Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
A mobility penalty for SE blobs could be part of the solution, especially where chariots are involved. This could be achieved by making collisions between friendly SE more sticky, lowering speed/acce… (View Post)
Isn't the likely effect of the spotting chnage just going to be that the eagle mounts which are already taken become even more useful as spotters? I fear it might end up as a nerf for stalking or hid… (View Post)
Removing MP is a lot cleaner - the OP's suggestions have a similar effect by having MP only drop when a unit is almost destroyed anyhow. The only problem I see is single player, where front loaded st… (View Post)
Asamu is right in that a fixed HP % healed is a fixed percentage of the total survivability of the unit. It's not unreasonable to map that to gold value. i.e. the tithe heal 10% of 9k hp = 3000HP, wh… (View Post)