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100 Likes - Eat Cake!Name DropperSecond Anniversary10 CommentsSo Popular!Somebody Likes You!First CommentFirst AnniversaryPhotogenic

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Bjorn

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Bjorn
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  • @Lotus_Moon I agree with most of your changes, but the Dwarfs need much more than a reduction in cost for their LL. I can't believe you can look at their faction and say the only thing they need is -100 gold for their LL lol. First of all the Run…
  • Reducing the cost of lords with dwarves does not help in their situation. It is like an axiom. Ungrim add weight, or even ignoring rollover. Add him another +5 defense in melee. Grombrindal should get vanguard and pull it up with added mass. And so…
  • Instead of breaking more stuff fix the broken rats, worst patch i played under since game launch, lZM need fixes also but they are not broken at least they just VC/VP level of OP but rats are just wtf is this. If all OP nothing OP jk
  • Ratlingun - Increase them reload up to 6.5 seconds Suppression should be no more than 18% After that this would be normal balanced unit imo RoR JEZZAILS Must appear during the shooting just enough so that they have time for at least something to …
  • They need a large part of their MA and damage replaced with BvI. their MA is fine, they need to: - lose their passive ability - lose 10-20 armor - hitbox increase - lose 30-40 WS - lose 6-10 speed then they'll be balanced. They need a large pa…
    in Doom-flayers. Comment by Bjorn April 19
  • They need a large part of their MA and damage replaced with BvI. their MA is fine, they need to: - lose their passive ability - lose 10-20 armor - hitbox increase - lose 30-40 WS - lose 6-10 speed then they'll be balanced. They need a large pa…
    in Doom-flayers. Comment by Bjorn April 18
  • The problem is that they appear extremely resistant to their counters. Even if you could swallow their over performance against infantry, being able to beat cavalry like Reiksguard indeed appears to be a cruel joke. A major downgrade is needed. …
    in Doom-flayers. Comment by Bjorn April 18
  • Overall I really like the patch notes. I somehow doubt that the the buffs to Grimgor or the Dwarf lords are enough to make them really viable. Doom Diver Catapults with AP sound really scary though (Maybe OP? Didn't they have AP in the dark days …
  • These changes in dwarves, wildly funny. Heroes and lords remained useless. Runlord will forever become the main lord of the faction. This is just a curse.
  • You want to play a game that rigidly follows GW TT design, go play TT. TW is fundamentally different, there are multiple mechanical changes between the jump from TT to RTS and CA should, and does, take liberty to insure a faction is not only adapted…
  • I would love to exchange the global magickRes for a new system of runes, for a system of dispel and processing of heroes and lords. After the release of the new DLC, I still agree that the dwarves will stand at the end of all the races. Not only i…
  • I would love to exchange the global magickRes for a new system of runes, for a system of dispel and processing of heroes and lords. After the release of the new DLC, I still agree that the dwarves will stand at the end of all the races. Not only i…
  • It sounds like that, the dwarves are not versatile simply because. ...'Simply' because they have no cavalry, no monsters, no chariots, no magic, no large ground units (except the hero platform), no fast ground units, and no skirmishers. That's th…
  • Dwarfs perform quite well at the competitive level in my experience. On ladder they may underperform, but that's because dwarfs are the #1 noob faction. If you want a versatile faction, don't play dwarfs. They're meant to be one-dimensional, even …
  • Dwarfs are now over Of course, I am dramatizing, but on the whole things are bad for them I generally wanted to see a white crocodile, I do not remember his name, but the fast caster is also not bad.
  • Which factions are you doing better with than dwarfs the other 60%, dwarf units seem tough to kill in general. I play for all factions except dark and light elves, I don’t like their visual style. But I do not understand how this relates to the f…
  • last thing I’d like to see is Dwarf noob boxing/resistance stacking Noob box is never worth it because the ranged units and artillery are close together and a single summon or infantry/monster breaktrough will shut down everything. AOE debuffs al…
  • I like the 1vs1 animations in shogun 2. I liked how you could visually see the power of charges! when a superior force shatter down a less powerful unit. Or when you flank a unit... I really think the newer total war games lacks the immersion on th…
  • They said they are polishing the animations ( they are already more polished than 6 months ago trailers), and if you want to go look in the past high eof army didn't have any unique animations in the E3 build that was 3 months before the game releas…
  • isn't very tattered/late game units what historically was most vulnerable to cavalry charges though? Woo now, you keep talking like that and you'll end up with Thrones of Britannia ree hahaha why should for example a 650g Empire Halberd count…
  • Lords should not reduce the cost, they must be balanced relative to its current value. This is extremely important! It makes no sense to make them cheaper, dwarves should have a choice between a cheap lord and the fact that it costs 3k + and which m…
  • Separating bv cav and bv monster would be a great tool to increase balance as well as being more Lorefull IMO. Just take the starting point that all units that now have bvl gets the same identical bvc and bvm. At this point, nothing changed. This …
  • Yst likes his monster mashing. The point still is - even if, let's say Grail Knights become super effective vs monsters, but no longer get a bonus vs cav, you can use your Chaos Knights to counter Grails so your Shaggoths can get on their own prefe…
  • Yst likes his monster mashing. The point still is - even if, let's say Grail Knights become super effective vs monsters, but no longer get a bonus vs cav, you can use your Chaos Knights to counter Grails so your Shaggoths can get on their own prefe…
  • It's funny to watch how the minuses easily turned into pluses. I did not read such a biased post even in the balance section. If there is hate, then there is a reason. And often if the source of hate is an old fan base, then the reason is weighty.…
  • It's funny to watch how the minuses easily turned into pluses. I did not read such a biased post even in the balance section. If there is hate, then there is a reason. And often if the source of hate is an old fan base, then the reason is weighty.
  • This helped to grimgor why is it does not help ungrim? It literally showed how important it is to have a high mass of lords like them.
  • Deep Wood Scouts have 360 arc fire whilst moving 180 range +5 speed +4 ammo +2 missile damage Loose Formation and only cost 700. Mass + charge defense against large + regeneration are all quite good. As is I assume higher Melee defense. Not …
  • I think for ungrim they should drop his armour dramatically, dramatically increase his speed and decrease his cost. That would make him a lot more interesting. Cheap specific utility who can catch large things when supported by wrath and ruin but …
  • I think for ungrim they should drop his armour dramatically, dramatically increase his speed and decrease his cost. That would make him a lot more interesting. Cheap specific utility who can catch large things when supported by wrath and ruin but …