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There's two layers that flanking operates on: 1. Morale: Morale modifiers for flanking operate on a unit vs unit position. In this case what matter is the initial engagement direction of the units. F… (View Post)
Projectile Intersection Radius is a multiplier for the Entity Radius used for projectile hits (e.g. a 1.1 projectile intersection radius would result in the entity being +10% larger for the purpose o… (View Post)