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You generally want a number of splash attacks targets that kills most infantry in one hit, but doesn't overkill them. A lot of the old "Duelist" characters would simply overkill on attacks,… (View Post)
We use melee attack interval to equalise attacks per minute on a unit level. Generally units with an advantage in attack animation reach will have higher melee attack interval than units with lesser … (View Post)
The main motivation behind the change was to make targeted spells more user-friendly to use. It wasn't exactly intuitive which spells had a minimum range and there was no visualisation of what the mi… (View Post)