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Adding one or two extra UI interfaces doesn't necessarily make a specific faction significantly more interesting in terms of gameplay than a faction without those extra bells and whistles. For exampl… (View Post)
(Quote) it's the same unique campaign goal Bretonnia has in ME, with a couple variables changed. Nothing wrong with that at all, Bretonnia had one of the more solid campaign objectives anyways (View Post)
meh bretonnia is comparably bland to the other factions, I think that the lack of content for them is cyclical. they're uninteresting/uninspired compared to other factions => less popular in sales… (View Post)
(Quote) I'm terrible at the game, I couldn't abuse ladder if I tried. I just don't think that units have to be underpowered intentionally due to other overpowered units in a roster. Having a cost-wor… (View Post)
(Quote) yea, markus's campaign is INSANELY well thought out/unique/fun. The level of depth they went to rework the empire campaign is obvious in everything from the objectives to the UI and multiple … (View Post)