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Eh, rather just implement a bit softer total unit cap the way Tomb Kings have it. Have a dragon keep? Cool, now you can recruit 2-3 dragons. Have two? Cool, now you can recruit 4 or 6. Feels more rea… (View Post)
TL:DR edit (because it seems like almost no one wants to read this eloquent monstrosity): Basically, the game battle balance is quite functional and playable for normal difficulty, but gets stacked a… (View Post)
I can see (and feel) both of your points, but I still feel like it needs to be pointed out that you are essentially complaining about both possible dichotomous states of TW diplomacy - both when the … (View Post)