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Sitting them on the gatehouse/walls once you've captured them, or shooting through a breach created by artillery should do something.
If you batter a wall for a bit with artillery I think you can de… (View Post)
Having a chariot able to beat non AP heavy cav is ok in theory, but with their small hit box and high armour they could potentially stand being much lower HP, making them great vs non-ap high mass un… (View Post)
Squigs and nasty skulkers are good early game AP, if you're starting a campaign anytime soon.
Doom divers becoming AP will help the artillery game, and Arachnaroks are getting anti-large, so that sh… (View Post)
Perhaps a better metric would be to take the average damage and the average time for two volleys, and normalise it out to an average damage per minute? At the moment the fact that the WL ca… (View Post)
I would think of it as seeing them as more elite than men at arms and taking longer to train up from scratch, as well as having to source better equipment to supply them with. I'm a bit sketchy on eh… (View Post)