Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
It's been a while but some of you guys may remember me. I'm not really a hardcore fan, though I've played Medieval I-I and now this. I just don't really have the type of focus to keep grinding (I play a couple of different genres), keep finding my own solutions, restart 20 times until it works. And so on.
So, I've managed to finish a Christian Shimazu run in Vanilla and a no-samurai Minamoto run in the RotS (true story) but tried an Aizu game in the FotS and got overwhelmed, swarmed and whatnot. The walking distances were too huge to be able to react to anything realistically, my surrounding vassals were easily capable of overpowering my border garrisons, people from all over the map would declare war regardless of factional loyalty. Worst of all, I was dirt poor, despite being large, developed and trading with everybody on the map (I specifically sent ships around Japan to discover clans and make trade agreements like the first thing I did in previous campaigns). I couldn't keep up with the navy thing and just a ship or two above my paygrade was enough to wreck my income and send me into the negative numbers.
...So from the sound of it, you may think I overextended myself, a classical case of overextension, isn't it? Well, not really in my look at it. I didn't really cut so many corners, I just didn't stay compact most of all, though maybe I should have. And, on second thought, it's kinda true that I had my guys marching both north and south while there was a bit of navy business going on too but I'm pretty sure I'd have been able to get away with that in vanilla or the FotS.
Anyway, I'm not really that set on either the Shogunate or the Empire, there are things I like or dislike in both causes. I'm no fan of the Tokugawa Shogunate or even the institution of the Shogunate at all, while on the other hand I really have issues with the way Yoshinobu was treated. Yoshinobu and the Aizu Matsuidairas with him, to be precise. I might as well play a traditionally inclined clan on the imperial side, especially given the game's hinting at the imperial cause being somewhat the better of the two (imperial Ishin Shishi rally, shogunal Shinsengumi coerce), although I feel some distaste for Satsuma's conduct throughout the affair.
TBH I'd probably prefer to be playing the Otomo in vanilla right now (was going to with a mod but then the DLC came out) but I thought come on, with all the railway shots throughout the interface, I've got to finish at least one FotS campaign.
So, was Aizu just simply above my paygrade due to its steep learning curve or did I do something wrong? Where should I start or what should I do or not do in order not to fail 20-30 turns into it as Aizu? My free time is kinda scarce these days and it feels horrible to die after investing several days into a campaign that ends in failure, since I'm a recreational and not a professional gamer and don't really need the skill at this particular game as an asset (such as e.g. competitive players or popular streamers do) and a loss is, well, a loss and a start-over.
So, gimme some hints here. And I've been to the most general guides via google, there's no need to link them.
Most specifically, was it wrong to have sent out ships to make contact and trade with everybody on the map? Should I have turtled up initially while the other guys were duking it out or even third-party belligerents moved in to kill-steal and capture defenceless enemy cities after I defeated my enemies' armies on my turf? Was I wrong in picking the Aizu as a newbie in the first place?