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Exarch

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Exarch
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  • I think the suggestion of giving him some anti-infantry, made in another thread, was a good suggestion, and gels with his frontline support role, though I also liked the rally ability suggestion. Making him a human version of the tomb prince and N…
  • Eh, wild riders have the same problem they've always had since game 2. They perform marginally better than most cav in the anti infantry role and are a bit more maneuverable, but trade a huge chunk of survivability to compensate for it. Ontop of tha…
    in Wild Riders Comment by Exarch April 24
  • These things are not new to the TW series, but tend to be present in abstracted forms - eg when you make an agent use 'encourage rebellion' type actions this represents stuff like your arms smuggling. Brothels and pirate port buildings have been th…
  • This isn't due to player unit buffs, just that human players are better than the AI! I'm sure you are better at chasing down his ranged units with cav, getting good matchups with your infantry, avoiding blobbing and making rear charges than the AI a…
  • Volley gun is riskier and more specialised, thus more niche but it actually has a niche and few match ups where it is worth the risk. Does it worth a premium + $400 over the cannon though? Somehow i doubt it'd be an autopick even if it costed the…
  • I think Nehek is fine (and thematic), Overcast Nehek is not. There is only so far that TWW can be based off the TT, the game mechanics are radically different. Overcast nehek healing enormous amounts of blobs is just to high value atm, I would hone…
  • You could try overwhelming them with a frontline wave of skinks, they're fast, relatively expendable and cheap. If you have the numbers advantage you should be able to get round the flanks if any infantry to chase the archers. Then follow up with t…
  • I really hate it when my opponent picks tyrion as empire, as he is a real late game menace if the elf player can get rid of my counters to him. But he is so expensive you gain an advantage in the main fight. I think sometimes people take allarielle…
  • Good idea!
  • This is because main faction starts are deliberately challenging so that player doesn't roll them over. Just make AI starting armies stronger across the board. AI main factions could use more basic units at start, not many but enough to give them an…
  • Might be the only map where towers can kill a siege tower. Also sieges are bad balanced: 1. Defenders have too few money 2. Too many siege towes 3. Ladders on any inf unit Makes a nice change to finally be able to destroy siege towers reliably s…
  • Sitting them on the gatehouse/walls once you've captured them, or shooting through a breach created by artillery should do something. If you batter a wall for a bit with artillery I think you can destroy the crennulations, which lets you direct fir…
  • Having a chariot able to beat non AP heavy cav is ok in theory, but with their small hit box and high armour they could potentially stand being much lower HP, making them great vs non-ap high mass units and infantry when microed, but going down quic…
    in Doom-flayers. Comment by Exarch April 18
  • Having a chariot able to beat non AP heavy cav is ok in theory, but with their small hit box and high armour they could potentially stand being much lower HP, making them great vs non-ap high mass units and infantry when microed, but going down quic…
    in Doom-flayers. Comment by Exarch April 18
  • Squgs and nasty skulkers are too squishy with no armor. They take forever to finish a single dwarf warrior unit ALREADY engaged in melee. A couple of volleys from 2 quarallers are enough to rout a nasty skulker who can also stand their ground in mel…
  • Squigs and nasty skulkers are good early game AP, if you're starting a campaign anytime soon. Doom divers becoming AP will help the artillery game, and Arachnaroks are getting anti-large, so that should help late game quite a bit. Ecomomy and mec…
  • I can see the issues with the RoR, but the normal jezzails look fine (though good), at least to within 50g. Skaven received a lot of cost price decreases to their chaff in the aye-aye patch to keep them competitive, and it's possible that could be r…
  • I would think of it as seeing them as more elite than men at arms and taking longer to train up from scratch, as well as having to source better equipment to supply them with. I'm a bit sketchy on eho they're meant to be class wise, as they are peas…
  • I don't really think of Norsca as a strong magic faction (and you'd think their strongest casters are far more likely to run off and join chaos), but I do agree they could use more lord options. I'd like to see a balefiend lord with some sort of ex…
  • The WLC does indeed fire faster than Empire and Dwarf cannons - approximately the same rate as Carronades it seems, due to the Carronades' oddly-distinct rolling fire pattern - but at least in this test, it still did slightly *less* damage, due to l…
  • What polotics difficulty did you try? Normal seems far easier than the original at launch
  • Both lizard cav and kroxigors got better since healing was nerfed, which makes the faction more multidimensional- and that is without the upcoming new units and primal instincts neutering. I gave up my only lizard campaign with krok in the old day…
  • @OrkLads It's difficult to say definitively either way whether GS are balanced around waaagh. I am under the impression that they were considered UP as a faction before the original waagh change, and orc units are generally statted to benefit from M…
  • I didn't know about the different versions. It might not be too far off, given the cost and that Kroak brings nothing else to the table. We need more information to judge really, especially the AP/damage per model profile at each level.
  • It does look scary!
  • I’m just worried dark elves suddenly got a massive boost to cav and chariots and does it cost them anything at all? I'm assuming small cost increases, but if not could be very dangerous!
  • Yes, it looks way too powerful to be able to target any unit freely, esp combat blobs.
  • One thing I would like Grimgor to have is this: "Watch da best!" A 40m aura that confers +6 LD and ItP for as long as Grimgor is in combat. Would mean GS didn't have to lean as heavily on Black Orks and give him something thematic and useful to su…
  • Probably because 'Empire' in English has connotations of consisting of multiple countries - either colonies or annexed neighboring states. For example, the 'Japanese Empire' in English is used to refer to the period in the late 19th/early 20th centu…
  • Going for something more flavourful, maybe he could gain terror after x time in melee or x kills, as the enemy realise how much of a powerhouse he is. That way gives the opponent a reason to get rid of him early instead of ignoring him in chaff as l…