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(Quote) Well, they're still AI, so they can be countered, but the mechanic literally throws away all sense and gameplay to arbitrarily hand a massive advantage to the attacker by completely ignoring … (View Post)
It fits in with the theme of the faction. Glade Guard initially had 360 degree shooting and 160 range, but lost it in return for an extra 10 range. Since that extra 10 range isn't all that special no… (View Post)
(Quote) The fact that Armour Piercing acts differently than how it does in TW, does not change the fact that the Armour Piercing special rule does exist in the TT to indicate what weapons are explici… (View Post)
The difference in the performance of gun equipped units against single units and infantry is quite significant; while alright against single entity units, gun equipped units fail to impress against u… (View Post)
This current patch, at least in my opinion is a big disappointment for me. Not only does it fail to address some of the most glaring issues with the campaign such as AI army composition, beastmen AI … (View Post)