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Sandman2003 wrote: »
Civil war now seems to be broken. Playing as Carthage on hard, the enemy troops (9 stacks of armies, 6 of navies) took over Carthage and then sat there suffering attrition penalties, even though I had unprotected regions nearby that they could have moved on. It was only when I asked my client state Libya to enter the war that the civil war troops moved (5 turns later).
It seems like the protect your last city logic is taking precedence over the civil war logic....?
salamader wrote: »
I have also noticed in recent campaigns in patch 4 that I get loads of political intrigue events (which i love) and then after about turn 20. Nothing. Its 56BC on my current campaign and i dont remember the last political intrigue event.
Pharaohcious wrote: »
Im planning on buying the game this weekend from steam, would these updates be included (or at least the first 3)? Or would I have to take care of that myself?
Defengar wrote: »
I really wish CA would release another statement.
Dune wrote: »
So even though Rome had a larger army than me in this game, i've managed to take all of italy and magna gracia with fighting a single non-garrison unit... why? because their armies (in transports) have been moving back and forth between the eastern sea of magna gracia, up past Alalia and then back to that random spot for the last 10 turns instead of fighting me. This really needs to be fixed and all patch 4 has done has increase the size of these useless armies.
Marceror wrote: »
They're not doing that in my game. Of course, I'm controlling them, and am around 15 settlements shy of my military victory!
Sad to see them in such a state.
Kuldeiris wrote: »
Yeah, the C2D is still a surprisingly effective chip. Linked with a decent GPU and enough RAM it can cope with a hell of a lot.
Matthias CA wrote: »
- Made it much harder for enemy infantry units to move/push through a pike phalanx.