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The main motivation behind the change was to make targeted spells more user-friendly to use. It wasn't exactly intuitive which spells had a minimum range and there was no visualisation of what the mi… (View Post)
There's most likely an animation issue at play there. There's an outstanding issue where one of the flying attacks ends with the dragon facing 45 degrees away from the enemy. This can open up the fla… (View Post)
These changes are largely thanks to the feedback and testing from the Ungrim vs Stegadon thread. Some of the observations from that really highlighted where our collision mechanics and bracing/charge… (View Post)