different technology tree? (same with splitting the gauls, etc.)
    2. What's the range of the time period? Does it include the beginning of Rome? What about the period of RTW barbarian invasions? Will those be expansions?
    3. Will a javelin impale a guy's shield without killing him but instead cause him to drop the shield?
    4. Do we get non-player controlled people running around your army? Like the defenders on top of buildings in the screenshots, messengers, or even slaves carrying equipment or helping archers set-up for fire arrows? Or at least animations for the soldiers at the back killing wounded/dying enemies on the ground?
    5. I know this is **** and historically inaccurate but... Scythian/Amazon faction? :D

    Anyway, thanks for the info so far. I'm really excited.
  • alQamaralQamar Banned Posts: 1,904Banned Users
    edited September 2012
    hello Jack,

    do you have an idea when we can get (detailed) information and Q/A about multiplayer, in your podcast with some people of TWC you did not answer to this topic generally and it seemed you did not want that by this time.

    how will Rome 2 be, will there exist a bigger mp campaign with more than 1v1 situations?
    can we count on that PrinceOfMacedon will be able to continue his epic Free for All Games in Rome 2, so of course the question is: will there again be a free for all / scored resolution mode which we did not had in the last 3 tw titles?
    dothe classical battles exist, will we get back historical battles for mp again?
    will we have (chooseable) weather effects in matchmade battles

    and most of all: will there be a working global chat lobby again? perhaps you could give us some ideas about the announced big plans for multiplayer additionally to this often requested questions along the community. would be cool. thank you very much for a reply.
  • AlexanderTheGreatAlexanderTheGreat Member Posts: 35Registered Users
    edited September 2012
    thanks got some questions answered .
  • totalwarfan78totalwarfan78 Junior Member Posts: 18Registered Users
    edited October 2012
    Hi Jack,i was wondering,will all cities on the map be so detailed as Carthage.or only mayor cities in the world?
  • theo1300theo1300 Member Posts: 35Registered Users
    edited October 2012
    What will be the Senate's role in how you operate in Republican times? In Rome I you could literally ignore anything the senate had to say and still win the game just fine. Most of the time the senate was asking you to start wars on the other side of the map or blockade a port for 3 turns. And if you did do something the senate just gave you a unit of mercs. What I guess I am saying is: will we see a Senate with some punch?
  • Jack Lusted CAJack Lusted CA Creative Assembly Posts: 851CA Staff Mods, CA Staff
    edited October 2012
    I've posted a new update in the thread on TWc talking about languages:

    http://www.twcenter.net/forums/showthread.php?p=12076787#post12076787
    Hi all,

    After a little break as my attention has been taken up with the release of the Assembly Kit and Steam Workshop integration for Shogun 2, today I am answering a question that has certain been a hot topic for discussion recently.

    Q. Will ancient languages such as Latin be spoken by soldiers, generals and agents in Rome II?

    A. This is a question with an interesting answer so this is a fairly long one, you have been warned.

    All voice overs in Rome II will be in English (or other localised language such as French etc.) and this is for good reason.

    First off is the difficulty of doing ancient languages. Whilst some such as Latin and classical Greek are well known, others such as Celtic and proto-Germanic are not. We would not only have to spend a large amount of time working with experts in those languages to translate what we want our voice actors to say, we would also have to train the voice actors in those ancient languages. Then there is also the fact that doing so many different ancient languages restricts the amount of voice overs we can get recorded for each one massively reducing the potential variety.

    Secondly, and this is the big reason for us, is the fact we want to do more with voices. On the battlefield for example, have soldiers being far more reactive to what is going on around them. One example of what we are looking at doing, remember game is pre-alpha, is when a soldier is hit by a missile and dies soldiers nearby will react both visibly and audibly. We also want soldiers saying things that are useful to the player, talking about how they’ve been flanked.

    Thirdly, as we are recording voices in one language we can record a lot more of them, not only allowing us to do voices for more situations but greater variety for them as well so they do not get repetitive.

    Doing more with voices will allow us to add far more immersion into the game in both battles and campaign, and is a key part of us pushing the human face of Total War.
    New Content Team Director

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of Creative Assembly or SEGA.
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