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As well as the melee buffs, ranged armies are more survivable, and so can fight more battles, more often in campaign, without as much downtime needed to replenish, which is a hige factor when dealing… (View Post)
Not sure I'm a fan if this idea- there are few enough hard starts as it is without making this one easier. There're new goblin and troll units being added which should help skarsnik already. (View Post)
I would prefer better use of AI magic - it also shouldn't be hard in principle to tie it to the battle difficulty level (or as a separate setting) to give players choice. If AI armies were more chall… (View Post)
Fewer and deeper always. I would much ratger play with less options, but have my choices be meaningful and my decisions impactful, than have multiple faction currencies and mechanics like supply line… (View Post)
Given it requires good timing, is not always active, and durations and costs can be adjusted to match (and other adjustments to the roster such as WW nerfs can come when other units can fill roster g… (View Post)